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Just ignore the poison and cold mages, maybe 2 cold a level for slowing, put all spec. Spam electric and fire, and you're done. Maybe a few dexters...
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4/5, good game but room for improvement and hiddeknight, telekinesis is when you move things with your mind, telepathy is when you can read thoughts
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dragon1212
1/5
And, I am telekinetic and also can read your reasons. And I am so totally not laughing at you. Or being sarcastic.
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180cheche180
protector is rubbish
I totally agree with your reasons... which I can read... BECAUSE I AM TELEKINETIC!! DUN DUN DUNNNN! And those reasons were so awesome they cannot be typed. And therefore all should listen to you. And definitely not check out the 'game' 'you' 'made'...
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First off, I noticed that the strange lag happens when something dies/when you place a unit. Also, I tried switching browsers, but it didn't work for me.
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next time make it a bit like onslaught too where u upgrade firing speed, power, range & special attack rate separately.
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Stop saying that it needs a sell button.
This game is about planning, stop whining about your TD staples being missing.
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might be worth to consider if you want to make specials' counters count from the last or even last strongest rather than from the first attack. i.e: poison counter starts at first attack. if a unit makes it past me before the counter stops i can not re-poison it....and also it means i need to keep all special guys at same level. adding a new one can ruin everything
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I'm going with the same of alot of those out there.... "fast forward" would be a great addition.... but i do like the absorb feature.
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this game needs a sell button you know like if i put a fire mage and in the wrong place then i want to sell it but i cant other than that the game is good 4/5
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The graphic and the option system is better then the first version (Defender). But this game is very slow and in Defender the upgrade of the mages was shown with different pictures. Anyway, nice game...
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sloooooow game. Barely worth the effort to get the card. As a top TD player I find this game boring and repetetive. 2 stars because i'm in a good mood.
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Absorb: a very good feature. makes some strategy necessary. Keep it! Dont listen to the complains :)....
Fast forward button would be great.
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completed game. took quite a while, but is not that hard. especially last level (insane marathon) was much easier than thought. got it first time with 18 lives left.
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One of the best defense games I have played so far. The biggest reason is the multiple maps, and the incentive to play them, each map requiring different sort of strategy.
However, it is not without flaws:
1. There needs to be a way to know creep paths before you actually start the level (on higher level it is not so obvious)
2. There needs to be a way to know what kind of creeps will come.
Strategy is all about planning ahead, how can I plan ahead without knowing what's coming, or where is it going?
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Arya, splash damage has been hugely useful for me. Some enemies are immune to it, but it's incredibly valuable for the zombie hordes.
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It would be nice if there was some sort of "fast-forward" button, I really don't like having to sit around for ages waiting for the enemy to die.
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Please speed the game up. The movement speed for the moonsters is way too slow. Speed up the movement and the attack speed of the player units and this game wont be as boring.
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Requires an annoying bit of trial and error or prescience, since you are utterly screwed if you don't have the correct units placed and leveled up well in advance of when you're given warning that you need them.
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It was a pretty okay game, but I really only played it for the card, got 3 other badges in the process, don't think I'll be playing this game again for a while, though.