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It really isn't as bad as everyone makes it out to be. I don't think clicking should toggle the grappling hook and black holes spawning under you isn't fun at all, but besides that it isn't too bad.
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wat. I've never played a game this bad, and unintuitive. I mean, should you not be able to let go of the balls by unclicking??
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it would be nice if you could turn off or on the sound because this would be a good game to listen to some music and chill out with
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nice little game to play when you're bored
the gameplay is unique, but the music isn't so special (it's okay though)
i do agree with everyone this game needs
to get badges
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Well made, good graphics, animation and physics. Music is so-so. Needs more things to make it interesting. Very shallow. 4/5.
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Not bad. Nice graphics n style, good physics. One problem was it's hard not to lose a life when collecting powerups. Maybe if the powerups bounced you off them like the big balls it'd be better. It'd be cool to add something else to it, like little gems that shower out from the balls when you hit them. The harder you hit them the more gems come out, then you collect the gems by swinging through them (but you can't latch onto them). And gems add to ur score, or summin.
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Really cool concept - I love the graphics, and the menu and interface is nice and uncluttered. Very addicting! It's really hard to get powerups though, and the game is lacking depth. 4/5.
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This game really does do a lot of things right. I played this game back in Jan 2008, and after playing it again now, I'm still impressed. This is easily up there with games like Sonny, Oroboros, and even Kongai in terms of merits. I still cringe at the word count in the instructions screen, especially comparing it to the rest of the game. Again though, I'll help out with that. I've gotten much better brevity these last few months, so it should be no problem. This is, again, a very impressive first game.
- Bruce
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Excellent game, the concept seems original enough, very simple but addictive.
the music is suitable but could be improved ,cant wait for the sequel.
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I just got that maybe there's a way of doing the second game Areas style.
maybe even some kind of a collab and as I said, Badges..
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Okay, firstable the concept is awsome! There must be badges for this one and maybe more power ups which maybe more fun than helpful...
The only thing I have to say is that the physics are a bit clumsy and I'd love to see a sequel with better graphics and physics...
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It's great to see all of the positive comments so far, thanks guys!
@thegamer: Cheers. The amount of lives a player begins with IS actually determined by the difficulty (Hard=3, Medium=4, Easy=5 lives)
@Shinbatsu: I think it makes more ence for the 'hook' to be the only part that grapples onto balls (not the rope aswell), but thanks for your input.
I do plan to make a sequal (not a mini-game, but same concept), but don't expect anything anytime soon. :)
Viza.
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I really like this game and the concept, it's really simple yet fun and hard too. I think it would make more sense spatially if, when you send your grapple out to a target and it's not on a target at that instant, but one comes into the grapple's path at the time when it's going out, it should latch on. Do you understand what I mean?
Right now it just doesn't make sense to me when it misses, even if there is a ball right there when the grapple should be catching onto it.
Also, I think you could expand on this game like others said - two grapple hooks for more craziness.
5/5
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Impressive. It's difficult on my trackpad, but the concept is enjoyable. Like people have been saying, it could stand to be expanded, but 5/5 for originality and style.
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For those who mentioned that the activated balls were to hard to distinguish from the un-activated balls, I've made activated balls glow much much more (the gradient glows), so I hope that helps... DONT FORGET TO VOTA & COMMENT! Cheers.
Viza.