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The game is great, but I will have to admit that it has some flaws in the whole concept.
First of all, its not really a td game. Its more like a quiz : find out what is the answer skill buildup to each stage. After you get the right buildup, all you have to do is build towers, usually only one or two kinds, and level it up when they accumulate enough exp.(maybe its not a flaw, just most people expect a TD game at the first glance)
Secondly, the game is really "too" hard for most people. Most users will stop playing at the medium levels.
On other aspects, the game is awesome, and those who enjoy hard thinking will love the game.
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A recommendation to everyone, the map: "Path to Shoreview", seems easy, but the last wave has 500 armor!!!!!!!!!!!!!!!!!!!!!!! :00000
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Fancypantsrules, i think you should do the other maps before that one, with more skills, its easier. But i agree that it is difficult.
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The trick to using Destructors for beating Path to Shoreview is to go Generalist instead of Specialist. How do I know? Because I just pwnt that map with a Destructor.
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Just a coupla gripes:
Does it make any sense for a poison mage to repeatedly cast at the same target, leaving himself no time to get other things that were walking past at the time? Same question re: 'slow' inflictors - What good that he's just hitting one target, and then leaving himself stretched to the limit, basically hitting them too late to help the guys nearby to smack the thing? Why doesn't a fire mage do splash damage? What good is 'cripple'? In the original Protector, you were given stats to see how the choices on upgrade would affect the units, here you can't see that. It was very helpful, why's it gone? And how, in flippedy feck's name, do you beat the last level!?!?
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Wow, this doesn't so much have a difficulty curve, as much as, after the first two levels, you run face first in the difficulty wall.
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Hey, ive been playing one map fore an hour and a half, and there were 25 waves, i had to do something else while i waited. Great game, but it consumes my weekends!!!
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I found this version better than the other one, but too hard. I know you tested the game, but wasnt it really hard???
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I LOVED the original protecter. This one sucks. I first looked at it and the skill tree and stuff and thought: cool, this game will be even better!
Well, I thought that until I lost on the second level. There is no more fun in this game, they just created it into a mess. I just wanted to mess aroun d with my units but the game restricts me to one single strategy. I can't do what I want, I have to do what the game wants, and that takes out all the fun of actally playing the game. 1/5.
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Actually..the trick to fallen mine is 4 mages. 2 Cold upgraded to the max...and 2 left until the final round and upgraded to fire =]
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I don't know what I did but some glitch made one of my Mages have unlimited EXP and I was able to turn them into a Necro in a snap, haha. :]