Games Achievements My Kong Sign In

Comments for Endless Expansion

« Back to Endless Expansion

XxZomBloxxorxX

Dec. 17, 2015

Under rating threshold (show) Is it supposed to cost like 300% every time you build Storage? I am honestly asking you if this is some sort of bug because I see owning six storage buildings as no excuse for ONE to cost me 40,960 logs. So far, this is the only thing that really annoys me. 10x6 should only be 60 if anything. Why the hell is it costing 40k?

+ - !

(0)

Developer response from Volch

Because, in other case, no one will ever use any roads and cables, with cheap storages. Especially when your income is a billions of logs per second. And if you're going to ask why roads so expensive... it's because no one will mess with roadless chains with a cheap roads :)

calpamomo

Dec. 17, 2015

Under rating threshold (show) Will there be more construction build on sea?

+ - !

(1)

Slasher146

Dec. 17, 2015

Under rating threshold (show) I'm having this weird glitch where I have exactly 168 fiberglass but can't build an energy transmitter even though it says I need 168 fiberglass

+ - !

(1)

Developer response from Volch

It happens. All shown numbers rounded down, so it could be like: next emitter price is 168.8 fiberglass, and you have 168.4, or something like this.

spamsidian

Dec. 17, 2015

Under rating threshold (show) Steel Foundry... 0 Steel income, everything else is +X, but steel sits at 0, nothing uses steel either.

+ - !

(1)

Developer response from Volch

You probably miss-connected something. Maybe your steel foundry don't have an access to power source, or to storage? Positive income of energy won't help you without a connection to accumulator.

defla

Dec. 17, 2015

Under rating threshold (show) Having a way to improve mining via factory would definitely help; board factories are great, but my Logs lag behind

+ - !

(1)

Selva

Dec. 17, 2015

Under rating threshold (show) May i put in a request for a "Transfer center?" Where different types of flow (Liquid, Energy, physical) can cross each other? It's not a huge deal since (spoiler deleted) but it would definitely make certain set ups neater. (More orderly.)

+ - !

(3)

simonis7

Dec. 17, 2015

Under rating threshold (show) hows about you make it randomly generated?

+ - !

(2)

Volch

Dec. 17, 2015

Under rating threshold (show) I've added an option to prevent scrolling of main window. It's turned off by default, to ensure that i won't break scrolling completely for someone, since i barely managed to get it to work both in FF and Chrome, and i'm still doubt that it's a perfect solution. But you can try, it's toggleable via options.

+ - !

(1)

FrankL24

Dec. 17, 2015

Under rating threshold (show) Advanced iron mine, still waiting for that.

+ - !

(1)

aaron4424

Dec. 17, 2015

Under rating threshold (show) maybe adding population to the mix for example it's required to have housing and people to run things

+ - !

(0)

Jackdude3006

Dec. 17, 2015

Under rating threshold (show) game data didn't save :(

+ - !

(0)

LeeB65

Dec. 17, 2015

Under rating threshold (show) Even with the addition of places to put it, the emitter is only useful in a very small set of situations. it also would make more sense to have the cost of pipes and lines grow as they become more distant from their closest station instead of a flat growth. I get your tax concept for the roads, but that doesnt work as well for pipe and wire.

+ - !

(0)

LeeB65

Dec. 17, 2015

Under rating threshold (show) The energy emitter is essentially useless as you get the same results from just building another accumulator. The cost of the wires grows insanely. Why should one block of wire cost 1.78 million steel?

+ - !

(0)

Developer response from Volch

You can place emitter on mountain, or in forest, while accumulator works only on flat land..

aloe111

Dec. 17, 2015

Under rating threshold (show) Emitter will save you some steel from builing accumulators but when my cable cost 2 billion and my steel output is 2 million, it only helps so much

+ - !

(0)

wamy5

Dec. 17, 2015

Under rating threshold (show) too easy to hack, literally takes 15 seconds per resource.

+ - !

