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I love the fact that the achievements give you furniture and expand a room instead of only giving you some sort of badges. Gives some sense of true "evolution" that badges do not fulfill
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Anyone else having a problem with keys sticking really bad? If so, any ideas on how to fix it? Games looks fun, but everytime I play one of the keys gets stuck and I can't control anything...
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Loving the achievements screen! Would be great in future games if we could easily see the new ones, e.g. by highlighting them until we mouse over or something
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yay, I got the quest to kill the green dragon, ran around aimlessly, collected swords, shields and treasures of different shapes and colours, found the dragon, decided to collect some more potions first, just to make sure, then decided to finally kill the dragon... and my adventure stopped exactly one step away from the dragon xD ... great game, 5/5 ^^
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There can be multiples of the bosses on the same map. Also the hard part is not just finding them, but finding them while getting enough upgrades and levels to actually beat them.
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If your quest is "save the princess" or worse, "kill the green dragon," good luck. You can spend 500 turns looking for them and never find them.
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There should be a stats page so that you can find out how many legendary kills you have, total monster kills, total number of treasures, etc. It should help with finishing the achievements (when they all are known) much easier, since you will know how much more you have to do to finish, rather than just getting frustrated that you cannot get an achievement because you dont know how much more of one thing you need to get/do.
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Someone made a wiki and kept track of his achievements:
http://protectorworld.com/wiki/index.php?title=Achievements
Did anyone find more?
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In the "achievement room", The Pike and warhammer descriptions are switched. War hammer says pike and pike says warhammer.
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You have treasures that look like maps. Why not make them actually give you a map? You could have a map of where you've been, and the maps you pick up show you another nearby area.
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Alright, I collected 20 health potions and viagra potions, got both of the strongest equips, and I have 100 turns to spare... what's my quest again?
"Kill the Green Dragon!"
...
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
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Definately problems with move. I push the arrow key once and the character makes fifty moves! Would like to try after fix.
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Its a pain in the butt when you cant find your quest target you should add an arrow that points to it when u are running out of turns EX: less that 100 or something
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controls a little unwieldy, lost count of the number of times I ran into a level 5 monster right off the bat unintentionally because he just wouldnt stop moving...but overall cool game
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Yes this game may be short, but it's a good job done. You don't have control of the battle which sucks, but overall it's very solid. 5/5
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Regardless of how much the 'ripped off earrings' comments are getting downrated, it's true. Google Maplestory gold earrings' and you get the same picture as one of the sets, slightly changed in color. From such a good developer, and as a former fan of Maplestory, this is disappointing.
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If your going to use both turns and minutes please list both in the description, every round i was jipped out of like 3 minutes everytime
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My big suggestion is: Make it solely what you can accomplish in five minutes. The turns plus the time limit are unnecessary and the turn limit to be honest is just frustrating. You spend too much time searching for things that by the time you are ready to fight you can't find the main boss! Stick to just a time limit :). Fun otherwise.
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Lots of potential, but as others said, it could use a few improvements:
1. Fix the bugs! Namely...no green dragon, the warhammer/pike names, the "undefined" pumpkin, and the wonky tile in top right corner. Also, another bug that I found--sometimes the game doesn't register a completed quest. I had to find the prince's portrait, and though I definitely found the right portrait (I checked against the portraits in the trophy room), it didn't register as completed.
2. PLEASE put maps or radar in! When trying to rack up completed quests, it ruins the fun to be reduced to wandering aimlessly around and hoping you stumble across the object of your quest.
3. Upgrades would be fun! :)
Can't think of any other criticisms. Animation's tight, gameplay is straightforward, and I'm fond of the achievement trophy room. Not a new idea, but it's done particularly well here. I like seeing what object the achievements translate into. If you work on the above items, you'll have a top-notch little game.