Games Achievements My Kong Sign In

Comments for Quick Quests

« Back to Quick Quests

Tullymyster

Sep. 30, 2011

Under rating threshold (show) It would be nice to be able to hit more often.. Even with the best sword and armor I get my butt kicked...

+ - !

(1)

GAMEDGIRL

Sep. 30, 2011

Under rating threshold (show) This is a great game but dammit! i keep walking in one direction on its own! I keep running into enemies that are impossible to beat cuz im not strong enough yet. I call it sticking directional butttons...

+ - !

(2)

Dayvit78

Sep. 30, 2011

Under rating threshold (show)

+ - !

(-6)

mevtwo22

Sep. 30, 2011

Under rating threshold (show) Sry for a 4/5 but this game needs some kind of radar to find your quest. I was like yay I got a lvl6 shield and sword,13 heal potions and now to kill the green dragon. I kill it, but later i find out that it were a wrong dragon.... FAIL. Seriusly give us a chance to find the quest.

+ - !

(3)

Widdermal

Sep. 30, 2011

Under rating threshold (show) I like the game, especially the achievement room ^^

+ - !

(0)

xandramas

Sep. 30, 2011

Under rating threshold (show) Entertaining but it needs classes or something

+ - !

(-2)

AimzICR

Sep. 30, 2011

Under rating threshold (show) I'm having a little trouble with directions... every now and then, the keys get sticky, and my hero goesd hurtling off in one direction (or even diagonally) and there's nothing I can do to stop him...

+ - !

(2)

bloodyfish

Sep. 30, 2011

Under rating threshold (show) I think the pike and warhammer got mixed up. Anyway, it's fun for killing time, but there's really no progress, just repetition. I love the achievement screen though, much more interesting than filling a list.

+ - !

(1)

L0lmaster

Sep. 30, 2011

Under rating threshold (show) i Love the game i wish there was a level system though so that fighting monsters was useful instead of just walking past. Also can you increase the hit rates becuase i find that im constantly missing on mobs and using all my hp pots :C

+ - !

(-1)

xyroclast

Sep. 30, 2011

Under rating threshold (show) Too short / simple, but I'd LOVE to see an expanded version (A full adventure done like this would be awesome). I also really like your new art style (Much better than the vectored style) 5/5

+ - !

(1)

petesahooligan

Sep. 30, 2011

Under rating threshold (show) Super fun, fast gameplay. I really enjoy the light pace and simple approach to grinding. As others have said, if the game had a more persistent structure where you actually explored and the items were more meaningful, this game would be off the charts. Very nice so far.

+ - !

(5)

truefire

Sep. 30, 2011

Under rating threshold (show) As comments have said, a bit more depth (upgrades, etc) would be cool. But please, please do not overdo it! A solid system to provide cross-game continuity and motivation to keep on playing is what this game needs. Not many complex systems that will involve a lot of micromanaging and keeping track of. This has been, in my opinion, the greatest downfall of all of your games since Protector 3. Just one or two mechanics that allow a sense of progress between games is all it needs.

+ - !

(10)

Solistus

Sep. 30, 2011

Under rating threshold (show) I love the core gameplay mechanics and would love to see you expand on it in a larger game project. Keep the mechanics fairly simple and streamlined, add things like upgrades, a campaign, etc., and put a lot of focus on keeping the user interface and gameplay experience polished and straightforward. You have a tendency to produce impressively complex game mechanics, then wind up with a somewhat crowded/unintuitive UI. I think scaling back mechanical complexity, focusing on the end-user experience for a bit, then start building on more of that complexity. Your previous titles are already some of my favorite Flash games, but I think with a little polish they could be some of my favorite *games*, period.

+ - !

(12)

GD_FierceDeity1

Sep. 30, 2011

Under rating threshold (show) @shiranaiJittai - Thats Half-Minute Hero and yes it is a rip from that but i must say its nicely done and its a nice 5 star'ed game

+ - !

