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Made it to lvl 15 with a lvl 26 human fighter (legendary & epic). 80 str, 70 sta, 25 will, 50 intellect. The trick is to pick them off one by one and obtain either a charm spell to charm healers, or a heal spell to heal yourself. Slow and steady wins the race.
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HARD BADGE: I got it as a Vampire Reaper, epic and devastating. Vampire heals from physical attacks and this gets very strong in later game, with critical I healed over 50 health in one hit. CRITICAL seem to scale with both strength and intellect, multiplicative. Thus, putting roughly twice as many points into strength than intellect should be optimal, with some stamina and willpower not to be overly fragile. You need NO OTHER ABILITIES, with entangle being useful at times, but unnecessary. What you need however, is RESISTANCES. A resistance of 100 makes you immune to the element. There are ice knights who only deal elemental damage, and there is lots of fire damage as well, I'm not sure about anything else. Equipment is a huge lottery, so if you want the hard badge, you might also need some GOOD LUCK.
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Just found this out: If you remove an item after having summoned a skeleton, it stays with you until it's out of HP. Just repeat and switch.
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Vampire wanderer took me to the 30th floor. Had just enough willpower to almost always be under the effect of the Shield spell, and invested all the rest in Strength. Self-healing while hitting scales with your damage output and i ended up hitting for more than 500 per swing, effectively healing for 100 health. That was a lot of fun. Great game, can't believe it's actually 9 years old..
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I do not have Adobe Flash Player so I cannot access this game but this is the best game I have ever played and I would rate it 5/5 but there is a lack of gameplay due to the fact that I do not have Adobe Flash Player so I can't actually play the game so I'll settle my very nuanced rating at 4/5
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Sanctify is straight OP... especially with Celestial Lightwielder - stats focus Will and Str.
Golem Magus is also fun with Bolt. Can kill most things before they touch you.
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Would be nice if the character would target another nearby monster once the one he was fighting is killed. It gets hard when you are surrounded and trying to heal as well as trying to take out some of the monsters. Other than that, it was a fun game.
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I don't use the area heal of Lightwielder and move it out of the way, to the right. And hate to discover that at a crucial moment a useful spell is replaced by this one, again and again. :( Also, adding similar spells from different equipment seems unreasonable.
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If you go for Celestial Lightwielder, and spec all into intellect and willpower up to like level 8, you can rush 15 by spamming heal on yourself :p (Just jump into the hole, avoid enemies)
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Weirdly, when you level up the stat the game shows for strength is with the bonus already added in, while for stamina it's without the bonus added in. That sure confused me for a while. Not sure about the other two. Man, is this hard badge a slog. Wish there was an in-game floor counter, I almost just let myself die prematurely
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AminK40: Mana Pearls are not usable in the game. They simply register as your wealth (and are scored as such under Kongregates' Achievements tab).
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Went with celestial lightwielder and upgraded only will and intelect. Your healing factor is so high that nothing can hurt you... until you run into a room of 10 enemies that all have the charge attack. Kept getting shoved out of my sanctuaries.
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This game is buggy as hell. When ever I go to the bottom right side of a boss room the floor shoots up and all characters can't be seen. and just now, I insta died randomly for no reason and the screen is stuck on black.
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When click n' dragging hot keys for spells if you drag and drop a spell over another they don't swap positions. The spell being dropped on vanishes. Dropping to a new floor corrects the bug.
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Reposting the guide I made a while back for visibility purposes, since I see many of the same questions that were being asked back then still being a source of confusion now. Enjoy: http://www.kongregate.com/forums/3-general-gaming/topics/562726-hack-slash-crawl-in-depth-game-guide
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Reposting the guide I made a while back for visibility purposes, since I see many of the same questions that were being asked back then still being a source of confusion now. Enjoy:
http://www.kongregate.com/forums/3-general-gaming/topics/562726-hack-slash-crawl-in-depth-game-guide
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Too bad casting Critical seems to cancel my shield and casting Swarm seems to nullify the Vines status. For that matter, Swarm, Bolt, and Charge are just straight up the best spells in the game.
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if only it would save the game, then it would be a 5 of 5.
but without it, it's jsut a 2.
sorry but hours of effort being gone after a reload (which is alos needed when the game bugs out) is just game breaking and bad!
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Sorry for the late reply J167! That seems to be a good build. Personally, Swarm spells ARE a good thing to have, but Bolt is a low-cost, high damage option that few enemies resist. Combining it with a high will pool makes it easy to nuke bosses from afar.
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I reach floor 11 as a corpse, got the medium badge though... the hard badge may as well be the impossible badge. It seems to be the best way to run for a hole after using vines to bind enemy and shield to get to the hole. I found the elemental attack bolt most effective in this game as it dealt the most damage, usually 100+
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Rogan: by mage, I'm guessing that you want the most magic you can have. If so, it looks to be Lightweilder, Explorer, or Necromancer, in whatever combo build you'd prefer. By looking at the stats, I'd guess Golem Explorer, unless you want a specific ability. But since it is easy to collect abilities, I wouldn't focus on a specific type and instead get abilities to help protect you since you will have a limited protection if you plan to load up on intelligence and willpower. In reference to bolt, I much prefer one of the swarms, but then I don't prioritize magic. Instead, I use Golem Wanderer and load up on strength and stamina. Good luck!