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Viza

Jan. 19, 2008

Under rating threshold (show) Just a quick note: Any ratings and comments you have to offer are more than welcome! - Every comment will be thoroughly taken into consideration (good and bad opinions alike), as suggestions will either be incorporated into the current build or in a sequel. -Ratings will definitely help me in the monthly/weekly competitions, but also increase the chances of the game getting badges/achievements soon (only if the rating remains good). Be honest in your comments (I wont take offence at all), and thanks for playing!!! -Viza. P.S. Thanks Rool, I'll consider your suggestion. Goronhead and Rool, glad to hear you're enjoying the game!! :D

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goronhead

Jan. 17, 2008

Under rating threshold (show) pretty good. it's got some good graphics and gameplay. I give it 4/5.

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BrotherRool

Jan. 17, 2008

Under rating threshold (show) And on review it's pretty hard as it is

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BrotherRool

Jan. 17, 2008

Under rating threshold (show) It'd make it a lot harder though. Maybe the box would have to be made bigger or teh player smaller or something.

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BrotherRool

Jan. 17, 2008

Under rating threshold (show) In my opinion I like the concept but I think it might be more entertaining if when you click on something you only get tugged in that direction instead of the rope pulling you in . I've played it quite a lot and to me thats whats missing.

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Viza

Jan. 17, 2008

Under rating threshold (show) Hey, thanks for replying back to me guys. :) Thanks for the colour suggestion, JKhiLOL. I’ll experiment with maybe colouring the inside gradient of balls to make them a bit more appealing. Szaloony, I’ll have to think about implementing 2 ropes. As I said, the engine could incorperate that easily, it’s just that I’m doubting the benfit it could provide (if anything I’d imagin it would make things harder) First of all, the mouse would become less useful to control the character, players may get confused (if the game isn’t confusing enough :P), and despite it maybe making the player control more stable, I can’t see it becoming useful in a game based on speed. I’ll definitely experiment with the idea, but unless you could justify your reasonings more than it likely wont be added. :) Thanks guys, and don’t forget to vote!!! Viza.

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szaloony

Jan. 17, 2008

Under rating threshold (show) You couldn't have heard about "ropejutsu". It my and my brother's own concept :) I think using two ropes would make game easier, not harder at all. I think the best concept for controlling two of them is the same solution as used in "Portal - the flash version". I would also love if the rope WAS affected by player's velocity, as you posted. I think this ideas will allow to make some really nice and complicated acrobatics. About color theme: what about white, ascetic one?

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JKhiLOL

Jan. 17, 2008

Under rating threshold (show) well....how about a darker blue than your ball....like a navy blue

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Viza

Jan. 16, 2008

Under rating threshold (show) Thanks guys, I appreciate the honesty. :) It seems like the general opinion is that it's a good concept, but is crying out to become something bigger. So much pressure on making a sequel now. :P Viza.

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ppl104

Jan. 16, 2008

Under rating threshold (show) OK game but not the best i give it a 4/5

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TheKitchenSink

Jan. 16, 2008

Under rating threshold (show) Well, it's definitely a new original concept...but unfortunately it's not exactly a fun one. It's nice and original, but it wears thin quickly. 3/5. Not bad.

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Viza

Jan. 16, 2008

Under rating threshold (show) Well, I wanted to stick to a clolour theme (blue, white and red) whch is why I am reluctant to change the colours of the balls. I'll experiment with some colours though (I'm not sure about blue, because then the player ball may be hard to find) and see what looks best. :) Viza.

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JKhiLOL

Jan. 16, 2008

Under rating threshold (show) and also...WHOPPEE!!!!!A STORYLINE!!!!

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JKhiLOL

Jan. 16, 2008

Under rating threshold (show) how aboutwhenyou activate a ball, it turns blue. or it just dissapears compleatly

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Viza

Jan. 16, 2008

Under rating threshold (show) Thanks guys for the great feedback. It seems lik everyone wants brighter/nicer visuals. I'm not quite sure what colours would be a better alternative though. CJM, you'll notice that the hook fires EXACTLY where you fire, and is not affected by the payer ball's velocity (maybe you thought otherwise because of the rope?). Oh, and thanks for pointing out that bug. I actually knew about that, and I probably won't fix it because I'd have to give up game performance (whihc imo, is not worth it). Oh and yes, I too would love to see players being rewarded with badges. In fact, I've set it up to track cool things like overall balls activated in a game, and ball activation streaks during slow-mo. All that's stopping it from having badges is for one of the head honchos at Kong to create them. :) Viza.