(-2)

Developer response from Volch

Well, it's a single game, it runs in user's browser, and you have access to your save data... There is no way to protect it properly. Even if i'll obfuscate everything and will store salted hash of every number it still will be breakable for anyone with some skills. Security through obscurity never works - any protection would be just a waste of time and performance in this conditions. So, feel free to cheat if you want, just be so kind to not break high scores too much :)

ROF16

Dec. 17, 2015

Under rating threshold (show) @RNorth2 My wind farm income was 90%, and i wouldnt get 12x increase focusing only on making steel, and windmills are more useful, probably because we are expanding in other way than developer has predicted, probably faster.

+ - !

(1)

soltys83

Dec. 17, 2015

Under rating threshold (show) energy emiters rules! thx for update!!!! we need more of those mayby tunel for roads

+ - !

(1)

RNorth2

Dec. 17, 2015

Under rating threshold (show) @ROF16 unfortunately the power difference comes from selling your post-concrete power plants and switching back to windmills

+ - !

(0)

ROF16

Dec. 17, 2015

Under rating threshold (show) @RNorth2 Try to adapt, energy emitters are very useful. I sold my water powerplants and solar panels and changed their resources to fiberglass so i can make emitters, then i made lots of powerplants:1 emitter, 2 cables, 8 windmills, of course 1 battery per cluster (+1 cable per additional 2 windmills for extended farms). And i rebuilded old windfarms, now my energy/sec is 12x higher for the same price.

+ - !

(0)

gotoxy

Dec. 17, 2015

Under rating threshold (show) i may be un drugs, but i dont see much rebalance at all. I can see that you added Energy Emitter but thats pretty much all. I dont see any crossroad for wire and road or pipe as you said there was.

+ - !

(0)

Developer response from Volch

It a compilation of all changes since release, these rebalances happened couple of days ago. And emitters can transfer energy over any other buildings, so power emitted from emitter can cross a roads, buildings, everything in its range.

ROF16

Dec. 17, 2015

Under rating threshold (show) Good game, i was playing some time and you develop it with godspeed, but there was lots of games developing fast, and then STOP, and they are laying just like reactor incremental, since march, half made and with tons of bugs. And i was thinking about something like transmitters but for roads, undergroung passage maybe.

+ - !

(0)

RNorth2

Dec. 17, 2015

Under rating threshold (show) It may also be nice if any post-concrete products can be transported by means other than roads, like maybe industrial highways. If the opportunity cost of sand and glass buildings taking up valuable road-connected space is removed, then I'd be able to see some use in post-concrete buildings AND all this empty space that I have currently.

+ - !

(0)

RNorth2

Dec. 17, 2015

Under rating threshold (show) Great game, nice to see constant updates. One gripe I have so far is there's no reason whatsoever to go for anything concrete and higher currently. The production cycle is energy->sand/water->concrete->more energy. You're literally just making more energy to make more concrete and that's it. Adding oil/plastic/solar panel is the same thing...just adding extra steps to make more energy at an oddly less efficient cost than good ol' windmills. Maybe if we could make something like gasoline out of crude oil that makes everything else more effective. The only things we can make out of concrete+ buildings right now are extremely inefficient energy buildings, extremely inefficient steelworks, and not worth it at all emitters.

+ - !

(1)

Skasaher

Dec. 16, 2015

Under rating threshold (show) Hey, good game you got here man :D

+ - !

(0)

angusprune

Dec. 16, 2015

Under rating threshold (show) I'm loving the game and how responsive you are to comments and how quickly you're developing and adding stuff. There is literally a comment from you about 11 hours ago about how there isn't a use for fibreglass, and its first use has already appeared in the game! Could you update the updates section on the page more often so it is more up-to-date. At the moment the most recent update under updates is about the update from 13th December and you've already made many updates to the game since then, so it isn't very up-to-date. I suspect there isn't a way round this, but my current frustration is that when scrolling the map, I hit the end and scroll the whole web page.

+ - !

