Under rating threshold (hideshow)
Game was alright it lacks a certain something that makes me want to keep playing. I found it rather boring after 15 minutes. I dont know what it is but just something that engages the player more, oh and really needs faster gameplay.
Under rating threshold (hideshow)
Man I really like undefined's games. He's got alot of great ideas....but each game is just slightly broken in some way. As in this game is great but without a speedup gets tiring :\
Under rating threshold (hideshow)
This was the game that brought me to Kongregate, brought many others too I'd bet. Thank you Protector and thank you Undefined.
Under rating threshold (hideshow)
Needs options to sell unit, restart level, exit to map, fast forward, view more advanced wave info, descriptions of weaknesses, etc.
Under rating threshold (hideshow)
ridiculous amount of lag guys every time i kill a unit it lags, but my computer is perfect with all the other kong games
Under rating threshold (hideshow)
It lags down hard every single time I kill an enemy, makes it nearly unplayable, it's not my computer. I have zero problems with any other games on Kongregate.
Under rating threshold (hideshow)
maybe put some more details in the game like that the red mage dos splash damage the purple stuns and the blu 1 slows. and do somthing about the speed and lower the cost to make new tiles avaible to set a new mage on. Besides the stuf like that this game is great :D
Under rating threshold (hideshow)
I'm kind of a long time player to the series and this title as well, though I never gotten around to getting the hard badge until now. As such I still maintain the high rating for the game that it originally had even though it is clear that the TD development went forward a bit in the years (as evident even by further games in the series). I would, however, like to express my disappointment at the removal of the wave preview feature. Without it the initial approach to a level is guesswork only at times assisted by a hint in the level description. The player is all but incapable of knowing if the the final waves will maintain the same elemental weaknesses as the initial ones, what's more, this title doesn't permit an effective "good against everything" build, a trait I always deemed a plus but which is now detrimental to the gameplay. I honestly have no idea what might have brought this design decision.
Under rating threshold (hideshow)
the light house level background is like the one from this video- bullet heaven music following your star by halcyonicfalconx.
Under rating threshold (hideshow)
i didn't use any advanced units and almost didn't use swordmans! Just upgrade all your mages to maximum level and place equal number of each mage on every stage.
Under rating threshold (hideshow)
I dunno if the other games have it, but an option for the poison mages to prio enemies that aren't poisoned first would be incredibly awesome.