Games Achievements My Kong Sign In

Comments for Endless Expansion

« Back to Endless Expansion

Gameguy602

Jan. 19, 2016

Under rating threshold (show) You can power a Coal Quarry with a Coal Burner, and power the coal burner with the coal from that quarry, shipping either the excess coal or energy off elsewhere. In fact, this seems like the best way to produce energy to me so far.

+ - !

(0)

christkids

Jan. 19, 2016

Under rating threshold (show) Unless you want tunnels or the energy emitters, there is no need to progress past steel (gathered the conventional way; not with steelworks) or use energy in anyway (apart from perhaps Coal Quarries). Steel, unlike energy, has no upkeep, so you can generally use it to for the outpost long before you would have the equivalent energy for the radar.

+ - !

(0)

rvkeely

Jan. 19, 2016

Under rating threshold (show) this is my favorite

+ - !

(1)

1338Frog

Jan. 19, 2016

Under rating threshold (show) Sometimes there is a problem with energy distribution. If some energy consumer ist next to 2 energy producers and one Energyproducer is cooected to an accumulator, it will allways consume that energy and let the other one go to 0% it should just be the other way round, so that both are used And i think there is a similar problem induced by underground passageways, but not realy sure about how that one works.

+ - !

(2)

mnjiman

Jan. 19, 2016

Under rating threshold (show) Agreed, would love another update. Steelworks seems not worth it and fibreglass doesnt really matter all too much.

+ - !

(1)

AyeKorombos

Jan. 18, 2016

Under rating threshold (show) so what's the point after fiberglass?

+ - !

(6)

Koilungfish

Jan. 18, 2016

Under rating threshold (show) Great little game. Been coming back to it for a few days. However, the energy cost for sand quarries is agonising. Even when you've progressed into coal burners, you're still hobbled by the energy demand for sand. Other than quite a lot of random worlds being painfully low on forests, been liking this a lot. Hopefully we'll see some expansion soon too :)

+ - !

(2)

mrblondie

Jan. 18, 2016

Under rating threshold (show) Usually it's easy to see whats 'optimal' - kudos on making it a little more complicated :)

+ - !

(1)

moraxx

Jan. 18, 2016

Under rating threshold (show) Any plan to update this game, I keep coming back to see if there are updates because I actually want to play it more!

+ - !

(8)

restet

Jan. 18, 2016

Under rating threshold (show)

+ - !

(-5)

keaganrice123

Jan. 17, 2016

Under rating threshold (show) I think that the energy emitters are kind of useless, because are large and increasing amounts of steel really worth more than 2 small but increasing amount of expensive fibreglass with certain requirements? Even though they can go on peaks n mountains n stuff, it is really not enough to justify the cost, which means fibreglass is pretty much useless.

+ - !

(10)

Sentinel

Jan. 17, 2016

Under rating threshold (show) Don't understand why firefox no longer autosave(chrome works).

+ - !

(1)

wudafxup

Jan. 17, 2016

Under rating threshold (show) Would love to see new an interesting updates from dev!

+ - !

(10)

vikin91

Jan. 17, 2016

Under rating threshold (show) The game is very nice, but is not real endless - it ends quite quickly and there are no challenges after one week. This week however, was very nice!

+ - !

(9)

bullough09

Jan. 17, 2016

Under rating threshold (show) ok i just realised there is a save feature but it never works im gonna have to manual save all the time

+ - !

(1)

bullough09

Jan. 17, 2016

Under rating threshold (show) i always lose my progress..... -_- no save feature

+ - !

(0)

stordoff

Jan. 16, 2016

Under rating threshold (show) Great idle game, but the late game could use a few tweaks. Sand is prohibitively expensive (in energy cost), and the pipe/road cost is a little crazy (building my next three tiles of cables will cost 190M, then 215M, then 243Million Steel)

+ - !

(-1)

miljon

Jan. 16, 2016

Under rating threshold (show) Devs where are updates ;(( Are you planning something.. anything?

+ - !

(6)

Casimir59

Jan. 16, 2016

Under rating threshold (show) This is my favorite idle game. There is a good balance between playtime effort and game progress. There are multiple strategies to advance. There are few game "cheats" used by others to spoil your day. The developers have many options to grow the game.

+ - !

(0)

pikapoo0731

Jan. 16, 2016

Under rating threshold (show) Clicking on the Outpost I be like, "Holy shit, this game is huge!"

+ - !

