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Comments for Swarm Defender

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emixp

Jun. 06, 2013

Under rating threshold (show) when you are in the last wave, buy a lot of research lab. tons of research ponits fast fast...

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(1)

WoT_Fan

Jun. 06, 2013

Under rating threshold (show) I like the game, However as constructive criticism I feel the flamethrower turrets need to be nerfed a bit, I found there wasn't anything I couldn't deal with using just an arse tonne of Flame-throwers and a bunch of the plasma cannons. Perhaps maybe an increase in upgrade cost on them? Because I didn't feel the need for any other towers. I plan to test then in the infinity mode now. All round though I definatly enjoyed myself!

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(2)

Kawaiinya

Jun. 06, 2013

Under rating threshold (show) Normal Difficulty: All you need is Fluck Cannon

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(0)

emixp

Jun. 06, 2013

Under rating threshold (show) Upgrades are too expensive early. Later in the game when you have tons of research and no new towers to unlock they are extremely cheap. good game 4/5

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(1)

sizzlak

Jun. 06, 2013

Under rating threshold (show) Having choices in towers is just a facade. There's really only one way to beat the game: Flak Cannons. Everything else past level 13 is useless to you. Not a lot of fun really.

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(2)

knightace

Jun. 06, 2013

Under rating threshold (show) @violatorgames - "Re-read my comment. I said TOWERS, not UPGRADES. TOWERS = permanent, UPGRADES = temporary." ....I understand what you want here, word choice would clear up a lot. "Upgrade"=wrong, "Buff/Bonus"=Better. =]

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(2)

SanderXXX

Jun. 06, 2013

Under rating threshold (show) Research tower => goto menu => click retry. You have rp you had at the start of the round + researched tower. Pls fix. It ruined half of the fun for me.

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(0)

SoonerRed

Jun. 06, 2013

Under rating threshold (show) Look, you need to explain up front that the upgrades under the "u" tab are temporary, I wasted a lot of points on them early on, before I had all the towers unlocked. Had I realized that, I wouldn't have spent the research points that way. I mean, if that's the way you want to design your game... it's totally your game. But you need to make it more clear. That's all I'm saying.

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(0)

SanderXXX

Jun. 06, 2013

Under rating threshold (show) To the developer: I believe that misunderstanding problem with "upgrades" can be easily solved by renaming "upgrades" too "boosts".

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(580)

Developer response from violatorgames

Thanks I'll do this!

Mudry

Jun. 06, 2013

Under rating threshold (show) Easy on easy, hard on hard, nice gfx, great gameplay!

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(-1)

benitares

Jun. 06, 2013

Under rating threshold (show)

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(-4)

Av99

Jun. 06, 2013

Under rating threshold (show) Air towers are weak, you could compare with Flamethrowers. Could you add achievements and if you get them a related upgrading will be forever? i,e, "ACHV: You had killed 1000000 monsters! Starting Cash+1000"

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(0)

Trishakatt

Jun. 06, 2013

Under rating threshold (show)

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(-4)

GlItCh017

Jun. 06, 2013

Under rating threshold (show) Flak Cannon OP

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(0)

ToddPeak

Jun. 06, 2013

Under rating threshold (show) What attacks air enemies and what doesn't?

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(-1)

tinny01

Jun. 06, 2013

Under rating threshold (show) When you unlock towers with research points, then retry the level, your research points will change into your original amount of research points, but you will keep your upgrade. e.g. I start with 510 rp. I unlock a nuke silo. Then, I retry the level. I still have 510 research points when I retry, but I have unlocked the nuke silo. Free upgrades!

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(2)

Nafredy

Jun. 06, 2013

Under rating threshold (show) Upon more play, another UI/ease of use tip would be to make it so I can "select" a sell button, and then click to sell units more quickly. You know, for when you are tearing down your opening defenses to ramp up your base defenses on that final boss. ;)

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(0)

AlexWhite

Jun. 06, 2013

Under rating threshold (show) There's a bug, you can research every tower in game with only 500 research points: farm 500+ research points, start any level, reserch any tower, press Retry (in Menu), tower researched, and research points refunded back.

