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Erixson, To beat the easy marathon, simple build 2 purple buffer towers, pile on the reds, one necro. and save all your money from about wave 32 or so, then just pile down the dexers. only in the best places, and upgrade them he went around about 3 times before he fell over for me.
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Your documentation is very clear and well-written. It's refreshing to see someone on here that actually cares about spelling and grammar in their games.
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is there a way to sell troops? i wish there was, i placed a bad one down against a group who were resistant, and i got owned...
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An improvement on Defender, for sure! The elemental symbols are easier to recognise, the rules are a -lot- clearer, and there's more stage variety. Still the same game, but definitly a good update!
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also...
you have ignored all the people who told you about the stupid design mistake in defender where there's no way to tell what paths the enemy are taking other than to deliberately lose a level. Stupid, stupid, stupid.
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Lastly (?), on the potential upgrade list for general it doesn't list the added range incriment so I am betting it doesn't list the speed either - if you indeed do get that one.
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much better than crappy defender.
I gave it 4/5
then I died because the mouse picking is STILL broken (learn to use a mask and to write a mousehandler!), and it WOULD NOT LET ME place a piece until the enemy had walked past.
So, I just changed it to 2/5
To the author: seriously, if you would just code your game properly, you'd get a lot more popularity for your games!
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Forgot to add - possible to change icons when levelling up? It makes it easier to see which you can afford to do rather than click them all.
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I believe electricity lowers elemental immunity. I wish it also lowered absorption. But on a side note due to absorption there is a use for dexters now.
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You need to change the way experience is distributed and leveling up. At the moment, the front line of defence gets all the experience until you get to a certain point where the front line get swarmed, but because the back line of defence have seen nothing of the enemy they are ridiculously under prepared to deal with the stupidly high powered enemy at that point. Maybe rounding out the experience to be given to each tower would be a better solution.
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Red mages are a little overpowered (or the other mages are underpowered, either way). Reds do so much damage they level up twice as fast as the other mages.
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5/5
The simple diversity in units from Defender was a good TD, but with the addition of the skill system, this game has become a beast of longevity. I really like the fact that the game makes a conscious effort to push a strong plan over twitch selling like that which dominates the high scores in Desktop TD, allowing one to simply sit back and relax once everything's proceeding well enough.
I agree with Vertigozero1; the ability to see the wave's stats without having to click on them would be nice. Also, is there any way you could stack the right-hand side of skills on top of one another? Multiple clicks just strengthens it, after all. The free space could be used for something like activated skills that allow you to just drop a burst of damage in an element or something like that. I just think that activated skills could really expand this game into the next level.
Great job over all. One of the best TDs I've ever played.
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I got around the noclick-bug by clicking the sound panel and then returning to the game. Sell and pause would be nice.
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This is a great game; thanks for keeping tower defense games alive! Deceptively simple at first, fiendish at later levels, the diversity and strategy required is an outstanding addition to a favorite genre. It would be nice to be able to see the level of units without having to click on them, and as in any game, a pause button is necessary. Without belaboring the point, as I know it's been mentioned extensively, the ability to destroy units without recouping any expense would be nice since it's not possible to sell. That being said, the inability to sell really drives the point home that you need to carefully plan your defense, and consider the ramifications of any purchase. Keep up the good work, and I hope to see more of these!
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Absorption really does suck. Need lots of Dexters. How do you unlock the special units? 8 ranks in special? I also got 8 ranks in general and no speed increase.
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BTW: Absorb doesn't mean regen HP when attacked. The regen is another skill that always works. The absorb means it does 0 damage.
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The Regen buff on a boss completely ruins it. Seems impossible to kill the last boss on even the Easy marathon because of it, especially since he also absorbs damage from one tower type. This one of the best TD games I've played except for the above fact. at the very LEAST it needs some sort of function to tell your guys to stop firing. In my opinion, get rid of the Regen thing altogether.
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I think I should clarify... Not necessarily a "sell" function but maybe a "don't fire you idiot he absorbs lightning" button or a "move this guy over there" option. Something like that. Otherwise it feels too much like other tower games. Why shouldn't they be able to move around, say one or two towers per map per wave? The fact that they are people should play up a little bit. Otherwise I get frustrated with what COULD be a really great game. +2 stars at least if it gets that.
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This was pretty good, except it's extremely similar to defender (I even recognized some of the same sounds). Regardless, the upgrades you did were good, just fix up some bugs and I would give this a 5. For now, 4/5
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It's not end game if you can't click on your "towers"...you only have to click around with the "sound" commands, I have tried and after this I can click on my people again :D
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this is one of the best tower defence games i've ever played, and i dont like tower defence games that much
5/5!
must have badges
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It's really a shame this game has "absorb" because it makes the game into trial and error instead of strategy like srini91 said. Would give it 5/5 but I can only give it 3/5 because of the annoying absorbtion.
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HUGE bug. I see others have noted it. I periodically lose ability to click on anything in-game other than the "initiate new wave" button.
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This game gets a 1/5 i played it loved it and then i did a marathon and found out i wasted half an hour for something that evnetually is impossible to achieve, there i was at wave 40 and the boss absorbed necro dmg.. there i was with 6 necros.... in this case not being able to sell just really ruins the game for me since i cant beat this guy and i had no way of knowing my necros would make him invicible..
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I don't get any lag on IE7 but there were occasions when my mouse couldn't click my units for a while until I'd clicked on an enemy. My only other issues with it are that I'd like some method of 'selling' units and to fast-forward through waves. Other than that, 4/5.
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Even on the lowest quality, the game causes my entire browser to freeze for a second whenever an enemy dies. Makes it unplayable. I'm not going to rate the game until this is fixed (or someone tells me it's just me).
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Also, I like that I can click on the enemy to see stats, but now I can't click on my own unit if the monster is blocking my view.