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Captured Shipyard - all ohysical - full upgrade warriors, all consecrate tacticians
Not So Vast Forrest - Havign ONE LIFE is hard isnt it? - think about that
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I've done some levels now, and this is a very good game. It would be nice if you could name your own units though. 5/5
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I usually can't stand games like these, but you made it deep and diverse enough to make it my #1 break-time game. Kudos!
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(Also left via shout)
I was playing one map that has all or mostly fire weakness with an absorbing fire at the end. That end boss was getting crippled by me, but when he went through my massively powerful fire mages, he would absorb up to his original HP value (4000) instead of whatever his current max was (say in the 2600s). I eventually did beat him after several passes, but it may have also led to really wacky large XP gains by some units (not totally sure on this one).
Anyway, absorbing above crippled level definitely occurs.
Thanks!
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fxray: whoops, wrong level.
I put one blue mage with Cripple near the center top where both paths of enemies cross. Went the heavy-damage path (Generalism -- Destructor -- Massive Damage). I put red mages near the bottom to mop up any missed enemies, going the heavy-damage path as well.
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Whenever I play "The Concert", the game runs fine until Wave 10. On Wave 10, when the boss creature gets less than 2000 Hp, the game begins to run slower and slower until it just completely laggs out. Does anyone else experience this problem?
All other levels run fine.
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Odd thing here: on the Forgotten Bridge (15-wave Medium), I placed a mage at the closest available spot to the entry arrow. It had a +1 to dmg from a skill point, and showing a DMG rating of 11, but it was killing 40-HP skeletons with one hit.
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i'm having massive trouble with this, I can be the first 4 levels.. but Achirion Waste and Decrepit Passage are unbeatable for me.. I put most of my skill into cost and mages.. (I only had 4 skill points..)
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vampiric: sending multiple waves at once wouldn't work with this game, since rarely would you be able to withstand it. Each wave is designed to be just barely passable.
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fxray: one high level blue mage, or you have to get a medium level mage of another type and cripple it down to 1 hp or so :p
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Is there a trick to killing the frogs in Fallen Mine? I've tried multiple times but can't seem to damage them, at all. Not even a scratch!
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this is WAYYYYYYYYYYYYYYYYYY better than the 1st protector the only thing that could make it better is that u could send mutiple waves at once
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EASY WAY TO GET CARD: choose medium difficulty, beat lvl 1, switch to coward difficulty, beat level 1, then switch to medium and beat level 1 again
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Did anybody else randomly get an awesome lvl 1 mage? Mine is Luis Wu and he's doing more damage than my grandmasters. I'm afraid to upgrade him because maybe he'll lose his pwnage =P
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lol at a qeust at oblivion called trough a nightmare darkly u must do tests and 1 test is called test of courage and this challange is called test of courage to!!! (i now its a normal word)
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Splash is in the Destructor Mage skillset, I think. Set the mage as a Destructor and you get Splash as an optional upgrade.
Got to say I miss Splash damage, and Cripple is no damned good as a replacement. It's useful for about three waves in the entire game. Splash is nearly always useful.
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I don't think that the level 1 mages/warriors actually do physical damage, they're just no element at all. At least, i was playing a map with creatures that absorbed physical damage, and they didnt absorb from my level 1 mages/warriors.
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The Captured Shipyard is the extremely hard one.
I imagined that the last stage will be the hardest one but it's not. Its was the pretty easier one.
Amazing TD game /w a bit puzzle game elements! Definitely 5/5.
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I don't understand why this game punishes you so heavily for misclicks and got rid of the stat change display while leveling so it's even easier to pick stuff you weren't planning on accidentally.
Also this version seems even worse about not changing up the gameplay at all over the course of the game than the previous one did. I really don't like how mages start off physical dmg and you have to throw away 10 gold to get them doing the kind of dmg you want, and being forced to pick a special attack when they block other specials from going off is kind of silly... although at least you can just give them cripple, since that's useless to give to a specialist/inflictor anyways.