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This game is impossibly difficult. I've only beaten the first two maps and lost countless others in the span of 1h, 42m. Yes, I read the protectopedia. Four times. Switching up strategies, switching out skills, all on different levels... and I still can't beat a third easy level. As someone who considers the Immaculate Desk Badge "not that hard", this is an incredibly difficult game and I'm having trouble seeing the merit in attempting these badges any longer.
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I love it. It's killed my productivity ;)
I wish you could add a "show next wave" button. Sometimes I forget what was coming next, not to mention how the very first wave is always bugged and it doesn't tell me what it is.
Also, a fast-forward button would be nice, specially for the first few waves when my guys are just chillaxing by the exit for about 3 minutes.
Don't get me wrong, though. These are very minor things and I think this is possibly the best flash game I have ever played.
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i love how on the skills screen it says Time Wasted - xxh:xxm:xxs
oh yea good game too though not the most original :p
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1) this is a really good game, much better than the original that i played somewhere a looong time ago, 2) every1 that keeps asking for a sell button, its a feature of the game hes not gunna change it, and i agree with him its a good idea, 3) good idea to be able to see the range of defenders when you select them, but as relam13 said not essential and 4) despite that tiny little thing 5/5 for a really good game...even if it is tower defence...*sigh*...
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Very hard, and well executed, in depth tower defense, but, but the difficulty and the ULTRA SLOW SPEED of this game combine to make me want to crush my laptop and eat it.
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if you make a different version, try to mix up what elements enemies are weak/resistant against, after a while, just loading up red mages as the default gets boring, good game though, 4/5
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Popup700, new maps only I think. Says in the info that there are a set number of skill points you can earn, but you can always redistribute them.
Rainers, if flying units give you trouble, rely less on dexers and consider investing skill points in unlocking archers.
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Awesome. One thing that's annoying is once you click upgrade, you're locked in. I've misclicked on that and lost because of it more than once.
5/5
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Good game, but having the upgrade system actually be effective wold be nice. If you upgrade each unit more than once or twice, you are pretty much guaranteed to lose. still, 4.5/5
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Excellent game. Being able to turn off music and SFX n the main menu so you don't have to change it every map would be nice though. 5/5
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I found Tower Defence a chore to play. This game at least has a effective unit system... So what if the opponents move at a snail's pace sometimes?
I like time to set up troops when I have the money!
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Is the only way to get skill points from doing new maps? Or can you get them somehow by doing maps that you have already completed?
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Brilliant game! much better than any TD game I’ve played, with a few improvements that could be made (but what game doesn’t need to be improved). And for gods sake, for all the people leaving “wtf flying guys are weak 2 dexers” comments, archers do dexer damage, alchemists do red mage damage, necros do purple mage damage and chiv dexers do dexer damage. 5/5 game
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damn you!!! this game is so... aaah I can´t stop playing!!! Amazing! It´s very much high better then the older version (Defender, I think)... congratz!!! 5 stars!!! =)
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Needs to be a way to save offline or have like passcodes, when I reboot I lose my game.
Also needs a way to remove units. Other then that it's a very solid and fun game
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Fantastic game, loved Defender for a long time. Wonderful enhancements and love the added depth. Fast forward and pause would be nice. And I know for a TD its odd, but random item that are equipable would be cool.
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good game. makes you think about your strategy, and lasts for ages. slow at first, but i reckon as the levels get harder that won't happen.
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i got bored at the torturial.. the thing about so many different tactics, but it goes way too slow, which ruins the replay value and the "i wanna do this the best way and crack my head to think of new tactics".
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game should have a fast forward button.
Also add the symbols of the damage on the mages/etc so that we can tell which one does which damage.
Also the Green/Red guys look the same as do the blue/purple - thanks for being considerate to the colorblind folk.
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the mages are too stupid. I.E. the cold mages keep attacking the same guy, when his main purpose is to cold ALL OF THEM, the purple mage does the same, when he is supposed to weaken ALL OF THEM, and on absorb lvls, EVERY mage still attacks! 2/5
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Just ignore viridin. That will not work. You want to have a decent amount of each kind of mage. Imagine if a monster is impervious to both fire and thunder. You will have to spend your money paving, and buying new people who arent leveled up and losing alot of lives.