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this game is almost like the old protector, where after a short while it can get reaaaally borrrring reaaally fast.
Though, after you play it a few times and stop, you get your interest back. wierd...
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Vast forest level is a song reference.
A Badger
Badger
Badger
Badger
Badger
Badger
Badger
Badger
Badger
Badger
Argh It's a Snake!
(Song repeats with an added line every repetition, an example would be a "mushroom!" shouted in between "badger")
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STRATEGY FOR THE NOT SO VAST FOREST:
1) You need four points to do this. Five is better, Six makes it really easy. Seven or more is uneeded.
2) Put them into Hardy, then Tough, then Frugal (so you can access Indomitable) fourth is indometable.
3) Extra points go to the first tier warrior damage, then to warrior poison.
4) USE ONLY MELEE UNITS!
5) MAKE THEM ALL GREEN!
6) Now very important: ALL GREEN UNITS MUST TAKE CONCECRATE! This way they can finish the snake off.
7) Thats pretty much it! Oh one more thing... Every paved spot should have a unit on it.
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this is such a piece of art got a adictive gameplay an epic music and is the second part of protector with new and good things, 5/5.
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lol "not so vast forest" the wave names:
Badger
Badger
Badger
Badger
Mushroom
Mushroom
Badger
Badger
Badger
Arrg its a snake!
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This game is just as repetitive as the last one, i liked the last one. one time. and this just feels like i have to do it all over again.
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For not so Vast, you need to use Consecration, no change to energy! This way your attacks to double damage, because the snake's strength is poison! You should have NO mages only warriors!!
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The way to beat the Not So Vast Forest is to put all your points into lives, so instead of 1 life you have 9. Then put tons of mages upgrade to poison when you can, and during later waves put a ton of warriors in the middle part. When the snake comes, upgrade all the warriors to energy, and it should be an easy win if you have lives left over
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@JArmandB - Look at the enemies' armor rating. :)
@Gibson - You just have to replay one or two levels.. Idiot.
@aardwolf - Depends on the upgrades.
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Badger badger badger badger badger mushroom mushrom badger badger badger badger Snaaake it's a snaaaake. Love the easter egg, keep up the good work.
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There's a bug on the Path to Shoreview level. At some point (usually around the fourth or fifth wave) half of my guys do no damage...and get no experience...this is very frustrating.
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Scouts / Telescopes / Camouflage should be adjusted so that enemies allow the same potential experience gain. As it is now, enemies with 10% less starting health mean your characters are getting 10% less experience. I ran some tests to confirm this. Possibly make these three skills reduce the max health of enemies to remedy this problem.
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Congratulations! You've just completed the Test of Courage Challenge! You have earned a card from our collectible card game.
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Achirion Wastes- I used all dexers, but I did save it for a little later when I had more ability points. Mostly upgrading damage of dexers, also making it cheaper to build them.
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Anyone have a tip for finishing off the horny toads in wave 3 of the "fallen mine"? I get them down to 1hp, but they won't die...
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I really liked the first one and I like this one even more. I think some people might get pissed because they have to wait until an upgrade to select a class, but I think the options makes comples strats much more fun. Also thanks for the speed up button.
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suggestions:
-Achievments within the game, i find myself wanting to complete more than just diffuculty modes
-a way to turn off spell effects, some comps might not be able to handle it especially on the last level.
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Now You're a Man
Dude! You just completed the Now You're a Man achievement in Protector: Reclaiming the Throne and won the Now You're a Man badge and 30 points!