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okay...I'm looking at the highscores and theres a guy with 111,121 potions found. YOU CAN'T EVEN TAKE THAT MANY TURNS TO FIND THAT MUCH.
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Really boring game, no growth, no real options. Poorly designed achievement section makes it difficult to sort through.
This game was not made to be played I feel.
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This game is really addictive. 5mins just turns into hours. I understand the constraints of the turn limit to limit game time and all but would really appreciate a radar of sorts to locate your quest objective. Maybe for part 2 if you're going to make it. and also love the achievements screen. A big relief from the usual lines of text or boxes. At least here you can see the hall changing.
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GET RID OF THE F*CKING TIME LIMIT!!!!!! I have yet to even FIND the things i need to kill in the time limit much less be able to kill them. And add a minimap, the only way i can navigate is just do rows up and down or side to side to make sure i havent already been somewhere. This game has great potential, but needs work.
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Would be nice, if new achievements get highlighted with a little glow, so you don't have to search them all. And of course some turn out for the achievements would be nice.
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First 5 seconds of the game:*runs around. attacks a jelly. Gets killed. Jelly says,"Noob." Greatest diss i've ever gotten from a game lmao
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The sticking of the keys in-game makes this game horribly unplayable. Sweet! I just spawned! Lets move up! Now lets stop! No? Ok! Let me just run into that level 20 Skeleton and die and start aaaaall over again!
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Hey man. I've played all your other games, too. This game is good, though if I were to list your games from best to worst, it'd be at the bottom of the list. I really love the trophy room, more than anything else. As for problems with the game itself... well, everybody here has said it already. Looking forward to your next game, and seeing how you can improve this.
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I don't know if this has been suggested, but maybe add a "freeplay" mode where the players can just completely dominate the board, at their own pace?
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Also, my time taken bonus always seems to be the same, whether or not I complete the quest. And how about some score for monsters defeated? I feel that kicking collective ass is pointless :/
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Perhaps, rather than a full map, a map of the areas you have seen. This leaves the luck element intact, which I feel is a very important element, and allows you to not backtrack. You could either make it a full blown map with indications where treasures are and enemies and boss enemies, or you could allow the player to make their own, in-game notes on the map. Not backtracking would also help some people with the turn limit, which I feel should be unchanged.
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You know, for a "quick" game, the controls are very, very slow. I should be able to press directions as fast as I please, and not be bogged down by animations.
@Kotasirith: Gaining levels increases your chance to hit higher level monsters. At least that's how it seems to me. It also increases your base attack power and defense, and maybe your max hp too. It might also increase lower level monsters' chance to hit you, but by the time it matters you likely onehit them anyway, so it's difficult to measure.
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everyone is complaining about the limit of turns but that is the point of the game, you have a set time to accomplish your goal, which requires luck to find but if there was no limit on the turns the game would be simple and pointless
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There needs to be an addition of a map, a way to see your max health so you don't overeat, and there needs to be a clear indication as to what gaining levels actually does. I see no changes when I gain levels.
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A way to track achievements would be nice. Plus you need to change the Warhammer and Pike achievement award names. You have the Warhammer labeled as the Pike, and vice versa.
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I'm with Jayman. Aspects of the game are cool, and it works as a pointless time-waster, but I'm just not into wasting time. I'd rather spend my time playing something with a little more depth to it.
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Well that was my favourite of yours, much better graphics and easier to pickup and complete, since I have no time for playing long games as I used to have. I really hope that if this idea will be expanded, it won't be a long and tiring grind.
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This was a very good game, nice idea, but i would like to see something like an unlimited turns mode? this game could be quite addictive lol 4/5
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An enjoyable, short experience. To expand on this, I'd like to see different environments, upgrades to enhance future playthroughs, customizable character, and stats that update on-screen. Plus, use of stats can allow you to differentiate between enemies, such as strength-based vs. magic-based.
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I know it's supposed to be simple, but I can't give it a high rating... I wish the time to make this was spent on something better.
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Totally agree on upgrading so that repeated attempts actually become more easier - and more epic. 4/5 Also, I'd prefer I a time limited game if it involves exploration - not a turn limited one. Or rather a way to increase the available turns through upgrades. I can definitely see the 5 from here. Still, an amazing game.
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You guys are REALLY HARSH. This is a SIMPLE and FUN game. You guys expect WAY to much. If I could give 5/5 more than once I would. Screw these haters.
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i just drand a potion... and i got hard.... jesus dude, a kid could be plaing this on funny gaems or some other cheap game site O.o
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Horrible...every time the game starts the character runs in a random direction and doesn't stop...and every battle he gets wasted...pretty much play for tens seconds and die.
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It would be far better if for every acheivment you got your level, shield, weapon of health increased for the next playthrough. And a mini-map
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Fun game, just a horrible way to make it playable. Not nearly enough turns to do anything. Can't kill any of the specified monsters, or find anything it asks for. I just randomly run around for 500 turns and kill stuff for fun. 3/5
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Two things I would really like to see are 1, a map that shows where you have already been, and 2, perks that are earned threw achievements and carry on to other rounds.