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This is a great game but dammit! i keep walking in one direction on its own! I keep running into enemies that are impossible to beat cuz im not strong enough yet. I call it sticking directional butttons...
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Why in all of your games the hero kneels to pray to God after victory? what if I'm buddhist? what if i don't want to pray because in the movies that's always when the bad guy gets back up and deals an unfair blow
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Sry for a 4/5 but this game needs some kind of radar to find your quest. I was like yay I got a lvl6 shield and sword,13 heal potions and now to kill the green dragon. I kill it, but later i find out that it were a wrong dragon.... FAIL. Seriusly give us a chance to find the quest.
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I'm having a little trouble with directions... every now and then, the keys get sticky, and my hero goesd hurtling off in one direction (or even diagonally) and there's nothing I can do to stop him...
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I think the pike and warhammer got mixed up. Anyway, it's fun for killing time, but there's really no progress, just repetition. I love the achievement screen though, much more interesting than filling a list.
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i Love the game i wish there was a level system though so that fighting monsters was useful instead of just walking past. Also can you increase the hit rates becuase i find that im constantly missing on mobs and using all my hp pots :C
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Too short / simple, but I'd LOVE to see an expanded version (A full adventure done like this would be awesome). I also really like your new art style (Much better than the vectored style) 5/5
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Super fun, fast gameplay. I really enjoy the light pace and simple approach to grinding. As others have said, if the game had a more persistent structure where you actually explored and the items were more meaningful, this game would be off the charts. Very nice so far.
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As comments have said, a bit more depth (upgrades, etc) would be cool. But please, please do not overdo it! A solid system to provide cross-game continuity and motivation to keep on playing is what this game needs. Not many complex systems that will involve a lot of micromanaging and keeping track of. This has been, in my opinion, the greatest downfall of all of your games since Protector 3. Just one or two mechanics that allow a sense of progress between games is all it needs.
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I love the core gameplay mechanics and would love to see you expand on it in a larger game project. Keep the mechanics fairly simple and streamlined, add things like upgrades, a campaign, etc., and put a lot of focus on keeping the user interface and gameplay experience polished and straightforward. You have a tendency to produce impressively complex game mechanics, then wind up with a somewhat crowded/unintuitive UI. I think scaling back mechanical complexity, focusing on the end-user experience for a bit, then start building on more of that complexity. Your previous titles are already some of my favorite Flash games, but I think with a little polish they could be some of my favorite *games*, period.
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@shiranaiJittai - Thats Half-Minute Hero and yes it is a rip from that but i must say its nicely done and its a nice 5 star'ed game
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Quick guide:
1) Primary goal is exploration. Find your objective. Don't go too far out of your way to attack monsters.
2) Level 7 sword and Level 7 shield both glow red. Get these if you see them. Stock up on health potions.
3) Don't attack anything until you upgraded your sword or shield.
4) Follow the coast and try to move so that the farthest part of the screen is the last square before water.
5) If your quest item/enemy isn't by the water. Oh well.
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Fun game for something put together quickly. Hope you decide to expand & improve. I'll prob'ly play some more, now that I've kinda figured out what's going on. Really like the achievement room!
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Theres not too many fun factors in this game im sorry. Leveling up is horrible. Ending the game in such a short period of time is contradictory to an RPG game.
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okay...I'm looking at the highscores and theres a guy with 111,121 potions found. YOU CAN'T EVEN TAKE THAT MANY TURNS TO FIND THAT MUCH.
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Really boring game, no growth, no real options. Poorly designed achievement section makes it difficult to sort through.
This game was not made to be played I feel.
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This game is really addictive. 5mins just turns into hours. I understand the constraints of the turn limit to limit game time and all but would really appreciate a radar of sorts to locate your quest objective. Maybe for part 2 if you're going to make it. and also love the achievements screen. A big relief from the usual lines of text or boxes. At least here you can see the hall changing.
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GET RID OF THE F*CKING TIME LIMIT!!!!!! I have yet to even FIND the things i need to kill in the time limit much less be able to kill them. And add a minimap, the only way i can navigate is just do rows up and down or side to side to make sure i havent already been somewhere. This game has great potential, but needs work.
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Would be nice, if new achievements get highlighted with a little glow, so you don't have to search them all. And of course some turn out for the achievements would be nice.
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First 5 seconds of the game:*runs around. attacks a jelly. Gets killed. Jelly says,"Noob." Greatest diss i've ever gotten from a game lmao
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The sticking of the keys in-game makes this game horribly unplayable. Sweet! I just spawned! Lets move up! Now lets stop! No? Ok! Let me just run into that level 20 Skeleton and die and start aaaaall over again!
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Hey man. I've played all your other games, too. This game is good, though if I were to list your games from best to worst, it'd be at the bottom of the list. I really love the trophy room, more than anything else. As for problems with the game itself... well, everybody here has said it already. Looking forward to your next game, and seeing how you can improve this.
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I don't know if this has been suggested, but maybe add a "freeplay" mode where the players can just completely dominate the board, at their own pace?
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Also, my time taken bonus always seems to be the same, whether or not I complete the quest. And how about some score for monsters defeated? I feel that kicking collective ass is pointless :/
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Perhaps, rather than a full map, a map of the areas you have seen. This leaves the luck element intact, which I feel is a very important element, and allows you to not backtrack. You could either make it a full blown map with indications where treasures are and enemies and boss enemies, or you could allow the player to make their own, in-game notes on the map. Not backtracking would also help some people with the turn limit, which I feel should be unchanged.
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You know, for a "quick" game, the controls are very, very slow. I should be able to press directions as fast as I please, and not be bogged down by animations.
@Kotasirith: Gaining levels increases your chance to hit higher level monsters. At least that's how it seems to me. It also increases your base attack power and defense, and maybe your max hp too. It might also increase lower level monsters' chance to hit you, but by the time it matters you likely onehit them anyway, so it's difficult to measure.
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everyone is complaining about the limit of turns but that is the point of the game, you have a set time to accomplish your goal, which requires luck to find but if there was no limit on the turns the game would be simple and pointless
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There needs to be an addition of a map, a way to see your max health so you don't overeat, and there needs to be a clear indication as to what gaining levels actually does. I see no changes when I gain levels.
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A way to track achievements would be nice. Plus you need to change the Warhammer and Pike achievement award names. You have the Warhammer labeled as the Pike, and vice versa.
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I'm with Jayman. Aspects of the game are cool, and it works as a pointless time-waster, but I'm just not into wasting time. I'd rather spend my time playing something with a little more depth to it.
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Well that was my favourite of yours, much better graphics and easier to pickup and complete, since I have no time for playing long games as I used to have. I really hope that if this idea will be expanded, it won't be a long and tiring grind.