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IF adds the badge when you die only, not when u complete a dungeon level. I completed many evels and still no badge so i get angry and decided to die and if i still dont get the badge 1/5. but i did get the badge after i die, so 2/5.
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OMG go werewolf cursed melee full stamina and its amazing the way you can lure 10 mobs and at the end of the battle your hp will be kinda 30% but will regennerate in 1-2 seconds not more, 5/5 game so much build to create
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I almost like this but being unable to see the whole screen makes it kinda unplayable once I get to hard enemies without being able to switch out my gear
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Hehe lvl 43 Golem cursed kills the boss monsters with just 2 hits now :-D
Too bad I can't save and play again tomorrow. Now I have to do a suicdal mission :-(
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Bugman Necromancer, High INT and WIL = total overpowering with Skeleton Horde + Area Swarm thing, and have one equipmental thing such as Bolt/Firebreath etc. so you will magically deal everything, aslong they won't touch you. Remember to have the FISH.....
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is it just me or the most int/will you have the wider the range of fire/ice blast gets? if its truth try to keep it visible
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Not including any save features usually doesn't make a game any more challenging than it would already be. It only adds inconvenient frustration. There is a fine line between implementing a good challenge, and just making a poor decision.
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Theres a few titles you can get by doing this, but it seems that you get Nudist each time you try after you get it the first time. The only other good one i got was Brave: +1 armor for each enemy over 2 when surrounded
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lol. i started creating characters and sending them to instant death to get titles. one of the ones i got was Nudist: +8 armor when not wearing anything
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sometimes it just crashes without any reason. So, why not adding a way to save your game? It's at least 3 times I reach floor 13 and then die because of a bug.
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I know I sound like a pussy but I don't want my character to be gone...please make it so you just start at the begging of the floor you died on and loose all the mana pearls, weapons plus armour, and EXP you made on it.
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Please add an "Are you sure you want to go down to the next level" feature. I accidentally fell down the first hole and it annoyed me. P.S. "Insulated copper boots"? But copper's like the best conductor of heat there is...
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So, pretty serious glitch I hit. The game froze and my experiance bar just kept going up, level after level. I sat there for tenish levels hoping it would stop, but it didn't, so I had to start a new game. Not sure how many people have experianced this, but rate up if you did?
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Great game but a tip, necromacer is great for the first 1-8 floors but then is its power plateaus; you get more powerful skeletons as you get more INT, but past 30 or so I saw no difference.. even up to 70 int they were still the weak ones I had at 30 int.
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There is no save in a rougelike RPG. Google it up. Also there is a way to equip any item in any slot, but I am not telling.
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Also, your quickbar resets any default skills you may have to their original position when you change dungeon levels. Which is kind of bad if you've swapped one of the first two slots out for something else. The game itself isn't bad, but the UI is TERRIBLE. It's like you're actively fighting the player to make everything work as counterintuitively as possible. I don't think I'll deal with the hard badge. It's just not worth the aggrivation.
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There is a problem with the screen and I don't know how to fix it. It seems zoomed in, but I cant zoom out by right clicking. Any help?
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Scratch that, you can apparently grab starting skills from the bottom of the character select screen. Thats what those teeny tiny icons are. The quickbar should still have skills swap if you drag one onto the other, rather than simply overwrite. That's how ever other RPG has worked.
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I think this would qualify as a bug: If you drag a spell on your quickbar to a slot that has a spell in it already, they don't swap places, the new spell simply overwrites the old. This isn't bad if the spell comes from an item, you just rerequip the item. But yeah, do that to one of your starting spells because the quickbar works in stupid ways? You lost it forever. Good job on that.
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yeah, uh, is there any way that when leveling up we can see our base stats, not our modded ones? it would help with making better decisions. thanks!
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That moment when you realize too many enemies are after your tail and you run around in circles trying to avoid them.
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The titles need some work... The Brave Nudisy is much better than the Nudist and Brave. Likewise, the Brave Bonebane is better than the Bonebane and Brave.
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Improvements I'd love to see, having played this game for weeks at another site before it even came here: some sort of floor number indicator, and a mute music only option.
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Here is a hint that will help you sooooooo much. But it only comes in later levels. If you find a create skeleton spell, get it. It can make sneak attacks if you are running away, or get the boss at the end of the level.It helps alot.
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A great strategy - get any character (preferably one with high stamina or willpower) and make them a magus. Focus entirely on intelligence, stamina, and willpower - strength isn't necessary. Get items that give you the spells for shield, entangle or vine field, and massive swarm or bolt. The clincher: I noticed that using two infernos in the same place does double damage to an opponent there. What you want to do is shield yourself before battling and fight with 1 or 2 opponents at a time (run away if you have to). Use entangle or vine field to slow the enemies down and then use as many infernos as possible, or massive swarm or bolt if fire attacks don't affect them. Because of the shield, they'll be nearly dead before they start dealing you damage. Then you can wait for the magic to fill up and repeat. It works very well.
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the title screen appears fine for me, but when I hit the play button, it seems that the screen grows bigger and I can only see the top left corner of what looks like a character creation screen.