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01110101 01101110 01110000 01110100
That's the binary code seen in one of the levels. Means "unpt", but I don't know what unpt means. Googling resulted into a wireless trigger, which is the concept presented in the previous level.
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An idea to make level score challenging/rewarding : have 50 (or something around) lives for the whole game, thus player must obtain good score on earlier levels to progress.
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something is worng with the score XD there is a total of 26 levels and i have a score of 2653 ... i dont have 99 score on all levels but if i do 26 * 99 = 2574 ... soo something is wrong XD the boss level have score? because it dont say it
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This was a great game. I was skeptical at first because the controls felt really stiff, but it worked well.
(Side-note: The Designer would be a way better name than Dr. Nemesis.)
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Oh yeah, I'll just give my immortal subject some keys so he can come take his revenge on me... wait... that was a bad idea...
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Love the game. I even like the frozen timed jump puzzles, except they weren't puzzles. It was just: 'restart 1000 times until all your frozen guys are in exactly the right spot' After I figure out the puzzle part, then it's just annoying micro-timing, and doing everything pixel-perfect over and over again. If you could somehow have the frozen corpse puzzles, but without the necessity to redo it a million times, this would be a perfect game.
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Very nicely done. Fun game, and just challenging enough without being too frustrating. Please add in WASD for movement. This is a must for games, and should be standard industry practice. Or one step farther and add in the ability for customizable controls, so the player can choose with buttons to use. Thanks.
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I like the concept, but I really hate timed jumps, so that your corpse is left frozen in mid-air. As soon as I realized I needed two on level 13 I gave up, as if I screwed up the second irrevocably I had to start over and get the first one timed right again...
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There is a glitch on lvl 11 if you blow yourself up before the red one above does or close to the same time your body teleports up to him
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FIX the jump response; it still fails about 60% of the time down vote to 1/5 until fixed (if you need to know win7x64 Chrome latest flash, pepper flash is disabled.)
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A couple of minor bugs. In level 12 it's possible to die after finishing the level; you lose a point and respawn even though it says "COMPLETE". Also, if you get 100 points in a level (which is possible in level 1, if your jumps are pixel perfect), then the score is off-center on the level select screen. Good game, btw. Reminds me of Karoshi.
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Yeah... I'm having massive lag between keystrokes and game response. I maybe get the up arrow to jump 60% of the time. Makes a gold on level 13 impossible. Not sure what the problem is. Also, maybe add a timer/beeping with the bomb robots. Due to the lag I can't tell when I'm going to explode. I'm giving up for now. I'm kinda confused as to why a Flash game like this is so CPU intensive. I feel that is what makes this game hard. I know exactly what to do and what controls to use but the lag makes it hard to get the precision needed. Like playing a game with my hands tied. I'll try it on my desktop and let you know if it works better.
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First, I made the level 21 with a score of 96. I got a gold medal. Now I made it with a score of 99 and sparing the life of one of the 2 other character. I want my platinum medal ! :'(
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Well, I got 100% Completion. But knowing my luck, Greg will never get around to giving this game badges, so all that effort was a total waste.