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As a member of gamers with OCD... for the LOVE OF GOD please round the potency skill Cap of rogues up or down to increments of 5. It's driving me insane.
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My suggestion for the familiar would be to have its damage scale with the mages heal, speed, and will. It would give the player a reason to want to buy the familiar. The link with the mage works since a familiar is by definition a spirit or demon that serves a mage as a servant.
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if want idle play in the early game: then 1. play manually until you can hire the mage. 2. go to a level where the warrior can do one-hit-wins and adjust the mage and the warriors health, so the warrior does not die at any time. do not invest in critical, will or your tapping powers. 3. you can do your homework now or tend to friends. 4. come back and invest in the warriors speed and/or 5. invest in the warriors attack power and do (2.).
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I would like to suggest that instead of the inn, perhaps change into the tavern, where every several minute players are allowed to hire a merchant to temporary assists the player. I believe this would provide a more engaging experience for the player ;D
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Oh, I know this has already been said but, you could be more realistic with the stun of the rogue. I absolutely don't feel it at all. Either that, or the description is just confusing. It should either just say it "slows" the enemy attack speed by -100 cs instead it has a "stun power" of -100 cs. If what actually does what I just said, kindly just describe it as so. Or, another suggestion, to keep it as a "stun" effect, put it as, lets say at max level 100, 25% chance to stun for 1 second for regular enemies, then 10-15% stun for 1 second for bosses/unique dragons. Though the scaling of the Rogue's attack speed has to change if that's the case too... xD
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Been playing for 4 days now, I am currently at 225. No real complaints with the banker and familiar so far. Though the familiar could get more scaling later on probably, not sure yet... Perhaps you could unlock a new upgrade every 50 or 100 levels. Like it'll go 4x scale for another 5 gems at level 300 or something.
For the Inn, it is quite lackluster. My suggestion, it could work like how some games have the "rested" bonus. Basically, if you have the Inn purchased, if you go offline and/or the inn could allow you to stop progress for awhile, x amount of minutes "rested" would mean x amount of minutes/seconds (example ratio could be 1 min = 15 seconds) additional hero/tap/familiar damage/heal/total stats for when you "resume" your journey.
Other than that, great game! Keep up the good work :D
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My warrior is at level 930 attack, which say hits are between 2325 - 4650. However I am still seeing hits for MUCH less: 651, 1245, etc.
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Im finding the familiar really pointless.. I spent 15 gems getting it maxxed out and its only doing 150 damage when everyone else needs to be doing 300+. I feel like if it isnt really scaling to help now, later on its going to be even worse. In fact, I feel like gems are really pointless all together.
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3x current level is still quite a low damage. My main character deals almost 20k damage per hit while the familiar deals 1k
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ya know speaking of having so much money that you don't know what to do with it, how about adding an option to buy 10 of a certain upgrade or even to the highest level that you can afford
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getting to that point when you have so much money that your gold stays at 999999 no matter how many times you buy something
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For everyone asking, blue gems only appear when you are at the highest level accessed. That means if you cant beat the lvl 400 dragon (meaning the highest level accessed is 400) and you are grinding at 399, ZERO GEMS POSSIBLE.
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Mage available- alright, time to get some fireballs into the mix... wait, dudes a cleric? Okay, that's helpful, but "Mage"?
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to VaragtP (DEVELOPER) Jems are to rare.I idled for 5 hours and got 1 i have been playing for 7 days and got 4 jems.Whats up with that? so can you make it so it is ezeyer to get them that will be nice.
from dustin
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Would be nice to have some sort of slider to select the level you want to farm/progress. Kinda annoying clicking a couple dozen times any time i want to farm gold
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What is the point of progresing further ? I mean i can kill lvl 180 boss but why would i do that since i cant efectivly farm 180+ zones, so i am better off in zone lvl 85 where i can grind gold the fastest way. So what is the point of this game ? In other simmilar games you could reset or something and start with increased power to catch up faster and go further.
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So i found i glitch/bug. I don't think i have enough characters to explain it in this comment (hit me up developer for more details). But i only have to wait 1 minute for the tidal wave and the gold rush to cooldown. I only pressed 2 and 3, while clicking on the game. And then boom, it happened.
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I have been on lvl 399 for a few days and i havent gotten a single blue gem, do blue chest stop dropping at a certain point?
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Needs hotkeys 1-6 for spells. To hard to activate spells at opportune moment when I'm slamming on my poor warrior for healing.
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The manual attack power seems way underpowered; this leaves little reason to do anything more than come back to the game every 12 or so hours to spend your money on upgrades (and unfortunately you have to leave the tab open to earn anything).
And if your game is running slow be sure to increase Flash storage to unlimited (R click -> Settings -> middle tab -> drag slider all the way right). For days I thought it ran so slow because of inefficient programming, but it turns out Daniel knows what he's doing!
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I think the item design has become a popular idea with this game (and one I would like to see) it would give the gems some use rather than upgrading a lvl by 1, and maybe with an added defence feature, you could buy new pets, weapons, and armor, that increase a range of stats (but keeping attack speed at max 0.15 per second), I also personally feel a prestige mode wouldn't really be needed if the later game was more interesting, and progression was faster.