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All luck. Most difficult badge of the day I've come across, simply because if you don't get what you need right when you need it, you're done. And there's little strategy involved, either you get reds and golden eggs and win or you don't and you lose.
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funny i always thought tht shoulda been an impossible badge, with badge of the day it counted as tht many points so awesome the tip that worked for me was try to ignore blacks when ever possible, thats wht made me win finally
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The gameplay is actually pretty fun, but I have never been able to get over the fact that none of the special attacks have their own animations. If you ever make a sequel to this game, please add animations for the specials, like when you do the laser, it would be really cool to actually see some kind of laser instead of the cuties just dying in a row to some invisible attack.
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I think that the whole concept of "when you attack, HP is deducted" is ridiculous. Whoever heard of striking an opponent down and getting injured? I dunno. I would understand if you got just one cutie, then losing some health (because I encountered that a ton. The rest of the game wasn't like the tutorial, at least for me). 3/5, but that being said, I think it could definitely be improved to a 5/5, or at least 4.5/5.
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the badge didnt register for me till i achieved a score of 122,665 but either way i got it using Marvaddin's strategy... i quite succefully frustrated myself and nearly hated the game before finally reading the comments and seeing Marvaddin's strategy so i highly recomend it. Also, im not sure about all of LouWeed's tips but sticking to the edges when maneuvering as to prevent a gap that could potentially connect large groups, makes sense although i never had the chance to test it myself. combining both persons strategies would appear to be the best route for achieving this badge. using Marvaddin's strategy alone i was able to max out at 124,371. overall i liked the game, 3 out 5 stars and hearted.
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"yes! i can change these all to red cuties for health!!" *clicks wrong cutie* "FFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU"
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Bummer... on OS X Lion and the Flash bug has screwed me. I was doing quite well then the Flash local storage request popped up and I'm stuck...
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got this on mobile version after multiple upon multiple playthroughs. Tried it on this even though I didn't want to just because of badge of the day.
Best so far: 96939
Eff Everything...
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While what Marvaddin said is very helpful, I find that have a fire blast ready to go is VERY helpful for golden eggs that show up far away from you. + if you agree
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A tough badge, but some extra tips (situational):
Monitor your health, yellows, and hatch times more than others,
Leave space to back out of a bad transform if you do not have vampiric ready,
Harvest yellows if necessary or you will die quickly late game,
Consider "wasting" vampiric on ~5 hexes if there is a large yellow chain nearby - this adds quick health and allows for recharge of yellows,
Try to line up lasers for gold eggs + reds/yellows to help yourself.
glhf
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after hours of play and 3 times getting 98000 I have finally hit 100000.. great game but I'm done lol... follow Marvaddin advice.. thanks Marvaddin
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Wait a minute.....if im the grim reaper...and i die......does that mean instead of turning into a corpse, the grim reaper will turn into a human with life even though he has no more life left?
Im so confused XD. Other than that, nice game. Love how you turned an ordinary hex into something completely extraordinary. Its actually challenging, yet not too hard. I give this a 5/5.
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Another suggestion for a way of balancing the game more - reducing the number of cuties killed it takes to produce a golden egg. Try cutting it in half to 5, and if that makes things too easy to get the "hard" badge, split the difference and go to 8.
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Had a great time with it, but it seems from the comments that the difficulty needs to be tweaked a bit more, perhaps add a difficulty option with the easier settings having a better chance of Red Cuties and/or a lower cost for the abilities?
Anyway, 5/5 and Favorited. Keep up the great work!!
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Here's something that I've found people overlook. The random changer isn't actually random. It's based on influence from outside of the amount of cuties of each color that are around the group. So if you have 6 reds, 4 blues, and 5 yellows around a group of blacks that you want to change, most of the time (I tested this and there are a few times when it didn't work out but very few) they would become red. Keep this in mind when playing that if you have the chance during the later levels, try to keep reds around a group and kill of all the other colors (except for those in the group) and then use the random changer.
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You know how frustrating it is when you only need 4000 points for the hard badge and you see that there's a golden egg just 1 space to far before you run out of lives --'
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Fun game, but gets incredibly frustrating at higher levels - to the point where the hard badge isn't so much a challenge, as a chore hoping you will luck out. Suggestions: 1. increase the likelihood of red cuties, 2. give a choice for what color you will transform cuties into (rather than having it random), 3. decrease the requirements slightly for each power. Try implementing each one of the 3, one at a time, and see how it affects the game. Then try more than one to see if it is better or worse.
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The problem with this game is that the hatching types appear to be truly random. That results in a lot of scenarios (sometimes multiples hatches in a row) where you get very small groups, which means that even if the user plays perfectly, they still lose quickly a vast majority of the time. That should never be the case, and any developer worth their salt will tell you that true randomness (i.e. no game intelligence) is just plain poor design. It turns what would be a mildly fun game into nothing but a series of frustrations. And, frankly, this game type is so simple that not having any intelligence is a sign of either pure laziness, or sincere disdain for your users.