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Heh, I had a perfect game (no lives lost) up to wave 19 on Captured Shipyard. Then I lost it. Well well, I'm getting closer at least. :P
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NOOOOOOOO :( Just finished Normal and then for some reason clicked on new game :( I hate being dumb. Maybe I should have slept more instead of playing this game over the past two days.
At least now I know how to beat every level, so it won't take nearly as long.
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only downside i found so far
once u reach hardcore difficulty the game gets veeerryyy easy, normal was hard compared to that one,lol
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even better than the first. a few shortfallings, and the inability to put up elemental defences imediately like in the original is annoying, but it still warrants s 5 star rating, for all the ways it improved upon an already spectacular game.
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In hardcore during the split entrance levels one side is always about 3x the difficulty of the other. Having the same units on both side, one of mine could IHKO everything as soon as it appeared the other took 3 hits. I'm not sure if this is the case in normal as I wasn't really paying attention then. oh and 5/5 due to the quick fixes though the experience is quite annoying.
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wow they completely changed the uprading structure of the mages and the wariors. Looks promissing!!! I have a weak spot for this game!
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I love this game, filled with a veriorty of beasts to defeat and a well laid out upgrade system, this is one awesome game, I haven't incountered any glitchs but I don't care, I added it to my Favorites
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you can't have the same strategy the whole way through. i like how you changed the mage progression and warrior progression versus buying TWO trainings then waiting for 300 gold.
to the assholes who have no life and want to get kissed: shut up your never getting a girlfriend
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I love the new game but on the "Easy?" level the game glitched and gave me an impossible score and I hope I don't get in trouble. So please fix it since I've noticed a few others with the same score.
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o.k i beat the last level after 30 or so tries.
put all my pts in general and mage evenly
Built from the bottom with mages, debuff and fire the entire way through, making sure the bottom levels up some before the top. I only need maybe 15-20 fire mages at the end. At level 20 or so put warriors on every single remaining tile and levelled them up.
Once one side of mages all has destruction+massive damage the last 5 levels don't stand more than 10 seconds
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in fact, i have an idea. instead of making mages that dont have an element not do any damage, make them do damage so they level up. it seems as though you count them as physical.
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The original was great, this is even better, excellent work. Only been playing for a few minutes now, and love all the improvements. Hope this gets badges soon. :)
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interesting... 2 mages placed on each side of symmetrical map. one has 270 exp one has 30. neither has been upgraded at all
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hayzie, congrats on being the first to do it!
If you could leave me a whisper with your opinions and experiences it'll be very useful.
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it's broken that lower level units cant ever get experience even a few waves into the game so they never go up or do damage. I'm lowering my score of 4 to a 1 til that is fixed. it makes no sense that a unti can sit there hacking away a million times on creatures and gain nothing and never improve
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just beat whole game on hardcore mode, its been rediculously easy ever since the improvements to the general tech tree.
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Lancer, a warrior is much stronger than a mage, so the mage is given boosts of range and anti-air. Of course, you can always use archery.
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i think the difference in difficulty between easy levels and medium levels are too big and the difference between medium levels and hard levels are too small. but a very good tower defense game.
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With the update, I was able to be the final level. Reducing the enemy starting HP's and further reducing unit costs really helped. Was still close.
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Captured Shipyard Strat:
This worked for me, I hope it works for you. Power up warriors, and put the rest in general (10% less health, exp, cheaper unit cost) One mage at the start, specializing in debuff. The rest are warriors, mostly physical and a few energy. All spec in to consecration, and put the rest into general. Spend all your money, power up first, then adding more warriors, then adding new spots for more warriors. I beat it, but not by much. Good luck
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Oh, and above all, like with most strategy defense game, I'd like it if there was a way you could control what your units hit at... for example, hit the enemy in your range with the most HP, hit the one with the least, the one that's in front, in back, closest, farthest, etc.
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Oh, right, one more thing... If there's flying creatures that can only be effected by mages, shouldn't there be some sort of creature that can only be effected by warriors???