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Random move
by vd2b
Random move
Tags for Random move
Description
In this game you enter in the beginng of fireball invasion. Your main goal is to find a way to evacuate. Study your random movement patterns, avoid fireballs and complete missions in this little puzzle-style turn based adventure game.
Your current mission (if any) is shown above the board.
P.S. Current version is v1.3. Changelog: add 'Z' control key which selects your position from your current movement hints for the cost of 3 turns from your turn limit.
How to Play
*In short:* Read your mission above the board. Mouse click will move you one step towards click position. Basic keyboard controls are 'W' to move forward and 'A'/'D' to rotate. If you don't like jumpiness of your movement press '2' to use simple mode. Press F1 to show all movement patterns and other useful info. Also don't miss messages - press 'M' or click on the text below the board to show them.
*Details:*
*Story*: There are 3 missions and bonus time.
*Your character position:* Darker arrow is where you are. Other arrows show currently selected movement pattern.
*First movement scheme:* Use 'W' to move forward, use 'A' and 'D' to rotate, occasionally use 'SX' to jump backwards.
*Second movement scheme:* Use 'S' to switch between patterns and 'X' to execute selected.
*Third movement scheme:* Use 'S' to switch between patterns and 'Z' to switch main arrow.
*Other controls*: Use R to restart and E to evacuate from bonus mission.
*Border warp*: after 2nd mission you get an ability to move through board border on the opposite side. Fireballs and bicolored runners also have this ability.
*Fireballs*: Fireball tries to burn you and move towards.you. If you are catched by fireball, it's game over.
*Bonus runners:* After third mission you can continue and collect bonus runners for bonus time and high scores.
Comments
AmberGolen
Sep. 13, 2016
you are about as random a move as a blind man walking during an earthquake
vd2b
Feb. 03, 2015
I am regularly updating this game, and now I am planning to rewrite random movement system. I want to replace current action-based randomness with each 4th turn switched external one. This will more suit original idea from general relativity of regular error-producing measurements (don't bother if you have no idea what it is, gameplay will still be based on arrows positions). Also it should work more puzzle-like. Anyone is going to hate it and wants option 'switch back to old system'?