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Koko

Jan. 16, 2008

Under rating threshold (show) Badge, badge, badge, badge...........

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cjm2576

Jan. 16, 2008

Under rating threshold (show) Oops noticed a bug. If you pause the game via "P" mouse clicks are still recorded. So when you un-pause all of the sudden you're untethered and flying all over the screen. I'd love to see badges for this game.

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cjm2576

Jan. 16, 2008

Under rating threshold (show) Fun game. 4/5. I'm going to second the risk vs rewards for the higher difficulties. Personally I'd like to see the grappler fire in the direction you fire it vs it moving in sync with the "player".

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Majerus

Jan. 16, 2008

Under rating threshold (show) Fun concept, decent music, sound effects are a little bland but ... you are bouncing into balls... soo... not sure what to suggest there. Visuals could be a bit brighter, the game is a lot of fun overall, 4/5, thanks for the fun!

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COCAK

Jan. 16, 2008

Under rating threshold (show) Bounce was COCAK's Pick of the Day! "Check it out!":http://cocak.blogspot.com/2008/01/play-of-day.html

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Viza

Jan. 15, 2008

Under rating threshold (show) Lol. Cheers, Cowboy. Care to share your thoughts on the graphics (what should be changed). Hoolman, the game engine actually supports differet masses, and balls o different sizes could be imlemented - I chose not to as I wanted to keep the game fair for players everytime they play (diferent ball sizes would make it too random). Though, I've planned for a sequal to support different masses/sizes as there qould be different ball types. Care to explain further what you mean by improving the spring physics??? Viza.

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hoolman

Jan. 15, 2008

Under rating threshold (show) I'd like to see more done with the physics of the game. Different ball weights. Elastic of grapple. I like this game. I could learn to love.

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Cowboy_Creed

Jan. 15, 2008

Under rating threshold (show) Great game concept..., graphix need a tiny bit o tweakin... Next time, make the game worse so i can insult you! jk 4/5

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Viza

Jan. 15, 2008

Under rating threshold (show) Thanks for the suggestion RandoPico. The difficulty settings are there to accomodate for lesser skilled and better players alike, but I may do as you suggested to create more incentive to try out the other difficulties. Viza.

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RandoPico

Jan. 15, 2008

Under rating threshold (show) Hard should reward more points. That way it challeneges people to play the more difficult challenegs

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Viza

Jan. 15, 2008

Under rating threshold (show) @Dolphin: Hey, thanks for your kind words. It's good to hear that everyone would like the concept to be pushed further into a fully fledged game, so that confirms that I'd have enough support for a sequal to not be a flop :P @Karboon: Hmmm.. I also hate the instructions page, and it was something that got the least attention out of the rest of the game. Unfortuanetly, I don't have thta much spare time atm, but I'll do my best to get some instructions with gfx. Thanks everyone!

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Karboon

Jan. 15, 2008

Under rating threshold (show) But the game is perfect! 5/5 :)

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Karboon

Jan. 15, 2008

Under rating threshold (show) Really good game, i loved it :) But...can you make more graphics in the instructions page? :P Some animations showing how to play and not the texts :O

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Dolphin

Jan. 15, 2008

Under rating threshold (show) The graphics are very simple and clear-cut, sort of like half-vector graphics. It's a very cool and original concept for a game. Expand, and it reaches awesomeness. =D

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Viza

Jan. 15, 2008

Under rating threshold (show) @koko: Apart from the Kong high score system, the game itself was designed to save personal high scores locally only while the game is running (so it doesn’t save a cookie to your computer to get data from a previous game). When I look at Kongs high score system code again, I’ll change that so it uses their database instead. ;)

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Viza

Jan. 15, 2008

Under rating threshold (show) @szaloony: Are you referring to that shooting game with worms named Liero, or something else. If you are, then that’s actually where I first got the idea of doing a grappling hook kind of game. I loved swinging around madly, and so I wanted to make a game using that concept. Never heard of ‘ropejutsu’, perhaps I should check it out. The limit of only 1 grappling hook is in place not because the game couldn’t support more than 1 hook, but rather because just imagine how frustrating it would be to control more than 1 hook in such a fast paced game as this. The suggestion has been given to me in the past though, so if you could think of a nice way for the users to simultaneously control 2 ropes don’t hesitate to tell me! .. As for the cplour suggestion, I’ll think about that one. I was going for a neon kinda feel (hence, the glows). And yes, goals are on my to-do-list if I ever make a sequal. Thanks!

