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@Sayoonara - it's just you... :) As these little guys have way smaller heads...
@BlackCia - Yes... if you bothered to read the description you would see how stupid stating the obvious is...
@sheepwshotguns - the older multiplayer version has an editor - and we decided to leave it out for now as balancing a level and creating a map that is solvable for the ai is not as easy as the final maps make you think.
Thanks to all the good feedback... and we will be working on a sequel if this game does well enough.
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Good game. I'd give a full 5 instead of a 4 if the AI wasn't utterly retarded. (It fails at forcing me to take hits from its ranged units.)
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Hey guys.. Thanks for the awesome comments. I'm going to do my best to get the bugs sorted out, make the third boot camp mission a little easier, and, most importantly add API integration! Thanks again for your comments!
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Game's great so far from what I can tell (I've only done the boot camp), but I find it annoying that you can't cancel movement if you don't attack that turn. This ability was one which I've used extensively in the Advance War series and I'm disappointed that it's not in this clone.
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Something seems to be broken in the chokepoint training scenario. Oil wells say they give $60 a turn each, yet I'm only getting about $65 in total. Means I can build 1 tank and a few commandos - which aren't enough to stop anything.
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Pretty good, I really enjoy what you have done here. I think this is the most well made game ive seen in a long time, and I know for a fact thats its been forever since ive scored a game this high. 5/5.
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Later in the game, but AI will mass raptors and eventually give up building anything at all. I ended my last game with my enemy having 3,000$ and 3 war factories with nothing on them
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great game, so sad that badges cant be added to it due the the fact that there is no api script in the game. also lawls at the people who cant beat the training missions.
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Could be a bit more fast-paced - the movement is slow and the AI also seems to take a long time even when they aren't doing anything. It's a very good clone - an undo button would be nice though.
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Ok, so far unit spam seems to be down, but agressive play is encouraged because of the fact that weakened units barely suffer a hit to their damage output... In other words, I have to crush the enemy or I'm not much better off.
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Well, something happened to me here. While I was playing this game, all of a sudden, I couldn't click on the browser window anymore, not even to close it. The browser did not freeze, but I couldn't click on it at all. I had to ctrl+alt+delete to close it and reopen it. I'm not sure if it was the game but it was the last thing I clicked on before the browser window turned intangible.
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3/5. Last time im changing. You didnt really solve any gameplay issues in my opinion. The way landing boats works is dumb. Getting rid of the anti air rockets and giving the rocket truck an anti air function isnt really an improvement (same thing with helicopters and air planes).
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Going stream of concious with this: First impressions are that it's going to be a massive unit grouping clusterfrag to make mistakes less painful. I hope I'm not right.
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floatingpeasant in's not ment to be original its a tribute game to advanced wars it's really fun and thats all that matters.
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Is it me or is there a bug that prevents you from scrolling right at the Bonus Map? Anyways, the game was pretty good. The movement was a bit choppy though, and there aren't any Commanders that you could put into your unit or CO Power. There aren't enough Air Units, and the Naval units need more variety...and there isn't an equivalent of the Mega Tank/Neo Tank. Overall, not as great as the normal Advance Wars, but a good imitation of it. 4/5.
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The review is in: 92/100 http://nezzadar.forums-free.com/battalion-nemisis-a-stunning-tribute-to-advance-wars-t16.html
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One more up for Daydream, great flash attempt at an AW game. Makes me want to start up the virtual boy and AW2 on the computer.