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So uhmm... I started the game and bought a second boat. It was destroyed. I played again and my main boat was destroyed. I got no money to repair any of them, I dont have things to sell... What am I supposed to do now?
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Too short and end game is way to easy, But LOADS of FUN!
This game's core is so freaking Good! plz make a 2nd one with a difficulty setting and at least 20 hours of gameplay! 50 hours and multiplayer would KICK AZZ!
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An fun little game. a little slow to start, but the WP you earn scales with the quality of your ships. higher rank ships yield more WP form the same fight. i like that part, however studying upgrades does not stack, where buying them does. IE you have to study upgrade 1 two then 3, but you can buy right up to three. it does not indicate this so you have to learn things. Easy to learn fun to play, a pain to grind but easier as higher tier fleets spawn. Best fleet + hull shots + dynamite = one dead duchtman.
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Could someone explain what targeting different parts of the ship do? Hull obviously does more damage to hp, but what about sail and crew?
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if you have a higher level upgrade if you pay for it then you'll only have to pay for that upgrade saves you money instead of being each upgrade separately.
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Now the coins indicate much better whare you get profit, but I think it would be better if pirates attacked us out of nowhere more often. It would be nice to get more war points too.
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Some tips I found to be a bit useful.
Attacking sails causes the enemy ship's AP to fall. You can easily win just by getting the three ships below 15 AP.
Always consider boarding at the beginning of a battle to get rid of a ship.
Keep enough money to repair your flagship if it is destroyed or you might have to reset the game.
You lose a battle if your middle ship is destroyed, upgrade accordingly.
Use stars to upgrade for AP at first to use each ship to attack more than once per turn. If it is maxed out, a ship of the line can do 2 quick shots AND 1 hull shot. This was incredibly useful for the Dutchman battle.
Ships battles are great sources of WP to get new ships and upgrades.
Retreat and bulk up if you’re losing a ship before your turn when at siege.
Once you unlock the cities with gunpowder for trade, use them to make millions. Dominica and Caracas are close enough that you can do 2 trips of gunpowder before the diminishing returns kicks in.
Hope any of these help, happy sailing!
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The "weakest fleet attacks first" rule is pretty annoying. You can go against a series of 5 weak opponents and end up pretty wiped out. If there were some type of alternating system, it would likely be more fair.
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War point gain needs to be buffed, i've been stomping the bujeebus out of all the ports/pirates with pinnacles but since a bunch of level 3, 5, 15 pirates are spawning it's a boring grind to achieve enough war points to get better ships so I can stand a chance against the ghost ship.
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two tips...
1: maybe instead of just buy or max maybe a sliding number bar if some one wants to have a little of all available stuff instead of just having to click around from one to another
2. make a note that you can click to change ships..it took me my second playthrough to notice that instead of just getting pounded away because I didnt know that..unless i missed that some where and i just made myself look dumb..
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I really hate how, even though I can obviously kill off the pirates without getting hurt, I completely lose a ship right from the beginning because they go first
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Little bug - When fighting a ship and you click Map after the battle (before all the rewards have been displayed) you don't receive the gold reward. Very annoying:/.
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To get all of the "Buy Ships" achievements early, just buy and sell the same ship repeatedly. You get all of your money back and it counts toward the achievement.
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For everyone still on a surge with the dutchman: Get all your skills high (except cargo), have three line ships, max out upgrades, have a quarter million or so in gold; then use hull aiming with dyno exclusively.
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Nice game, my new favorite. Can you implement some sort of piratopedia with info on all the gameplay aspects? I would like, for one, to know how exactly the different kinds of attacks (sails etc.) work.
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Anyone else find it absolutely impossible to kill the Dutchman? I've even used dynamite for every shot. I'm using Ships of the Line, too
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i have an idea about the money and the war points. maybe you could have something in the port/s that lets you train or research, but the more you do it the more it costs and it gives you war points in return of money
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I enjoyed this game A LOT. It is an interesting and unique game that I have never seen before (Unlike most shooters/TD). It burned a good hour to two of my time. I would definitely like a sequel. Keep up the good work.
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Nice game. I miss some things:
1- Balance between trade ships and warships.
2- Hijacking other ships like sid meyer´s pirates.
3- Any lucky or speed/dodge skill for the boats
4- Maybe contracting a crew member with some bonus to trade or combat.
Nice and simple game, congrats!!! sorrys for the misspelling.
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1) I like the coin system, but the trade prices sometimes escalate to points where they become useless
2) It is very hard to tell how much sail an enemy has. Can you add an easier way of showing when a sail is dead-dead and how much it is at?
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Anyone stuck for making cash - instead of destroying enemy ships, you should disable them (get their AP below 15 so they can't attack at all) the best way to do this is to target their crew - when you do, you get all their cargo. Try not to blow ships up at all (except the Flying Dutchman... duh)