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I do NOT want a save feature, that's part of the hack/slash genre. No save/scum for me! However, there are some areas to improve. Shop! Legendary items! And the few glitches you know about. But none of them are game breakers. Great job.
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Bout time someone put up a decent Diablo clone. And its sufficiently unique to stand out. Needs some polish though. I encountered a few hardcore glitches, but nothing that prevented my progress. I was pleasantly surprised by how effective an Atlantan Explorer build could be. My biggest complaint is the severe gimpedness of the charm spell. If its going to be so mana-expensive and have a time-limit, it should atleast be useful. The problem is that the charmed monster almost never actually fights. Most the time it just stands still, but even if it does move, it usually runs to you instead of to enemies. Further if you charm an enemy from a distance all the baddies run right past him to you. Since the charmer has no 2nd spell and his first one is broken, it shouldn't be a playable class.
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username score
1 CronoBoA 9,223,372,036,854,000
2 Rokniah 1,000,000,000,000,010
I see how the Hack part can be misinterpreted but jebus is it necessary to go that far with it?
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Note for the "wear anything anywhere" bug, armor and damage only increase when placed in their proper slots, only mods such as +2 Will will have an effect when placed on all slots. Also, when placed on the head, the fish gives armor.
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interesting bug; it started to freeze then after about 5 seconds i lost all my life and went to a black screen. as of 2 minutes later i am still on the black screen
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hey i only said my last comment because normally when you get a +# it shows in green AND it automaticly calculates the white number. mine didn't autocalculate for str.
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I said this on Armor Games and I'll say it here: This is a roguelike. one of the defining features of roguelikes is the lack of a save function. Yes it's frustrating, it's supposed to be.
Consider this as well: You only unlock titles when you die, adding a quicksave type of feature would entirely defeat the purpose of having unlockable titles.
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I'm using a fish to try and get other gear and weapons to drop. That's just how I am... always fishing for implements.
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Just listening to epic music while playing this gives my the chills........ ( Also there is a way to have a weapon on every slot, GOOGLE it) + To keep this secret alive
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Sanctify is bugged, as it only heals you and not "enemies and friends" as it says it does.
That said, the Celestial Lightwielder is, as someone has said before, severely overpowered. Sanctify stacks, giving a ridiculous amount of healing once you build up enough willpower to use it this way.
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Necromancer is slightly bugged, whenever go to the next dungeon, your first 2 spells change back to summon skeleton and summon 3 skeletons.
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i think it needs a store after a level to spend mana pearls for equipment. so if your on the next floor with the worst equipment then you don't get powned. and it still counts the spent mana pearls at the end giving you your title.
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Why does the grave of a monster say how much money they had when they died? Are some grave robbers going to come and take it? He is already dead!
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I kinda wish it had ranged weapons. Spells are cool and all but it's not the same.
Really needs a save feature as well. That said, this game is epic! :D
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Once I hit somewhere around level 205, the levelup screen won't stop popping up. My bar just fills right up (gradually more slowly) and I can't move or do anything while it does. Now I can't get a title for my 22.5m pearls D:
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brave - die when mobbed by 4+ enemies
nudist - take off your stuff and die
ascetic - don't pick anything up and die
nonviolent - don't attack anything and die
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Yes Armrogue, it is an endurance game but some people need to stop to go places like work. That is why I vote for a quick save option which stops your game and deletes data upon continuation + if you agree
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after a while, go for kitlid lightweilder and spam willpower. get a 2nd offensive spell, and then once you get to lvl 15 - 20, you'll basically be indestructible. The cursed golem is also very good, but can be rushed a killed if you aren't paying attention
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to be able to click more than one target to fight would be nice. Maybe make it so up to 4 or 5 targets cn be selected and after the 1st one clicked is defeated you begin automatically attacking the next then the next to make it a little easier to fight multiple enemys. I have found numerous times i am being killed by a mob that i thought i had selected to attack already.
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What the game needs: 1. Shop, at the expense of your points. 2. Aesthetics; customize your characters appearance, and gender 3. Bug fixes (granted, I haven't personally encountered them, but others seem to have, and the ones that they do encounter seem to be reoccuring). 4. Some sort of progression system, other than levels; the game becomes repetitive and pointless after a while.
What the game DOESN'T need: 1. Contrary to popular beleif, it DOESN'T ned a save feature! Whats the point in the score, then? Furthermore, without a save feature then it remains an endurance game, not a classic, cliche 'save/return/continue' game that is usually to be found. 2. More races and classes. There are plenty, and thats awesome!
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This game needs an arena, player vs player should be cool! with lvl requirement to enter games. If you apply the save button you can save one character to use it later for arena, just for fun.
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Great game but it needs a bit of work. First of all why does the dragon have blotchy orange hair? It makes him look like an old irish man. secondly (and more importantly) where the Flip are the dragonesses? I mean how am i supposed to enjoy a game if there are no tiats? Come on kongergate community, its time to make a difference. If you want the author to read this and make a difference, thumb this up! (btw this is a joke... I really was hoping i didn't have to say that but some people take things way to seriously.)