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Just like to point out that Joseph Deck was suppose to have died between Act I & II so how did his body position change in Act III?
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This one was a bit of a miss for me. Felt more like watching a story than playing a game or trying to solve a mystery. I'm also still not sure how I was supposed to know that the sound I hadn't heard before was the one I wanted. It doesn't make any sense to me. Or was it a glitch?
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They're parts (directions) of a ship! Port (left), [Star]Board (right), [S]Tern (rear), Bow-ie (front), and Deck! Clever.
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wooo I am so glad I remembered that the soldier explained stage left and stage right before I picked the final option
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YOU LITTLE!! D:< At the last question, the options aren't Left or Right, it's STAGE left or STAGE right!! YOU TRICKY LITTLE PIECE OF-
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Vasant, I'm really enjoying this game. I enjoyed the end but you really need to give warning when you give someone an instant game over for a question. And please, please, please put a save point after the audio portion. Its very annoying ot have to go through it each segment.
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Without audio the audio puzzle is a joke... at least there should be a way to turn it on before the puzzle... but great game anyway!
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This has got to be the best game yet. The entire premise is phenomenal. And when Dregg, my baby, said that he didn't know who the killer was... Ahh! It just killed me. These games should be sold in stores.
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C'mon man VasantJ. How can you make such games. I don't seem to miss even one episode.Only with your games, i can fight my reality
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This game is a nice combination of story and clicking game. Two things I'd like to see different: 1) A more open mechanic, where the order of things to be examined are not linear. Eg. If you examine the broken glass to early, you get nothing from it until later on. It should give me a clue right away. It's the murder weapon after all. 2) More streamlined talky talky. Most of the time spent in the game is to scroll through the dialogue. Have it scroll on it's own, like in a cut-scene without all the required clicking.
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awesome game as always :> almost 2h of fun and head scratching (last part with the footsteps was so cool and made me think for like a couple mins before selecting) can't wait to play mc4 aswell since it's up already 5/5
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Genuinely a great concept for a murder mystery! This is probably the most well-written medieval cop game, with the most coherent and deep mystery to investigate--and my favourite of the whole series so far.
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i couldn't understand one thing, if the screenwriter doesn't know who is the killer till the last minute and decide it with tossing a coin than how he makes changes on the script according to new killer and leave hints to audience?
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Clearly I haven't learned to understand Dregg. If given the choice, I know who he is, but if I guess ahead of time, I'm wrong all the time. Bunches of X's, few O's.
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*Spoiler* ok, tbh the sound thing is confusing, i didnt get how the "more stomp sound" is the right one, does someone can explain it??
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"Grandma does always say not a judge a book by its cover." The dialogue in these games is absolute garbage. Please send your script to an English speaker and have them proofread. Please.
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of course ambition would be dregg's biggest rival. only time will tell how ambition falls into line with the others. yet another race to keep track of now, though now that it is introduced, i find it hard to say death is a pure angel, but find it more likely to be compared to ambition.
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Alternate view on "click to advance"...how about auto-advance...an option, so we can sit back and read the long dialog scenes without having to click at all. I can read just about at the pace of the dialog animation, so only a short pause of perhaps one second would be necessary before automatically moving along (as if I had clicked)
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5 starts just for the acting of the fairy tails at the beginning of the game. And the rest was also awesome as always. Thanks! :)