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You can build balanced complexes or individual structures, your choice of style. The advantage of complex building is each supply/energy/output becomes independent on your map. The disadvantage is that you must upgrade every complex building together to maintain efficiency and balance. If done correctly you should never require an accumulator or reservoir anywhere on your map. If you would like an example I can post a link.
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I understand once you get the coal burner and solar panel the windmill becomes outdated but by the time I figured out how to make concrete[view my previous comment... I still feel stupid about it] I have already built a large wind farm that does nothing but pore energy into an accumulator and many smaller farms for local use. The large farm I would say gives me 90% of my stored power. Windmills have the same output of a burner or panel when it reaches level 8 and by the time I got concrete done right most of my mills were 8 or 9. Why go from steel power to other material when I gain no profit or may even lose power?
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omg... I understand now. Both me and Raulmenr both had the correct material but overlooked that water DOES NOT travel on roads! Ua I feel like such a dumb ass -_-
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wtf? the concrete plant needs to have all the material needed to directly touch it? What a load of dog crap! No other building does that!
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As far as this concrete bug goes, I've beaten the game. Every building after the concrete plant needs concrete to build and sents the con-plant is bugged I have beat the game untill this bug is fixed.
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that point when you realize the price of storage and roads are stupid high. Starts off less than 50, quickly breaks millions. WTF are the later roads and storage's made of?
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I have a problem with concrete plant that it doesn't produce anything even when i got all required resourses. Please help.
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you should add some animations to the transportation of your reasorces, like cars and such. also, it would be cool if you expanded a little from just mining and stuff and added residents that would move in or something if you had enough food? like you had to build residential areas, and it would offer you money to use for other buildings and such?
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Really good and fun game. I've spent way too much time on this.. Only real complaint is that there's not much to do with fiberglass, the power transferring is nice but it's the only thing to do with it and I don't use it much anyway.
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I opened up this game for the first time today and got the record for "total ticks", which got to be the most ridiculous bug i've ever seen
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So after spending a couple days on here getting everything built I have come to a couple conclusions. Number one is without some sort of reset and boost option this game stops being fun to play after a very short period of time. What we need is the option to open a new land that we can travel to resetting all our buildings but this new rich land produces more than the one before. We also need a height option for roads\pipes\cables. If I could build overpasses for the roads and underground pipes/cables the options for expansion truly would be endless. As it stands now I have to constantly readjust stuff to fit all the connectors I need. Please update this game we need it and want it!
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Lost save, after 5 days of play. I haven't deleted cookies etc. however great game. Would be better if save function was server based.
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Right, water pumps, huh? Get stone and logs to get boards, empty mountains of iron ore and burn tons of logs to get charcoal, make a steel foundry, make tons of windmills, empty deserts of limitless sand, turn them into glass, and finally, we have our water pump and reservoir. I'm surprised they didn't just use a bucket.
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I was going to ask where the powered factories for harvesting logs were, but then I took a look at the resource requirements and realized...once I have wood factories, stone quarries, coal quarries, and steelworks, I don't need logs anymore.
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These are a few things i require: expanding to the east, west, and north, new items to make namely glass, water, and electricity. civilization, and total pollution, 100% pollution reduces population and brings civilians happiness level down. Plus time machines, rockets, and cars. The time machines allow travel through time to make stuff there, and rockets allow you to capitalize mars, Venus, and even the sun. Physical proof of upgrading, say a factory with wood going in for the wood production, and reduction of forests or mountains, or even oceans. Maybe make items like bridges to cross oceans, or ports for boats to transport oil or water to their collection, represented with a boat line, similar to a tunnel. And i'd like to see people in different timelines, or aliens on other planets. Breaking could be cool too. and also years going by and hospitals, and people maturing, and state borders, each state or country with it's own name of your choice.
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Really disappointed that the game didn't receive a patch at this point tbh. There is a lot of missing voids in this type of game and it doesnt really go anywhere.