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goodgame but after lvl 15 tooooooooooooooooooooooooo easyyyyyyyyyyyyyyy
+ from all advanced mobs/ I used olny archer on 2 maps. =)))))
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this game is oneof the very best TD (yes i capitalized that cuz its so good) ive ever played, does need a sell unit feature
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5/5 for me. I really like this game, but there needs to be a way to increase the game speed or release additional waves ahead of time. Marathons take FOREVER otherwise.
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If you won't let us sell back a unit, how about a option to relocate a unit to a different spot..between waves, of course. And give us more maps.
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Wonderful game, a 5/5 for sure. The gameplay is deep, with leaves you gratified with every win. My only suggestions could be to add a speed option, as to speed up the game if the player chooses, and make the elite troops a bit more useful. I would rather take 12 dexters over a paladin any day. Ace game man, I can't wait for a sequel.
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An absolutely fantastic game, an definitely one of my favourites. Some small faults that are nevertheless made up for my the amazingly simple but addicting gameplay. Also gets deeper as you progress. Fantastic!
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this needs some sort of guide...like what does electric do to enemies? and im not 100% sure about some of images saying what is immune to what etc...
otherwise, quite a nice game i think
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I really liked this game, but there are a few tweaks that could be made that would make the game better. Advanced units are a good idea, but in practice are impractical. There are few maps where they are needed and you know these maps by the fact that you all of the sudden are getting lots of gold in early waves. I think that a good fix would be for advanced units to all work somewhat like necros. If they had a high cost but were powerful and required no further investment they could be used as a lynchpin of your defense on certain maps. As it stands, I would rather have 12 normal units to one elite of any type.
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i belive that there is not actually a way to max out dexers - they just dont get enough hits in on a marathon. seems like their max should be lowered so that players can actually access them.
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Sniperboy, work your way around the easy & medium levels first. You get a skill point for each map you beat, so have to collect them from the easier maps before you try a hard one. Good luck.
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Its nice to show what the monsters are resistant to... but more importantly... it would be nice to see on the bottom half of the level squares what they are WEAK against.
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Dano711 ... for unknown ruins just use a bunch of fire mages upgraded in specialist path ... put them on the 2 center strips of land ... and use the trait that gives you cheaper paving so you can fill those 2 strips ... worked well for me .. as for the other skills .. just upgrade the mage skills all the way
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On the right side of the skills tree are the skills for the advanced units. You can find it at the top of the overland map.
Good game, but only a 4/5. Definitely needs a fast-forward button, or at least a button that allows you to save your progress on an individual map and come back to it later on.
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Oh, and the capability to sell units. While I respect the designer's thinking on that one, that users should think about what they're doing and how they're laying stuff out, the fact that the damage effects applied to creeps is first-hit means that an accidental click turning a level 8 generalist mage into a level 8g/1s mage renders a level 9 mage of the same type a little further up the path completely worthless.
At the end of the day, you can't trust your users, and so you can't penalise their mistakes.
Especially when there's no fast forward button.
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Okay, I just got to the 20th wave or so on the easy marathon level, and then it crashed. So now it needs a fast forward button *more*.