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This game more than, I won't say any other, but definitely more than most, knows how to use music to hype up the tension of a scene.
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For the perfectionists out there, you can't win against Erden in the first match. You will have to fight and loose. Believe me, i tired. You can't.
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Polly: "I am still working through the motions..." Was it wrong to laugh out loud about that as he has been there one and a half days already?
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This isn't worth the trouble. It's all off the board plot wise, the controls are garbage, and I got railroaded into a loss with my first boss battle. Then that stupid sneaking section again. This isn't fun, this is work. I'm working for points.
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Hey guys, K-Mart here with an ultra-dope verse to share with y'all guys. You ready? Here we go! *cue rap beat* Uhh yeah uhh homie uhh boob-- Yo! Medieval COP is where I go boopity BOP, this game ain't a FLOP and we be unpacking down SHOP. This anime game is so HOT that I'm spitting fire on this POT yeah I be smoking weed 420 NOT i'm not a drug dealer and I ain't about to STOP. I'm the best lyricist Kong has to OFFER, don't waste your money trying to get ANOTHER. K-Mart in the house giving out FALAFELS, and if y'all accept you can be my BRUTHA FROM ANOTHER MUTHA! So let's play this game called Medieval COP, the Invidia game that's about to POP my nigga ghetto in Compton, WHAT'S UP??? Upvote this comment if you liked my rap verse (I'm always open to feedback), downvote this comment if I should team up with MattyBRaps.
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"UnknownError
[Exception... "Failure" nsresult: "0x80004005 (NS_ERROR_FAILURE)" location: "JS frame :: http://game264633.konggames.com/gamez/0026/4633/live/js/rpg_core.js :: Bitmap.prototype.adjustTone :: line 895" data: no]" and a more unspecific one - when loading the fights - make it impossible for me to get through the first game
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i prefer the dialogue over the combat any day. its just funny watching their reactions to each other. it would be nice to have chose in the dialogue that changes the effect it has on the npcs. like if u say something rude to someone they dislike automatically from the start when you first meet them, like in real life.
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Fatal problems (for my fandom) from the very start: (1) Opinions and dialogue forced upon my character. If I have to play a particular character, don't steal control of my mind from the first panel; (2) Background music is repetitive and trite; present an option in the start-up that lets me turn it off pre-emptively; (3) The forced dialogue has grammar and spelling errors. The game fails user testing in the first minute.
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Ido013, because it's a fight you're supposed to lose by the programming of the game in order to emphasize the fact that Felicia chose to lose to save the hostage, which is what the note she finds in the key chest demands of her. At least one person asked, "Is there a way to win the normally unwinnable fight with Felicia. Like, if you max out your stock of potions and keep hitting away and eventually getting his HP down to zero?" The max HP getting constantly reduced prevents this possibility.
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The writing is painfully bad. For a game that's about 80% dialogue that's inexcusable, and the sad truth is that the gameplay is no better. No fun whatsoever.
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Continues to have the same bugs as the previous version. I still can't save a game (which is annoying when instead of last checkpoint we get thrown to the save screen), there are still bugs with the invisibility skill, etc. The game would be nice without those issues, but why Kong keeps badging a game full of important bugs is beyond me.
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I seem to be getting an error when he goes to check out the scion vs Ferros match. It says "Failed to load: audio/se/Applause1.off"
I tried refreshing a few times, and keep getting this.
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@grecoan you would know you turn invisible by pressing V if you either played the previous game or didnt skip the conversation where he told you how to turn invisible
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It saves far too often, many times i will save, then the loading screen will pop up, 2 minute cutscene then save again
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4/5. good game, aside from a couple of crashes. (several times during the dimensional debate). it couldn't load a sound file or something
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Some linguistic errors, but aside that a solid series. Although I don't quite get the references to the characters they're talking about; must have been missed game series or bad memory or both. In library You can navigate with arrow keys - this way you'll stay away from guards more easily.
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I'm curious, is it possible to win that one battle where you're supposed to lose? I mean, you can just keep collecting more and more potions from thugs, and you can do a tiny amount of damage every 5 potions or so...
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I think there's still some bugs in the library. When I walked down from the two guards and hid behind a bookcase, they can still see me.