Olaf the Boozer - playable prototype
by vmikhav
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Olaf the Boozer - playable prototype
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Description
Did you have such a thing that you wake up after booze and can’t remember what happened last night? I didn’t, but our hero Olaf ... With unenviable regularity, he wakes up in a dilapidated house and tries to remember how he did it. Your task as a player is to restore the hero’s path from the bed to the front door, visiting each destroyed item only once.
How to Play
Arrows to move
FAQ
What is Olaf the Boozer?
Olaf the Boozer is a retro-style action platformer game developed by vmikhav, where you control Olaf on a quest involving drinking and avoiding obstacles.
How do you play Olaf the Boozer?
In Olaf the Boozer, you use keyboard controls to navigate platforming levels, jump over hazards, and collect mugs of beer while trying to reach the exit.
What is the main objective in Olaf the Boozer?
The main goal in Olaf the Boozer is to guide Olaf through challenging levels filled with traps and enemies, collecting as much beer as possible to increase your score.
What type of gameplay does Olaf the Boozer offer?
Olaf the Boozer offers classic platformer gameplay with an emphasis on timing your jumps, avoiding pitfalls, and dealing with increasingly difficult level designs.
Is Olaf the Boozer free to play online?
Yes, Olaf the Boozer is a free-to-play platformer game that you can play directly in your browser on Kongregate.
Comments
JoeKherr
Feb. 17, 2020
WASD. Undo. R = reset. Allow skip/next via keyboard
I updated keyboard input
SaplingArcher
Feb. 20, 2020
awsome :D i'd suggest a level select and more levels, but otherwise this is a fun concept and great game :D 5/5! Would love to see more.
Thanks! I already think about world map and levels selector.
Ravensvoice
Feb. 20, 2020
fun idea, a bit on the easy side puzzle wise
Thanks)
Pykrete
Feb. 19, 2020
Since you're already saving a chain of moves for the replay, an undo button would be nice. More pressing need is to be able to highlight all targets -- most of the targets are obvious, but a couple of the ones introduced later might be a bit hard to see.
Yes, I will add Undo button. I'm trying to keep all the targets obvious and, actually, I already used almost all available assets for targets. P.S. Undo button is ready