(1)

Xenod

Sep. 30, 2011

Under rating threshold (show)

+ - !

(-7)

ShiranaiJittai

Sep. 30, 2011

Under rating threshold (show)

+ - !

(-4)

buzzarella

Sep. 30, 2011

Under rating threshold (show) Fun game for something put together quickly. Hope you decide to expand & improve. I'll prob'ly play some more, now that I've kinda figured out what's going on. Really like the achievement room!

+ - !

(4)

picten

Sep. 30, 2011

Under rating threshold (show) in first boss fight dies with boss hp remaining half of heart *insert uber amount of FUUUUUUUUUU here*

+ - !

(0)

Hypnoticspace

Sep. 30, 2011

Under rating threshold (show)

+ - !

(-6)

Hypnoticspace

Sep. 30, 2011

Under rating threshold (show) okay...I'm looking at the highscores and theres a guy with 111,121 potions found. YOU CAN'T EVEN TAKE THAT MANY TURNS TO FIND THAT MUCH.

+ - !

(0)

DiscOH

Sep. 30, 2011

Under rating threshold (show)

+ - !

(-6)

Pundu

Sep. 30, 2011

Under rating threshold (show) This game is really addictive. 5mins just turns into hours. I understand the constraints of the turn limit to limit game time and all but would really appreciate a radar of sorts to locate your quest objective. Maybe for part 2 if you're going to make it. and also love the achievements screen. A big relief from the usual lines of text or boxes. At least here you can see the hall changing.

+ - !

(12)

Anarchotic

Sep. 30, 2011

Under rating threshold (show) Yay! Now I'm harder! -- Yellow potion = extenze???

+ - !

(1)

flamewolf33

Sep. 30, 2011

Under rating threshold (show) GET RID OF THE F*CKING TIME LIMIT!!!!!! I have yet to even FIND the things i need to kill in the time limit much less be able to kill them. And add a minimap, the only way i can navigate is just do rows up and down or side to side to make sure i havent already been somewhere. This game has great potential, but needs work.

+ - !

(1)

Overnuke

Sep. 30, 2011

Under rating threshold (show) This might be a half-minute hero rip-off

+ - !

(-2)

Kalrakh

Sep. 30, 2011

Under rating threshold (show) Would be nice, if new achievements get highlighted with a little glow, so you don't have to search them all. And of course some turn out for the achievements would be nice.

+ - !

(4)

Hypnoticspace

Sep. 30, 2011

Under rating threshold (show) Maybe when you defeat a boss. I think it's necessary for it to grant turns.

+ - !

(0)

knives254

Sep. 30, 2011

Under rating threshold (show) There's an error in the achevements room, you labled the warhammer as a pike and the pike as the warhammer.

+ - !

(0)

Hypnoticspace

Sep. 30, 2011

Under rating threshold (show) First 5 seconds of the game:*runs around. attacks a jelly. Gets killed. Jelly says,"Noob." Greatest diss i've ever gotten from a game lmao

+ - !

(1)

pikmin2fan

Sep. 30, 2011

Under rating threshold (show) The sticking of the keys in-game makes this game horribly unplayable. Sweet! I just spawned! Lets move up! Now lets stop! No? Ok! Let me just run into that level 20 Skeleton and die and start aaaaall over again!

+ - !

(1)

NewWorldFool

Sep. 30, 2011

Under rating threshold (show) Hey man. I've played all your other games, too. This game is good, though if I were to list your games from best to worst, it'd be at the bottom of the list. I really love the trophy room, more than anything else. As for problems with the game itself... well, everybody here has said it already. Looking forward to your next game, and seeing how you can improve this.

+ - !

(0)

Super_Cheos

Sep. 30, 2011

Under rating threshold (show) sorry... bad game...

+ - !

(-2)

SourAbyss

Sep. 30, 2011

Under rating threshold (show) I don't know if this has been suggested, but maybe add a "freeplay" mode where the players can just completely dominate the board, at their own pace?

