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Such a satifying finish, it came down to my last ship having only 15 health left when i delivered the final shot.
Kinda silly thinking i had all 3 shits fully maxed out, but fun nonetheless
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Love the game i just wish there were a different way to determine who goes first. It really slows things down having to go to port to repair ships after every battle.
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I really dislike the amount of money it taks to repair the ships. Didn't decide to ply long hen I was done o 400 gld ad it needed over 1200 to repair
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So the point is sail around in a little circle for 10 minutes waiting for something to come by me? This is worse than grinding.
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I love pirate, and ship themed games. So 4 stars just for the enjoyment of the type of game it was (simple, straightforward, and fun). Could have been 5 stars but it lacked that drive to keep playing, keep playing, and keep playing. Similar in many ways to old school games like trade wars, and Sid Meier's Pirates!, which is a good thing. Maybe different crew to effect ship performance (gunner, cook, navigator; accuracy/damage, range, sails). Good little game, fun story, and an enjoyable cruise through the Caribbean
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Great game, but still has a few flaws. Even though the instructions clearly indicate that the weaker fleet goes first, I always go second, whether I a fighting a stronger or weaker fleet.
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Sails control action points, crew control damage, hull controls sheild. Take out the sails and they cant fire, take out the crew and they CAN fire, but won't damage, and take out the hull and they goes BOOOM
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For those of you wondering:
SAILS affect your AP. If you have better sails, you can use more shots per turn. If they get too badly damaged, you can use less. If you have lower than 15AP that ship can't shoot at all and is disabled.
Shots or improvements directed at the HULL will directly affect your hp, and shots or improvements directed at the crew affect attack (I think? Not sure about this one).
If an ship has lost either all its hp or lost enough ap it can't shoot, then it is disabled and can no longer fight or win the battle. Generally you should target ap or hp in enemies to disable them completely by one method or the other as soon as you can.
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is there a save game button?
i cannot find it
I level up a lot yesterday but it looks as if i must start a brand new game?
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Is there even a point to the cargo? I never had more than 5-7 things in my cargo at once, so why would any ever waste their time and WIP on cargo upgrades? Feels very pointless.
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you need the war ships(right progression) against the flying dutchman and use dynamite. finish it with one ship standing and unhurt. money is easy. the problem is killing ships for the WIP
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Finished the game on day 700 lol, didnt notice the upgrade system. But took 3 damage type ships, upgraded them fully, and used the most expensive ammo on full mode. At boss fight lost only 1 ship. You just need to farm 300-400k gold before the fight so you wont run out on 5000 gold ammo. and then full attack (20) mode only.
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1)how is it possible to finish the game in any less than about 100 days. 3 days to completion is impossible!
2)great game, would love a follow up.
3)It would be nice to be able to have more ships. how about being able to claim boarded ships for yourself?
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Quick Guide:
First, buy new ships as soon as you can, and pursue the RIGHT upgrade path. (Right is warships, left is freighters.) Buy all upgrades that improve your combat power. Ignore cargo.
In battle: first, shoot at the SAILS of each enemy once, then go for the CREW. Manage your AP by mixing aimed shots and quick shots.
DUTCHMAN: Make sure you have Ships of the Line and full upgrades. Load Dynamite and aim for the hull. Should roll over like a kitten.
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Don't waste bullet on the Dutchman ! Aim for the Hull with the best bullets you can and watch him sink. Nice game, but quite repetitive.
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The ships on the left side may seem weak and overly expensive, but when the trading gets on high levels youll have vastly more money than war points, and the ships become STRONG once upgraded (clipper base damage? 90. With max upgrades and star bonus? 400.)
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@Flashertjeuh Did you check to see if you had the downed ship selected as your attacking ship? Try clicking one of your other ships and then see if you can attack.
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@k0t0: The dutchman can kill each of my fully upgraded ships in 2 rounds. All three together deal 5000 damage in the first attack. So every battle goes: dutchman down to 25K, first of my ships loses AP, next attack dutchman to 21k, I lose one ship; dutchman to 18K, next ship loses APs, dutchman to 15K, 2nd ship destroyed, dutchman at 13K, last ship loses AP, dutchman to 11K, last ship destroyed!