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I found this game to be very repetetive. "Oh, lets not have you do a simple ten waves, but now how about 40?" Keep fast and speed the game up. I'm suprised many people aren't bothered by how slow the game goes. I for one do not like to sit down and watch 40 mobs of waves go through a maze. It's just repetetive and boring.
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Great fun for a couple of hours. When is the sequel comming up?!?!
More levels, harder difficulties and even more upgrades would help for longevity
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I've died so many times from not re posting those comments, maybe I should start re posting them so I don't die again. >.>
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Good tower defense game, I liked the RPG elements and fantasy setting. The game could use a little tweaking, especially with respect to the advanced units, and it was also pretty easy to clear it. I wish the game moved at a faster pace.
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Dude! You just completed the Legendary Protector achievement in Protector and won the Legendary Protector badge and 30 points!
Took a while, but it was worth it. It's a great game, definitely not your average TD game.
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Took 15 hrs to complete.... Like the game but it does seem to take forever at times. I'm not sure buying the advanced units is ever really worth the gold.
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I sprinkle Chickens blood on you all and shout DEMONS OF THE INTERNET BE GONE...and all is better and there is no curse and you are all freed of internet hysteria FOREVER. Never Repost stupid curses and promises again.
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Legendary Protector
Dude! You just completed the Legendary Protector achievement in Protector and won the Legendary Protector badge and 30 points!
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damn good game, finally got the hard badge, would like to see additional elements (wind, earth,etc...) to up the difficulty a bit if they do another version, and maybe some other features like support towers or other unique towers 5/5
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Good game, needs a speed up and a pause button, freakin 30hrs to get the hard badge....... have to put it on low res to make it go by faster....
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25 hours, 36 minutes later...
Dude! You just completed the Legendary Protector achievement in Protector and won the Legendary Protector badge and 30 points!
-_- What a huge waste of my time.
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Really really really really needs a speed-up option. And "retry previous wave" would be awesome too. Otherwise a great game.
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Being an old-time Warcraft III ROC player, I always enjoyed TD games. This is one of them and a good one, may I add. Now, as for specific tactics, I recommend having multiple well-spread poison mages throughout the map - don't have the in clusters as their special won't stack. A single mage does the trick. Then have a cluster of fire mages and a single frost mage (for slowing down bosses) some specific place on the map where the creep come twice. Also have a single or maybe two slightly spread purple mages in your cluster of blue and (mostly) red mages. I don't know if I made myself clear, but this tactic got me through all the medium levels and I feel it's good enough for the hard ones too - I never seem to lose more than 5 lives on any given map. Regarding the advanced units, it says in the protectopedia (lame name btw) that alchemist/necromancer combo should be nice, so I'm gonna try spicing my formula up with them. GL
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found useful bug; if 1 of you guys are level-up-ready and you have gold for the next level too, level up, specialist, and QUICK click and level up again
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This is a great game, and not too difficult. Just make sure you look ahead at the weaknesses of all enemies coming up in the next five rounds and build defenses accordingly. For beginners, I recommend specialized archerers, which you can unlock pretty early in the skills section. They help take out flying units that your knights can't hit. Also, in a long match, build specialized mages in critical spots to slow and poison units. Everyone else should be general to do the most damage. The most important specialization is energy mages, as they can make units more vulnerable to other types of attacks.
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the last mage skill is overpowered, as others have said. Slow is pointless, necromancers are too slow, and dexers/chiv dexers are useless compared to mages with +1 range, but other than that the units are fine. Levels built to accomodate a specific strategy would be nice - it seems as if they were somewhat created that way, but every so often a wave comes that seems to be custom-fit to get through your layout. Levels get easy to beat when you can just spam units - increasing the rate/benefits of levelup while decreasing the price, combined with an increase in unit cost, would fix that. Tip for others: use poison.
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Mainland Mines was still doable (after 6 tries or so), but I'm obviously too dumb to beat other medium levels. It's simply too hard, either you figure out a very specific damage/level combo , or you suddenly get overrun by one or two waves that simply overpower you. Looking for this combo and takin notes while trying to beat a level 10+ times is simply too much. Very interesting game, but the difficuilty ruined it for me.
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Great game! One problem imo: Mainland Mines is too difficult. I finished it some days ago, but I had a lot of trouble with it.
Other people have trouble with it too.