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I liked the music and atmosphere... but it's an overdone concept, and you don't really do anything major to address that fact...
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I would like the game better, if there were more influence by the player and less luck involved. After firing the cannon, you can only hope to hit one of the "goodies" or the round is lost...
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This is a ripoff almost exactly of the game from diseased productions, except you added levels and different critters.
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I think I might prefer it better if the cannon fired the instant you click the fire button. Currently, the cannon only fires after you click and release the mouse button.
I'm not keen on actionscript, so I don't even know if there are different functions like click() and clickAndRelease().