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Why the heck can you take damage in a point and click game?!?!? The text scrolls so slowly that if you don't advance through everything you'll retire before the game ends, but that leads to you accidentally answering things incorrectly all the time. It's twice as bad if you actually manage to kill yourself and wind up doing the entire thing over again. What is the advantage in including that in the gameplay? It just doesn't make sense.
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Wow. The beginning, the story, just.. well done! If you ever need a proofreader send me a message, please! I am already a HUGE fan of your work.
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I can see that programming this takes a huge amount of work. AND I 100% don't understand how this qualifies as a game. It's 99% reading. Please stop putting games like this quests!
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Having a "peer" look through these scripts for typos couldn't hurt too much (especially considering how much exposure your games get). I stopped counting somewhere after two dozen or so errors.
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I also think the game series could be more attractive if they were translated into other languages.
This kind of games needs lot of reading. We, non-english speakers, feel with lot of problems trying to understand the story and the interaction with the characters.
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I hate these games series, but I am forced to play them just for the Kong quests. I appreciate all the effort the devs put in the games, but I just don't really like that every game it's kinda a large soup opera with no real gameplay. Sorry guys, I am sure you work hard and lot of people love the saga but I am disappointed with Kongregate choosing the same quest games every year.
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These games are very boring and tedious. This shouldn't have been in the yearly quest and also I am tired of seeing them win money over better games because this game has a fanbase
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Well, quite disappointed with this episode. The story goes on a straight line till the end, almost nothing to understand, nothing to really match. Too simple. Worst in the serie IMHO
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badge earned. 1 star given. Many of the questions can be answered by noticing which answer fits grammatically. Weak story. The intro serves no reason but to inflate the game.
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In the first couple minutes I rated 1 star because of just how absurd the entire premise is. But by the end some of the jokes were actually landing and the story turned out to be pretty decent. I'd say that's worth one or two more.
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I think it's only game serie (I mean whole universe of these) I will miss after this year. OThers may be great to spend 15 minutes or 15 hours, but they are just to feed my addiction. And these are only thing I feel like have sth more than killing time while avoiding to work or study.
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That was beautiful, man. And either you are getting way better at English or you've got someone doing some editing on the dialog, which is very much appreciated as it's less distracting now. Well done, 5 stars as always!
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Um, Vasant J., Buddhists and other religions don't actually have an afterlife, so you may want to rethink the opening priest question choice.
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this was the game that make meet mediaval series. ı needed an rpg and first ı thought it was rpg but who knew that i will love this series so much. thanks vasantj for making this awesome series
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Finally! The screen is so big that in an attempt to click on a button in the corner, I hit a bookmark, and was taken off screen. Lost a bunch of progress TWICE.
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Some random observations and deductions that may be faulty: When describing the testimony evidence, Dregg says "One of them should be lying, but who?" That's poor phasing. I know you've recieved many comments about your grammar already, so I'm guessing you've concluded it's more profitable to release new games at the pace you've been working on them.
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I'd like to see dregg(or someone else) solves the case with evidence and logic rather than referring to some ghost things. If you could talk to ghosts, why don't just summon the victim ghost? He'd tell us Who killed him in no time and the case will be solved instantly.