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(4)

Funkiside

Jun. 06, 2013

Under rating threshold (show) My flash haven't crashed yet: few hours of game nearly 35 surv wave and 40 mil cash. Will keep you posted:P

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(0)

jermud96

Jun. 06, 2013

Under rating threshold (show) this game has the potential to be a really good game, but there´s few things that has to change. for example, research is way too easy to get and after the towers are unlocked, you basically can´t even lose it ever. I really don´t understand why people are complaining on the comments that "oh my god i wasted 400 research", just don´t guys. You can easily get 1000-2000 research if you play on some earlier longer level :) And second thing that comes to mind is that levels 1-12 are ridiculously easy even on hard and 13 is impossible on hard. I´ve tried pretty much every combination of towers and no chance of beating it... Oh yyea and hotkeys would be nice. Peace

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(2)

Nafredy

Jun. 06, 2013

Under rating threshold (show) Needs some polishing: Esc should remove selected unit/bldg to place, little things like that

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(1)

Derata

Jun. 06, 2013

Under rating threshold (show) Early on upgrades are too expensive, in the last few levels when i have enough money they are too cheap, because you can buy them only once i have tons of money and cant buy anything, map already is full of towers and i still have more than 5000 to spend in? Nothing! The Endboss is nice, but learning curve is way too high cause before endboss everything is dead when spawning but then surprise he is surviving nearly to the end with fireing all i have on him! Too resistant and of yourse i have won all maps on hard... balancing needs a bit more love!

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(2)

boegela

Jun. 06, 2013

Under rating threshold (show) This is so cool, very satisfying and awesome looking, seeing explosions and muliple lazers wreck those bugs, awesome game 5/5

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crossline

Jun. 06, 2013

Under rating threshold (show) it is an interesting game.............

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(2)

mednice

Jun. 06, 2013

Under rating threshold (show) all you need in this game snipers. build as much as you can = win.

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(0)

Meatpie_SS

Jun. 06, 2013

Under rating threshold (show) Fun, but most of the towers are completely unnecessary. Once you have the flak tower and the seismic trembler, that combination will see you through every level except the last, where some missile towers and a couple of big energy weapons (tesla / particle beam) are all you need to add to the mix.

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(2)

losthexed

Jun. 06, 2013

Under rating threshold (show) Game isn't bad, wish there was an upgrade you could purchase multiple times in order to use all the extra research you earn (maybe one that gives you 10% bonus damage to all towers. Also you really need a tower that specializes in fliers, the big fliers are the biggest trouble in the game. Thanks for making it

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(0)

enFuego

Jun. 06, 2013

Under rating threshold (show)

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(-3)

Developer response from violatorgames

Because it's not broken. Complaining doesn't make it right :) Making upgrades permanent would destroy the balance (even more :P)

JanSi1

Jun. 06, 2013

Under rating threshold (show) Bug found: With Retry you get all Research back. So you can unlock everything with a few retrys.

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(2)

enFuego

Jun. 06, 2013

Under rating threshold (show) UPGRADES = TEMPORARY ? that s u c k s very much mister developer -.-

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(-2)

huapn1994

Jun. 06, 2013

Under rating threshold (show) y u no add achievements??

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(-1)

Queal

Jun. 06, 2013

Under rating threshold (show) Things I'm missing: See exact amount of HP on enemies when I click on them. See the DPS of towers when I click on them, including upgrades. There is room left for this above the SELL button for instance. Right now, I'm guessing what the better towers are but I'd like to know exactly. When we first research a tower, it shows DPS instead of just dmg. Please show this DPS stat throughout the game including upgrades. This is also the reason why I'm not using the 'Tier 2' towers... I have no additional info on them and their damage is the same as 'Tier 1' towers?

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(1)

Kataklist

Jun. 06, 2013

Under rating threshold (show) I'm a big fan of TDs but this also makes me picky... I think the game is a little too linear, flamethrower and especially sharpshooter(sh) seem to be OP. Shs are always worth to build about 50 of, cause they are cheap, dont take up a lot of space and are one of the 2 reliable anti-air towers. Most levels have one challenge and from then on its easy. Also I found all the tier 2 towers a little dissapointing;huge amounts of space; very little benefit. Fill that space with shs and you are always better off.Some more balancing between costs of towers, sizes of towers, abilities and gold received would be great. Also yes it is nice to get "Stars" for each level, but by themselves they are pretty useless as a motivation. Nevertheless I played it through and enjoyed it. As I am writing this survival mode is laaging itself through level 32 which makes me suggest some harder mobs instead of having 100k of the small ones.

