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9.5/10 game. The only thing I don't like about this game is that there is a point in the game where you run out of things to build and it gets slightly boring.
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i like this game because everything is balanced so if you were to upgrade something you would need to check to see if its sustainable and if it isnt you must upgrade stuff in order to preduce more in order for it to function and every thing is balanced like a extremly simple ecosystem.And when your ecosystem is stabalysed its very rewarding
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@MadWatch You need to connect it to a power supply too, not just a storehouse. Note that the storehouse only collects things like wood, stone, etc. A battery collects energy, which is needed for a Wood Factory.
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I feel like I'm missing something- wood factory, built on a forest, with a road connecting it to a storehouse... but it's operating at 0%. What am I doing wrong?
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Well balanced game. I like it better than others like this out there. A terraforming thing would be nice to add land to reach things in the sea.
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Am I the only one that likes building up a ton of stone and wood before moving too much further? Like I don't wanna get stuck later having to upgrade the entire supply chain so I try to do it all now.
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Like having the abitity to instead of discover only southurn places, let people 'research' east, north, and west discovery
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but there are no water items that require roads ATM an wooden platform costign boards woudl be nicer can be placedc on water only and acts like a land tile this way we can place emitters on water an building that wokrs as an undergournd passage way for liquids would also be nice
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I feel like boat should be like underground passageways and gotten later. There should be bridge to connect roads to other roads on other sides, that act like roads and get more expensive. They should require wood and will only be placed on water (not deep water).
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i dont like the way how things sned items to adjacent tiles an example: https://snag.gy/ioITWa.jpg the coal sends its coal to the west first leavign the other coal not feeding in anything and the coal burner under the first coal unfed
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my fluid pipes and cable sget expensive as f*ck because they need to travle lotsof distances in water just to fee dmy oil rings sometimes eventhe resevoir and the accumulator become cheaper then the pipes/cbales itself roads eventualy also becomes epxnesive and when you place a few tunnels they becoeme expensive as well game alos needs an undeground fluid pipe thingy and aswell as your suggested floating platforms they could cost boards and logs could get a little cheaper look here is a part of my build that has loads of water: https://snag.gy/ctMxou.jpg
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I'm having lots of fun playing this game. Being able to reorganize everything makes it constantly feel new and challenging to be the most efficient at all times. I've noticed that a lot of the water tiles are going to always be unused and was wondering if in a later update there could be floating platforms that could allow certain land based objects to operate on like; roads to act as a bridge, windmills, generators, reservoirs, solar panels and energy emitters. 5/5 Best idle game I've played in years.
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ive found out hwo radar and oupost work dont link em to acumulator or storage but to steel and energy it self so i tonly etas that amoutn your making and not ALL for radr ive put 4 solars around it
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cables get expensive as F*ck and if you belive roads get very cheap after a few stone quarry well your wrong roads gets expensive too fluid pipes arent that expensive its just you dont make much glass whic makes em expensive
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can you make it so that we can activate the outpost and radar AFTER they gave extra land so it doesnt eat all my resources after i got extra land but instead waits until i click
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Great game except, Why is shift not used? It kinda irritates me because i am so used to pressing shift instead of ctrl