(0)

Developer response from Volch

Well, it's possible, but a bit tricky - i can't just prevent default event of mouse wheel. I know it's annoying, and going to fix it eventually, just need some more time. As for news, yeah: you'll see the changelog pretty soon.

maxi1319

Dec. 16, 2015

Under rating threshold (show) fluid pipe's image broke. is it just me?

+ - !

(1)

Developer response from Volch

Ouch, forgot one line of code :) It will be fixed in couple of minutes. Didn't had any water on my testing save...

disastranagant

Dec. 16, 2015

Under rating threshold (show) Concrete is hell. I'm running out of places to put sand quarries to feed them but barely have 3 functioning concrete plants.

+ - !

(2)

Sentinel

Dec. 16, 2015

Under rating threshold (show) Game broke, can't even restart it. I would mind starting over if I could.

+ - !

(0)

soltys83

Dec. 16, 2015

Under rating threshold (show) ok, so just make later chain i find use for fiberglass, cos when i at that certein point i start to think what to achieve more.

+ - !

(1)

caithness

Dec. 16, 2015

Under rating threshold (show) I love this game. Numbers in corners are great but the white font is not readable on sand,solar panel and windmil.

+ - !

(0)

kondoros

Dec. 16, 2015

Under rating threshold (show) Nice game

+ - !

(0)

cico34

Dec. 16, 2015

Under rating threshold (show) I would strongly suggest some kind of messages, telling you WHAT is wrong with the buildings. I have plenty of energy, and a radar that seems to be charging up. But no change to be found in my energy supply. Not even when I decided to add more solar panels. Secondly, my oil rigs aren't doing anything, despite being hooked up with plenty of energy, and reservoirs to hold the oil.

+ - !

(0)

Developer response from Volch

There could be a lot of reasons. I'm trying to detect obvious cases - like lack of roads, but not everything could be determined that easy. Most often reason - zero income of required resource. It's often means that you aren't producing enough. And if so - one factory can be at 100%, and factory next to it at 0%. Just because they was processed in that particular order, and you didn't had enough resources to supply last one. And that could be a reason why your oil rig can't work - radar takes all power. Just try to keep positive income of everything, and you should be safe from these things. I'll try to make it more clear in future, but it's really not that simple, since buildings can feed other buildings, and so on, and not every possible problem in particular chain can be fixed with simple increase of income.

gotoxy

Dec. 16, 2015

Under rating threshold (show) nice game, i wish there was a real goal to do all the chain production so it would give a certain reason to play the game. So far im enjoying it but i would really like to see comma to separate thousand and see the need resource to upgade in red if i dont have what it needed.

+ - !

(0)

Developer response from Volch

Well, it's an idle game, so i'm not sure what real goal it could have. You don't have a real reason to click on cookies, right? :) Of course there could be some sort of prestige, but i'm afraid that soft resetting could ruin whole concept of endless game. It's an open question for me.

Valyca

Dec. 16, 2015

Under rating threshold (show) Since todays Firefox update to 43 game doesn't load. Yesterday with version 42 , I had no problem. My console returns the following errors: "NetworkError: 404 Not Found - https://cdn4.kongcdn.com/images/shared/new_homepage_background.png" "NetworkError: 404 Not Found - http://www.kongregate.com/game_ratings.json?game_id=253373" SecurityError: The operation is insecure. var i=localStorage.getItem("save") in main.js row 94

+ - !

(0)

Developer response from Volch

That's weird - i just updated my FF up to 43.0, and it works for me.

soltys83

Dec. 16, 2015

Under rating threshold (show) what is fiberglass for?

+ - !

(1)

Developer response from Volch

It's useless yet. I've released it a bit earlier than planned, along with major bug fix. Usage for fiberglass not implemented yet, and it won't be just an another factory, so it requires a bit more time to finish.

iamted

Dec. 16, 2015

Under rating threshold (show) putting an outpost on the side of the screen away from top or bottom uses steel, but doesnt tell you you cant expand left or right, increasing the cost to expand each time. there should be some way to recoup the cost, if there is no way to expand, otherwise each time you place an outpost give an expansion no matter where the outpost is placed. its not endless if you get no expansion each time you place an outpost and get no land in return for it, its endless frustration then.

