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Here's an idea... How about "Saved Items"? Like epics, but you keep them through games. Lets say you find an epic sword, on the twelth level, and die... Then you have to start all over from scratch. But what if that sword stayed in your inventory, ready to be equipped when you started again? That way, the game would have alot more "meaning" :)
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tired of clicking multiple times just to make him go around the dungeon? just hold the mous pointer while walking then move the mouse pointer over the gaming screen while holding left click then once u put the mouse pointer over the gaming screen stop holding left click then mouse over back to the game... your character will automatically follow youre mouse pointer wherever u point it. NO CLICKING REQUIRED.. :D thumbs up if helped. :D
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love the game, but (as always ;) ) could use some more features, like: save, some more statistics description (e.g.: one pt in str gives you sth, etc), and really shop would be nice, not mentioning some quest (e.g.: kill 10 types of the green stuff, etc); also stairs up would be nice - sometimes you just can't go further down (although i haven't had this situation) ;)
but the basic: great game!
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I kind of wish that you could start at later levels in the dungeon afte you'd completed some, or at least accelerate the pace. The titles don't add much variation in gameplay, and I'd kind of like to have progress rather than repeatedly flinging myself down holes until I get eaten so I can start the whole process over again. Also, I somehow managed to get several of what I assume to be the better titles (eg. devastating) on my first few tries, and I have no idea why. After that, I kept getting titles that were rarely if ever useful, even though I kept getting further in the game.
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There's this spell called "something" vine... Blast it, I forgot the name.
Which I found really useful when pulling enemies, once you get a hold of that running into rooms full of enemies becomes easy. I thought the gameplay was a bit monotonous though, after dying the first 2 times rather quickly, the third run went really smooth and I got pretty far. Then I was bored. 4/5, like the weapon designs by the way.
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when you hold down and move the red circle around if you still hold on onto an enemy when so it would automaticly attack without having to click.
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would be nice if a "cleared room" map marker was added. also NEEDS ACHIEVEMENTS (maybe a hard/impossible badge for unlocking all titles?). otherwise this is a great game 5/5and added to favorites! Thumbs up if you agree!
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there is a bug that allows you to wear a helmet in a ring socket.. drag the equipped ring to the helm in your inventory.. this should be fixed..
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TBH I don't think this needs a "save" button but a "quicksave" button, so you can't just reload if you die, but you can quicksave and come back to it at a later time, for ex: after a nap.
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O.o just noticed that Sanctify only heals YOU even though it says friends and foes, and also it stacks, so you can have 1 constant stream of hp under you, and then double it up, or even tripple it, FREE IMMORTALITY *at the cost of mana*
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Nice game, there have been a lot of comments about adding a save option where when your character dies you can simply load it again, but I think that that would make this game far too easy(when it already is very easy). How 'bout adding an option to play hardcore or normal(like in Diablo II), where normal means you get to load dead characters and hardcore save files would simply be for playing it for a later time and the save file gets deleted when your character dies.
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Very unique, Very fun. Although save would be very useful and add to the overall enjoyment of the game, also giving even more replay value than there is already. I love the diversity of character choice with the long dungeons making it challenging enough. One other thing there could be a shop every ten levels or so where you could use your acquired moneys. Overall this definitely makes it to my favorite's list. 5/5.
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That's strange, after you get to a point, they seem to just spam firebreath on you without a mana cap. After you try and fight like 5 of them at once they just keep spamming firebreath, stock up on fire resistance?? xD
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It would be nice to have the option of muting the music but keeping the SFX. I like to play games like this with my own music, but muting the whole game kind of takes me out of it. On a side note, I did think the music in this game was pretty good (I just like a little more variety for how much time I expect I'll play this game).
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This is a effing good game!
Due graphics it's also verry good.
Also i'd like to see some shortcuts ( I for inventory E for equipment ) :D
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So much fun. This proves that you don't need extremely good graphics to still have fun. Great Job, a save feature could be nice like some people have said before. Keep up the exelent work
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Tip: Do not use a -Title- that gives [+] to stats, unless this is the only title you have. When you begin to go further in the game, stat-based titles become more and more useless, because they payout in character strength increase is not as valuable as, say, a title that gives +50% Damage to Skeletons (Bonebane). For example, the 'Legendary' title gives +2 to all stats, and the HP, Strength, Spell damage and mana regen gained from this +2 stat bonus is not as strong in the long run as the 'Bonebane' title.
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pity that you can't buy things with the mana that's earned. would have liked to see an option where you can buy things from like a store. also it's a shame that you only get one life and then you start all over again.
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Golem Cursed is a great build for invincibility for later levels. For Vampires Spend all points on strength and get all weps that give strength bonuses and all of this makes an epic drain effect. Human Magus for High Damage mainly focusing on increasing willpower, or all on intellect for super damage. Also Sanctify not only heals you but also your skeleton minions. thumbs up to let everyone know!
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Always loved Roguelike RPGs, and this is a graphical version of those roguelike games... Love to see a real character instead of a @ fighting f's, o's and x's.