+ - !

(1006)

hiperson134

Sep. 30, 2011

Under rating threshold (show) Also, my time taken bonus always seems to be the same, whether or not I complete the quest. And how about some score for monsters defeated? I feel that kicking collective ass is pointless :/

+ - !

(0)

hiperson134

Sep. 30, 2011

Under rating threshold (show) Perhaps, rather than a full map, a map of the areas you have seen. This leaves the luck element intact, which I feel is a very important element, and allows you to not backtrack. You could either make it a full blown map with indications where treasures are and enemies and boss enemies, or you could allow the player to make their own, in-game notes on the map. Not backtracking would also help some people with the turn limit, which I feel should be unchanged.

+ - !

(1)

punksush1

Sep. 30, 2011

Under rating threshold (show) Ruckis's comment is right on target :)

+ - !

(1)

Kotasirith

Sep. 30, 2011

Under rating threshold (show) Would be nice to have a list of what all the achievements are. Getting kinda boring guessing what I need to do.

+ - !

(1)

Talonj

Sep. 30, 2011

Under rating threshold (show) You know, for a "quick" game, the controls are very, very slow. I should be able to press directions as fast as I please, and not be bogged down by animations. @Kotasirith: Gaining levels increases your chance to hit higher level monsters. At least that's how it seems to me. It also increases your base attack power and defense, and maybe your max hp too. It might also increase lower level monsters' chance to hit you, but by the time it matters you likely onehit them anyway, so it's difficult to measure.

+ - !

(1)

ds43224322

Sep. 30, 2011

Under rating threshold (show) 1. Equip nice shield and sword 2. Pick up stack of potions 3. ??? 4. Profit!

+ - !

(0)

Kotasirith

Sep. 30, 2011

Under rating threshold (show) Does gaining a level actually do anything? Rewards for gaining levels?

+ - !

(4)

ipopsthecorn

Sep. 30, 2011

Under rating threshold (show) everyone is complaining about the limit of turns but that is the point of the game, you have a set time to accomplish your goal, which requires luck to find but if there was no limit on the turns the game would be simple and pointless

+ - !

(1)

Krys92

Sep. 30, 2011

Under rating threshold (show) mhm....i hate the guards lvl 6 <.< 5/5

+ - !

(0)

Xervicx

Sep. 30, 2011

Under rating threshold (show) There needs to be an addition of a map, a way to see your max health so you don't overeat, and there needs to be a clear indication as to what gaining levels actually does. I see no changes when I gain levels.

+ - !

(4)

danielhead

Sep. 30, 2011

Under rating threshold (show) yesss nice game! lol so many good games coming out on kong this week

+ - !

(-1)

warpjinx

Sep. 30, 2011

Under rating threshold (show) arrow keys broken... can't play

+ - !

(3)

dingo

Sep. 30, 2011

Under rating threshold (show) "Real heroes only need 5 minutes"? Tell my wife that.

+ - !

(21)

eviljbrian

Sep. 30, 2011

Under rating threshold (show) A way to track achievements would be nice. Plus you need to change the Warhammer and Pike achievement award names. You have the Warhammer labeled as the Pike, and vice versa.

+ - !

(4)

SparklingBlue

Sep. 30, 2011

Under rating threshold (show) The arrow keys don't respond--I tell the hero to go left, but he goes right and won't respond to my commands

+ - !

(1)

pereirak

Sep. 30, 2011

Under rating threshold (show) I'm with Jayman. Aspects of the game are cool, and it works as a pointless time-waster, but I'm just not into wasting time. I'd rather spend my time playing something with a little more depth to it.

+ - !

(1)

Danaroth

Sep. 30, 2011

Under rating threshold (show) Well that was my favourite of yours, much better graphics and easier to pickup and complete, since I have no time for playing long games as I used to have. I really hope that if this idea will be expanded, it won't be a long and tiring grind.

+ - !

(0)

  • add a comment
Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2026 Kongregate