+ - !

(0)

Developer response from Volch

You're always expanding your land in the bottom direction, regardless of where your outpost placed. And you can do it any amount of times, expanding map farther and farther. But only in one direction.

AppMaster1000

Dec. 16, 2015

Under rating threshold (show) I'm experiencing some kind of bug where it land doesn't load, the goods/constructions are there but no map. The game seems fun and I want to play it, but can't. :(

+ - !

(1)

aloe111

Dec. 16, 2015

Under rating threshold (show) steel factory takes too much concrete and can only be built on peak/mountain making placing it even much worse. it can never catch up to iron ore/charcoal costs

+ - !

(0)

aloe111

Dec. 16, 2015

Under rating threshold (show) sand factory produces sand which requires energy. the output is glass and you need to connect it to storage. therefore make sure its connected by cable and road

+ - !

(0)

aloe111

Dec. 16, 2015

Under rating threshold (show) make the numbers showing the levels black. when you get to 2 digits its hard to see

+ - !

(1)

iamted

Dec. 16, 2015

Under rating threshold (show) can you only expand up and down and not left to right?

+ - !

(0)

Deadpool0091

Dec. 16, 2015

Under rating threshold (show) Anyone have any tips on my sand factories? For some reason my sand wont produce

+ - !

(0)

mrcaboom

Dec. 16, 2015

Under rating threshold (show) Want to reduce global warming? To make a solar energy panel, do the following : cut millions of trees, completely empty a mountain of stones, burns tons of wood, smelt irons into steel (burn coal), empty desert of sands, melt it in glass (burn more coal), empty lake from it's water, make oil rigs, transform it in plastic (again, burn more coal) ... and finally, make 1 solar energy panel. YAY!!!

+ - !

(799)

Areck95

Dec. 16, 2015

Under rating threshold (show) 4/5 for encouragement good project

+ - !

(0)

blacki5000

Dec. 16, 2015

Under rating threshold (show) Very great game :) I like to see more stuff in the future :) One thing to mention: A sell all of one type would be nice. So if you want to change from normal stone pits to stone querys that you can sell all stone pits at once. Furthermore a maby more expensive mountainstreet would be nice. So that you use the inner parts of the mountains.

+ - !

(1)

aloe111

Dec. 16, 2015

Under rating threshold (show) If there is land reclaiming ultimate challenge is to spell your name out in the ocean

+ - !

(1)

aloe111

Dec. 16, 2015

Under rating threshold (show) 1. I suggest that once you have plastics you have the option to buy plastic explosive to blow up a peak or mountain. mechanics work like outpost so you need storage. the new land will show up as "leveled land" and can be undone. 2. you can build peaks using stone. and show up as "artificial peaks" and can be undone. 3. reclaim coast using sand and stone and show up as "reclaimed land" and can be undone. 4. make highways using steel and concrete which can go over anything 5. make super highways using steel, concrete and plastic and glass for the ultimate highway with roads, cables and pipes. In real life there are cables and pipes that run under or along roads. With these, the players can rearrange the map to their liking but with increased costs with each modification. You cant build an island in the middle of the ocean unless you build slowly a strip of land to the middle and then undo the the causeway.

+ - !

(4)

crazybubbles

Dec. 16, 2015

Under rating threshold (show) It'd be cool to have a "Sell All" option to be able to easily completely reoptimize

+ - !

(12)

kcnz

Dec. 16, 2015

Under rating threshold (show) sorry for comment spam but can you make an option for saving by clicking like just clicking save and it saves im currently reliant upon the auto save

+ - !

(0)

kcnz

Dec. 16, 2015

Under rating threshold (show) for saving i find that there are lots of times where i cant get the damn code to apear i click save and nothing happens migth be my pc

+ - !

(0)

  • add a comment
Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2026 Kongregate