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Viza

Jan. 15, 2008

Under rating threshold (show) @StereoSonico: HAHA. Yeah, the “congratulatory” message is something that people either love or hate. Some people think it just adds salt to the wound of dying & its confusing, others think that it’s a nice way to finish a mini-game.

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Viza

Jan. 15, 2008

Under rating threshold (show) @DJStatika: Thanks. @Soloagino: Yep, it’s VERY difficult on the ‘hard’ mode :) @Draco18s: Yes, sometimes being greedy and going for the power-up will be unrewarding, but I think that just adds to the strategy of the game. You’ll notice that power-ups are much easier to obtain if you ignore them until they’re within the center or travelling towards you’re general direction. @StereoSonico: HAHA. Yeah, the “congratulatory” message is something that people either love or hate. Some people think it just adds salt to the wound of dying & its confusing, others think that it’s a nice way to finish a mini-game.

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Koko

Jan. 15, 2008

Under rating threshold (show) Great game but the high scores aren't registering correctly.

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szaloony

Jan. 15, 2008

Under rating threshold (show) I would love if there was a possibility to fire up more than one string. It reminds me "ropejutsu" playing Liero when i was so young ;) Nice game anyway althought not nice enough for a five. Also it's true it became boring in time. I think bonuses its not enough to make it really attractive. Maybe more goals? I would like also some brighter colors, i think these doesn't fit. Maybe it's not the colors, all this dark aura doesn't fit ;)

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StereoSonico

Jan. 15, 2008

Under rating threshold (show) nice game.. you died.. congratulations???

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Draco18s

Jan. 15, 2008

Under rating threshold (show) This is an interesting game, but I find it annoying that seemingly everytime I get a life-up power up I immediately slam into a wall. And not everytime from zipping from the far side of the feild. It's not a problem with coding, just with the feasibility of getting powerups. Also, powerups disapear when you level up, making it even harder to get them. I know death is inevitable, but come on.

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Soloagino

Jan. 15, 2008

Under rating threshold (show) this is hilarious on hard mode! 5/5

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DJStatika

Jan. 15, 2008

Under rating threshold (show) Nice game

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Viza

Jan. 15, 2008

Under rating threshold (show) @JKhiLOL: HAHA, it's funny that you say those things, because it's EXACTLY how i feel. I normally don't play these types of mini-games, and would love for this game to expand into a bigger scope with a storyline (which is being planned as we speak for Bounce 2) @Juze: Cheers! :D Viza.

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DCPnoob

Jan. 15, 2008

Under rating threshold (show) Boring

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Viza

Jan. 15, 2008

Under rating threshold (show) @DarkDonkey: Thank you very much! This is something that will likely be in the sequal, as that is planned to be a bigger game in scope (has a storyline, rather then just being a minigame). Good idea, though. :) @Jonathan: Lol, thanks. Keep the great comments coming! Viza.

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JKhiLOL

Jan. 15, 2008

Under rating threshold (show) a storyline would be nice though

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JKhiLOL

Jan. 15, 2008

Under rating threshold (show) its a great game, but its not a game i like to play. 4/5

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darkdonkey

Jan. 15, 2008

Under rating threshold (show) pretty cool,but you need to add more things to do,aka-enemies that you hav to grapple 3times to kill and stuff like that

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Viza

Jan. 15, 2008

Under rating threshold (show) Thanks Joey, I really appreciate it. :)

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Joeylink

Jan. 15, 2008

Under rating threshold (show) 4.9/5 LOL

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Joeylink

Jan. 15, 2008

Under rating threshold (show) Good job at this game really 4/5

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Viza

Jan. 15, 2008

Under rating threshold (show) Thanks robonic! There may be a 'Bounce 2' in the future, so I'm happy to hear any suggestions for improvement. :)

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robonic007

Jan. 15, 2008

Under rating threshold (show) Nice game, but it gets boring quick

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