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"It is necessary to add three and more balls of one color together that they would be deleted from a game field, and you received game coins. Very addictive and fun!" This sounds like the bad packaging description on an asian knockoff product you would find on engrishfunny
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The game sometimes forgets to end when it goes over 100 balls. I'm currently looking at a CPU-eating blob of over 600.
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Problem - Clicking in rapid succession when you "lose" the game (I.E, when you go over 100) and continuing to have extra waves causes the game to lag very slow when you get about 1000 balls on the screen meaning you can continue to get your score higher and higher. In other words, the people on your score board who have impossible amounts have cheated their way there.
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It's way too slow to react and the physics are kind of messed up. I'll give you a 2/5 because of how frustrating these little things make it.
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Developer,-.. I am intrigued with your game, very nicely made, still a bit too slow, (a popping instead of floating away perhaps) more speed would enhance "Bubble Sky", maybe an 'option select' button so people could have a choice of 'faster' or 'slower' rather than a fixed speed? Nice music, pleasant to listen to!!
-Marz
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How can this game average 3.74 and reach the Hot New Games with practically all comments being negative? I smell rating manipulation.
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I think if the balloons pop and move around, new matches should also pop in a chain reaction. I also think if you clip a balloon on the end, the whole mass should start rotating.
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i broke the game by shooting after 100 balls were on the screen, i ended up with over 2000 balls on the screen at once >.>
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my game broke at 42000 points lvl 1. there is a bug, when u hits ur last ball it only apear one color. so shoot like an idiot this balls and gather points. but at 42000 points the game will broke. there are no balls anymore and u dont advance to new game
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It is too slow moving and it adds more balls. What is the point in this? :\ There's other games just like this, but better...
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penalties should not be counted until movement has ceased and bombs have gone off. i cant count the number of times ive been penalized because a shot took too long, and of course every time i get a bomb.
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This may be one of the most laughably bad games I've ever played on this site. Especially one to have as high a rating as this one has.
The rate at which new balls are added sometimes seems to be at random. The fact that the new waves of balls are added AS I SHOOT is immensely frustrating (ie. they are not added after the last miss, they are added as the next ball is shot). If that's not the intent, then you sure as hell should fix it. The lack of chain reactions of any kind is very annoying.
But perhaps the most hilarious part is how if you just rapidly shoot balls into the area, the game never ends until you stop clicking. I was able to get over 2400 balls on screen at once. How my browser never managed to crash is beyond me. Also, that gave me a score of 400,000+.
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Easy way to get a high score? Don't finish the level. Intentionally miss to get more balls as long as the ball count doesn't go over 100.
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Engage auto-clicker, get infinite points. Penalty for shooting second shot before first one causes a match. 'Miss' counter sometimes fails to reset. Too luck-based of a concept to reset to beginning of the game on loss. Could be good with some polish.
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Color items. Retry last level. Health packs. Configurable keys. Mouse aiming. Clear gate-key associations. Cut scenes. Lots of little things yet to do... but not a bad foundation!
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First off the blue and purple that you chose are too similar. I am not color blind and it was still very difficult to tell the difference. In the third level, the extra bubbles came much too quickly as well as being hindered by the blue/purple bubbles. There were many times that I got more bubbles two shots in a row.
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I see what you're aiming at, but you fall terribly short. Enjoyable for about three minutes. 2/5, back to the drawing board.
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Playing this game is like being in a relationship with a woman that doesn't communicate. When things start to go wrong, you have no idea what it was you did, the game certainly won't tell you, and it can only get worse after that point...
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This has got to be one of the most poorly executed games I've seen on here in a while. So promising too. Sorry, just not that bothered.
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I can't say that I like that the balls spawn at the end of the directional arrow instead of where they are displayed. Also I see that occasionally I have a guide line but what causes that? I enjoy the idea of this game but it seems very unrefined.
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Instead of having the guide-line appear randomly, give the player some resource that increases in some way and that decreases when he wants to summon the line.
Also, the penalty system is not clear. Sometimes after the new balls appear the "missed shot" bar doesn't fill up completely.
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3.0/10.0 (2/5). The graphics, sound, and physics were all good, but I found the gameplay buggy and tedious. Others have already stated my objections. I would add that you should include a pause between shots, as it is currently possible to continue firing to interrupt the GAME OVER sequence.
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Numbers on the corner are the maximum balls accepted (100) and balls remaining with a bar. Also, all the colours in the actual game. The goal is to achieve max score as possible, but not beating levels. It wasn't easy to get this all playing once or twice.
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Still waiting for an interesting bubble game. I managed to get two funny glitches- a bomb "exploded" but it still remained- (don't know what would have happened if it was the last bubble but I blow it up with a different bomb) and I managed to get a double chain explosion with one bubble placed while it was still reorganising and a new wave coming (which you can't normally do). These games should have a buy the upgrade so I can use when I need it from coin given by big chain explosions, 3-D and drop the additional bubble. I dislike the dodgy bubble placement on this game when it should be right but it fails to form the chain due to movement after collision.
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Suggestions:
- Bump up the kill number from 100 to 150 or something, or maybe until the ball grouping extends past the edges of the board
- Don't punish players for a "missed" shot when no successful shots are possible (i.e. no grouping of 2 that is accessible by a shot) Maybe assess the penalty when a) a ball of the same colour is on the outside and b) the shot does not connect with that ball of the same colour.
- Make the number of missed shots that trigger a wave of new balls higher, or at least higher on the higher levels.
Nice game, but somewhat frustrating when no shots are possible and one is punished for this.
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my biggest complaint is that I really don't know what is going on. what are the numbers in the corner? why do balls suddenly appear? what is my goal, exactly?
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Not sure why everyone is hating on this game - yes if you don't make a 3 of a kind or higher you lose a "life" after you lose 4 they add balls. WAIT before you shoot, its not a speed bubble shooter, its more skill. the balls move and even though you think you're making a three of a kind, you might actually see you haven't when one shifts before they 'blow up'. And if you use a bomb, you dont lose a life, at least I havent at all.
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After a while i'm getting unsatisfied and quit. Even if the game is pretty nice and well done. But there is just no fun for a longer time period
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cant say this is a good game. I don't think I'll be returning to this game anytime soon. It's too slow paced and the rules are far too vague. On top of that the introduction of new balls when you fail to get enough in a row is not fair at all. It adds a bit of randomness to the game that I can not find enjoyable.