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Since so much of your killing power hinges on the luck of your equipment and potion finding skills, monsters should give more experience. It takes too long to level considering level 1 monsters can give you a run for your money at times -- and you'd need 5 of them to level at level 1 alone.
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Ugh, yeah, suffers insanely from sticky keys -- utterly unplayable for me. Hero just sprints directly to the water. Push left? Sprints to the other side of the continent.
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It would be nice if, after you run out of moves, you can see a map of the area, where you went, and where the you needed to be to finish the quest. I have a feeling I'm just wandering around in circles mostly..
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D@MN you, IE Sticky Keys! It's bad enough that I've never found any equipment higher than lvl 7, but the browser/flash makes me dash into the undead dragon when I need to find the penguin painting? The internet is officialy broken.
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you know i like the achievements room thing but i would really appreciate if you would let me see how to get them in the first place :P btw great game ;)
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I have trouble beating level 5s at level 5 with level 6 weapon and shield because they dodge 80% of my attacks. Evasion sucks.
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5 minutes ? More like 30 minutes to complete one quest, the concept is good, though its missing somethings that make the game frustrating, someway to find what youre looking for instead of losing because after you finaly found what youre looking for you only have 2 turns left and the darn enemy is 5 turns away, still 4/5 for future upgrades
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To everyone complaining about their character walking like crazy on his own after moving...stop using Internet Explorer. That problem has been around forever.
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Fun game but like others have said only thing I really could ask for is some kind of radar or something. I hate spending the whole time running around looking for one item and never find it.
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OMG I completed a quest! leve 2 character, level 6 shield, level 5 sword and 13 potions to kill the skeleton, lucky I found him! then killed a few level 1 and 3 monsters to get exp, but not enough turns to do it easily, potion left :/
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It would be awesome if you as you collect more weapons and shields that are below you they start to add up and upgrade your current weapn
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This game would be amazing if it involved a system where your character would get slightly stronger with each playthrough.
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tsk missed the kill green dragon quest again :(....ended up killing I guess 2 undead dragons if those are the only other type that is...oh well time to find that dang elusive one.
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needs unlimited turns and upgrade shop to upgrade time, minimap, recover time, better armor(body and legs), health up and heal, have sidekicks, etc.
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When you get so many potions, the number goes a bit weird. I also found an undefinied pumpkin achievement. Minor bugs really, great game otherwise. 5/5
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Please choose between the time limit ot the 500 turns and put a radar or something to allow the players finding the mission objectives! On five plays I managed to complete my quest only one time because I can't find the monster! This is quite frustrating ...
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I first thought i could have unlimited turns, and after every finished quest i would get another; i would have preferred that as well.
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It would be nice to have a couple of items: one that lets you see a minimap of the globe and something that gives you extra turns. The game is amazing, man. Achievements and/or treasure should, as suggested, give access to a few upgrades (extended turns, better starting gear/level, extra health/damage, etc.)
I still think this game is ultratits. 5/5