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Got the card. Now I'll say a little prayer of thanks over the fact that I'll never, ever, ever, ever, *ever* have to touch this game again.
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I've completed what looks like 10% of the game and it's impossible to continue. Great job designing a game no one can play.
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Skill tree is much better, however I think the upgrade system is rather overdone. Fire no longer does splash and cold mages can poison? All in all 5/5
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Godly monk, you would probably wanna see the 4th wave's armor. It's freakn' 80 which means without armor piercing your attacks must be over 80 to hurt them.
Upgrade your front mages with cripple and try to get an archer or something with armor pierce.
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Most hardcore maps can be won by simply maxing mages+general and spamming mages/paving on the entire map w/o upgrading until like 5 levels from the end
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First, the "flying" rats were obviously there as a joke. Second, any one else get the Fallen Mines (medium 5 waves) glitch where during the 4th and 5th wave, the enemys would randomly become invincible?
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Could really need a new 'Speedsystem. Like a superspeed. And also a way to choose what fiend your unit should attack. Like 'fastest' 'lowest hp' 'highest hp' and so on. Rigth now its a bit boring and not very playable in the long term. But still a great game !
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Fun but gets tedious pretty quick. The upgrading system is to complicated and most of it doesn't make a difference. I'm going to play gemcraft now
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Anyone else having problems with warrior special ability for archer not working? I picked up +10% upon becoming archer to special ability but my special stayed the same when I made my warrior an archer.
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Here's a suggestion for this game... When you click on a unit, that unit lights up and you're shown its stats in the upper corner. Then, when something is lit up, all turrets within range auto-target that unit. That way, you don't suddenly have useless front-lines that only get one hit in on the unit that is just leaving their range in a last-ditch attempt to get them all dead. Sometimes, digression is the better part of valor.
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I really like this game, even though it's pretty similar to the previous one. Still they changed it just enough to add a bit more depth and keep this sequel interesting. They could have changed the maps though (or at least added some new ones).
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dupaman might be right, but I haven't got that far, I'm still at level one, and I can already see this is a very well remake of the first one, and I like how the fighters change colors to what element they use.
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i dont like the new armour stat, it makes hireing new people later in a map useless because they cant do any damage and can't gain experience
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Spectacular game, 5/5, best td game i've played, but.... in Old Shaven Road, there are rats... that are listed as flying...
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most of what you people consider bugs are actually aspects of the game that you don't understand. I.E. "my guys aren't doing damage" = ARMOR
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I totally beat the previous protector. This one is significantly harder, almost to the point of not being fun anymore.
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idk I would have to agree with ghosttt there are a lot of bugs. I can't get too far into the game because it becomes literally impossible which is a shame because I enjoy it so much.
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i would give it a 1/5 exept for the badger level so 2/5 that was the only rlly fun part and even that you could barely consider fun
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In the not so vast forest I had one life left (out of 9) and I'd gotten the snake from 5000 to 4000, he hit the edge of the board, took my last life, and It said "you win!" And I got the badge!