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BryanKhuu to board you just use the attck called boarding it shows a percent if its low and you keep failing try using the attack "aim crew" first then board
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I guess the ships on le left bank are cargo ships and on the right are attack ships (in the ships menu)
Do not try to mix them, best solution is to form a attacker triple and always use the most profitable trade product...
I all wish you strong winds...
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The game is fun at first. But it's taking me days and days and days to very very very slowly earn money, and I haven't been able to capture a 5th port in ages.
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A really great game! TIP: If you are having trouble taking down the ports later in the game just save up enough money and use dynamite for every shot. The money you get as a reward for freeing the port is well worth the cost of the dynamite.
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Its hard to see the difference in the ship types. And the pricing doesn't correlate to the statistics. A Galleon is much cheaper than a Fluyte, but has much better specs.
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@stofishy the ship of thew line branch costs less money but far more WP, while the clipper line costs more money and less WP.
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Ordukai I agree & the tows should show al the prices but the dev. - Vogd probably couldn't put that all on one small screen tho
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i belive the trade sydtem would be better listing the price of the item at that port/town or whatever you call it. this is similar in Caravaneer.
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Haggard - it knocks down the "action points" faster. Get the other ship below 15 and they can't return fire. (Their shots cost the same as yours). Andaho: Earn a lot of cash (at least $200K). Then use nothing but quick-shot dynamite on him (each shot costs $5000).
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What does aiming at the sails do in combat? It doesn't seem to do any more damage and the ships are not sailing around anyways.
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I'm fully upgraded, unlocked everything, have billions of gold, but cannot kill the final boss: The Flying Dutchman has 30k HP... The lowest I can get him to is 10k HP before he wins... How is it possible to kill him please?
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Actually, there's still a problem with the trading system. I'm not sure if it's a bug or what, but if I'm in, say, San Pedro, and I want to know if it's a good idea to sell rice to Pinar, it won't tell me. All ports should have an indicator for the value of all unlocked goods, imo.
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There are situations where the weak fleet can cripple my fleet during the first round of combat...right now I have to run trade with 3 dead ships to try and get repair money.