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The mapping in the library is annoying; I keep trying to path to get out of guards' ways, yet Dregg still keeps moving directly into the guards.
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I got it to work on Chrome. Another disappointment. Again, it's not a bad game but not what I have come to expect after the first three. The Felicia section worked well from a story angle but gameplay was basic and not interesting. Ina was funny again though. The dimensional debate was at least interesting.
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These games save WAYYY too much
Saves one after the other with nothing more than a few lines of dialouge between? Check
Saves after you just made a save and choose to rehear some dialogue or go to a menu and then exit? Check
Saves for making a save? Maybe.
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I keep getting different errors during the "combat puzzle" section. I'll try again later, as that helped in the last episode. I like he music but it's familiar. Is it original or did you grab it from somewhere? I like your games and would hate to see you have copyright issues.
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There's a problem when I talk to Orrell on the Rightia-Floor. If I speak to him from the right side the game crashes after the dialog. It doesn't happen from the left side or from below.
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You should do another bug check; the game crashed when one of the guards caught me in the library. Good otherwise though
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It says "What new suprises does the second day holds?" when it should say:
"What new surprises do the the second day hold?" plz check on the grammar to make it a better game!!! thx!
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this.endEventChase pops up when you hit "V" while already being detected, before the guard reaches you. (at least in the library)
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After watching Scion v. Ferrous, "The whole stadium is silent, complimenting the mood." You probably meant "complementing" as in, "pairing well with" not complimenting as in "praising"
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Reproducible bug: Talking with Orrel the first time from the right side will result in the screen going black and forcing the page to be refreshed to continue.
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I don't know if it explains this anywhere in the game, but if you prefer using the keyboard, you can also use z and x instead of left and right clicks.
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Scorecard after Part 2: Rightia (Post Office Burning Fire Breathing) Dragons 2-1 Balboa Rocky Boas (Felicia (intentionally?) lost the battle round after learning of Ina's kidnap), Scion Scorpions 3-0 Ferro Ironguards (Renato forfeited final round pursuant to backroom deal with Bernard), Enio Phoenixes vs Harmony Harmful (score not revealed in this part). Subtotal: Harmony 0+, Enio 2+, Ferro 1, Balboa 1, Rightia 5, Scion 6. Tomorrow's matchups: Scion vs Rightia (revealed by Bernard), Enio vs Balboa, Ferro vs Harmony (both deduced from previous matchups). H, F, and B are mathematically eliminated from the race to first place, and E must score 5 pts today and tomorrow to have any chance to win (since R and/or S will have at least 7 pts). To clinch first place, R must win tomorrow 2 1/2 - 1/2 at least and hope E does not score 6 pts today and tomorrow.
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uh i just realized something....dregg can turn invisible and has a dragon that can attack people but he can't get it to stop and hates post office.
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Game crashes if a guard sees you, but is unable to end the chase (due to a wall being in the way.) It's annoying, especially when the guard should NOT be able to see you, and then having the game crash after taking a one or two steps afterwards.
Why do I need to watch out for guards that shouldn't be able to see me?
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For everyone having difficulty with the fighting part because you can't tell how much health the thugs have: They have around 210-250 health. Generally, they can be killed in three hits. My battle plan worked like so:
1. Use roulette
2. Use double stab on one of the survivors who only took one hit
3. Use health pot or attack a survivor who took two hits
4. Don't know if it always happens, but usually you'll get a free round here. Either attack another or use a health pot.
5. Repeat until there's only one enemy left
6. Health pots till between 460-650
7. Kill last enemy
Sometimes you'll get enough stress to use the last one which hits every enemy for three hits. Either use it when your health is full or when you can't recover health fast enough with health pots. I only had to use it once during the last battle with 6? thugs and I was then healed automatically when I went to the final battle.
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I really love this series, but I think I might be skipping day two and moving onto day three. The fight puzzle is extremely challenging due to the fact that i can only gaugue my enemies health when my enemy is going to die the next hit and that potions cant be used outside of the battle. I see that you have stated earlier that this was done on purpose to have the player have more tension and to think when fighting, but I can't calculate my decisions when i cant see my enemies health. Please fix either the health bar or healing outside of battle in the future to make it less frustrating. Otherwise I love the games you are making and the story and hope to see more content from you in the future!
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To be specific, the game breaking bug comes in the library scene. If you get noticed by a guard (they can see through walls so fix that as well) and press v it will say "this.endEventChase is not a function".
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To the Dev: i think the error message box with this.endChaseEvent happens when you hit V before a guard can catch you after he have spotted you
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as you sneak past the first moving guard, the guard to the left can see through the wall and will begin to chase you, causing the game to crash
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You should do another bug check; the game crashed when one of the guards caught me in the library. Good otherwise though.