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kimold

Jun. 06, 2013

Under rating threshold (show) cool to have an trowback to the old school starcraft

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(0)

Funkiside

Jun. 06, 2013

Under rating threshold (show) Oh and please more cap for kill meter. It refreshes every few seconds later on. How am I supposed to know how long is mine?

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(0)

Funkiside

Jun. 06, 2013

Under rating threshold (show) 4/5 too short and too easy :P I have few advices for survival: Build Seismic to cover all map + flak and plasma cannons for great Anti-Air Some Boomers and Waste Spewers For AOE armor debuff You also could bring up few flamethrowers in key position kinda OP when it comes to swarming hoards And most important please save place for at least 3-4 nuke silos these babies will save your flash player from crashing. And last note: NEXT WAVE = spikes for the next 10 minutes. Currently at 6mil cash and nearly 32 wave gona check where it ends. Enjoy. Thanks for the game.

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(0)

goul66

Jun. 06, 2013

Under rating threshold (show) I find the dev responses hilarious

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(8)

Developer response from violatorgames

:D

albertros753

Jun. 06, 2013

Under rating threshold (show) dont like the research point system. U can replay one lvl till uve got every tower unlocked. I would prefer a system where u earn points depending on the lvl rating. With these points u should upgrade your towers/passive skills in the menue

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(1)

playerkiki

Jun. 06, 2013

Under rating threshold (show) great game good job! Maybe could make it more interresting by adding more towers, upgrade or combinating some elements together but it s already a nice shot.

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(0)

Shiredragon

Jun. 06, 2013

Under rating threshold (show) Note to Players: 1- The passive upgrades from research disappear between missions. If you buy the two research bonuses and two money bonuses, you will regen the research over the course of ten levels. (You can buy the first four at the set up phase and regen your research if the mission is 10+ waves.) 2- If you research passives and fail or pass a mission, the research is not refunded. HOWEVER, if you restart a mission before failing, you will be refunded any spent research. Comment to Developer: Overall good little game. Some basic hotkeys would be great. Such as upgrade Slot 1, Upgrade Slot 2, Sell. There is a bug that you can spend money you don't have and not get the tower upgrade. (It puts you in negative so you lose money with no upgrade bought.) It seems to happen when clicking the Max upgrade button. Not sure specifics. I think it was when I was clicking while not upgrading to max level.

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shortguyy

Jun. 06, 2013

Under rating threshold (show) I can only assume this is a bug but for some reason when i use the max opgrade button i can go into -x amount of Money not major but just thought i would let you know in case it has not been mentioned yet. 5/5 rated gg

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(-1)

MultiH

Jun. 06, 2013

Under rating threshold (show) Bug: if you unlock towers then press Menu and retry, you get all your research points back but also the tower you've unlocked. So you can have all towers unlocked once you have 500 research points.

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(1)

joanne007

Jun. 06, 2013

Under rating threshold (show) i got 33k money with map full of tower at lvl 16 XD

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(-2)

NRage40

Jun. 06, 2013

Under rating threshold (show) Not sure when upgrades go through, upgrades need to be saved on each level, it's too expensive to buy them each round and buy towers and upgrades of your towers. The fact they disappear makes the game a bit difficult and hectic. The upgrades should make a significant difference and they don't seem to at all. Liked the style and graphics.

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(1)

Trucksaw

Jun. 06, 2013

Under rating threshold (show) Developer - - The bank is giving me research over time not money, in the first level on hard.

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(0)

linyi551

Jun. 06, 2013

Under rating threshold (show) i now have tons of research pt stacked for passive, no need to worry

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(0)

strikeoutsrus

Jun. 06, 2013

Under rating threshold (show) No really need to carry the updates over levels. Didn't bother researching the lower stuff. Got me plasma, artillery, tesla, thumper and research lab. Easy to get tons of research points that way that I can use on the "U" tab.

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(2)

AndyB17

Jun. 06, 2013

Under rating threshold (show) oops! Now I see! Some of the planets have two levels on them :) Enjoyed it

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(1)

AndyB17

Jun. 06, 2013

Under rating threshold (show) Despite the various niggles it's a pretty good TD! However you have to click like a mad thing to keep up with the later levels and talking of levels, it says there are 16 but I only count 12 plus the infinity mode. Am I being thick?

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Developer response from violatorgames

4 of the planets have 2 levels on them :)

jasperkieht

Jun. 05, 2013

Under rating threshold (show) awsome game

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(0)

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