(0)

Cedwyn

Jan. 15, 2016

Under rating threshold (show) Improvements needed: I enjoy the game but some things really bug me. 1) Need an undo button. 2) Need to be able to lock buildings so they can't be mass-upgraded (ie. ignored). 3) Need to be able to 'link' buildings together so they give/take resources from each other (due to the algorithm wrongly distributing power/resources). 4) Need to be able to disable the tile pop-up and/or minimalize the info (ie. only show cost to upgrade) and/or move the info to the side panel. 5) Need mass-downgrade. 6) End-game: It'd be nice if you could move/modify terrain for a high cost (ie. move a forest; fill in water with land; etc).

+ - !

(3)

alex_dog

Jan. 15, 2016

Under rating threshold (show) @keaganrice123 demand just means it will draw that much resources (probably steel in your case) until it is full, once it is full you can activate it to get new land, you don't have to have these hooked up all the time since it consumes resources you should probably leave these on the side until you are ready to use them

+ - !

(0)

keaganrice123

Jan. 15, 2016

Under rating threshold (show) Demand is unclear to me, how often must we pay it?

+ - !

(0)

DennisB76

Jan. 15, 2016

Under rating threshold (show) Very promising Idle game! I have added it to my favorites and given it a max rating.

+ - !

(0)

Travis001

Jan. 15, 2016

Under rating threshold (show) @anthony3 Did you connect each sand quarry to both energy cables and roads? They require access to both power and your storage.

+ - !

(0)

anthony3

Jan. 15, 2016

Under rating threshold (show) i think there is a glitch with sand production. i have 7 sand producing buildings but only producing +1 and its not taking any energy for it.

+ - !

(0)

treedwards

Jan. 14, 2016

Under rating threshold (show) christkids, I just tested it my radar went up from 100 billion to 1 trillion after using the outpost for 50 billion and since I only used my outpost three times, it should be about 50 million so it does go both ways

+ - !

(3)

christkids

Jan. 14, 2016

Under rating threshold (show) Question for experienced players: Why is it that the radar keeps upping its demand (for energy) without me ever using it? It keeps shooting up, first 1mil, then 10mil, etc. I was just about to sink 100 billion energy into it (I had recently remembered seeing it at that), but when I was about to use it, it suddenly wanted 1trillion energy. Never when its shot up has my map increased in size. My only thought to explain it is this: does using the outpost increase the demand the radar requires and vica versa? Because I have used the outpost several times but not touched the radar.

+ - !

(4)

mvaalh

Jan. 14, 2016

Under rating threshold (show) I would love to see the ability to terraform as a later game ability, perhaps using the trillions of logs and stones I have accumulated.

+ - !

(7)

romulusnr

Jan. 14, 2016

Under rating threshold (show) This is the minimum to generate a self-contained 1 fiberglass/sec: 17 Woodcutter -> 14 Charcoal + 14 Iron Ore -> 12 Iron; 13 Sand -> 9 Glass; 10 Coal + 12 Oil -> 7 Plastic + 10 Water -> 1 Pultrusion. Energy production needed: 1,112,976 -- I did this with five solar panels: a 7, a 6, a 4, a 2, and a 1; and two hydros: a 9 and a 16. I also set up a self-contained concrete production of 1 with 11 Stone, 6 Sand, 5 Water, powered by a 4 Hydro and a 9 windmill. I did these with no pipes or cables except for connecting to the oil rig out of necessity. I did use roads, but by and large I connected resources via adjacency. There's weirdness going on when you put multiple power plants next to multiple buildings, where sometimes the building will draw from the stronger plant and totally ignore the weaker one, even if by doing so results in less than 100% power. So some spacing was needed to avoid these quirks.

+ - !

(8)

skmooboy

Jan. 13, 2016

Under rating threshold (show)

+ - !

(-5)

turtlemcturtle

Jan. 13, 2016

Under rating threshold (show) @dragonaste you probably don't have enough energy going into the quarry. Simply get better, or more, wind turbines. You can also get dams, coal burners, or solar panels.

+ - !

(1)

mnjiman

Jan. 13, 2016

Under rating threshold (show) I see a lot of people complaining about the prices of roads and cables... however something to consider is that its apart of the game. You can go without ever using either... however using them in selective situations can help you progress very quickly. Prices will only become an issue if you use roads and cables everywhere. You simply dont have too. Look at the Help button. Honestly.

+ - !

(7)

joshsol

Jan. 13, 2016

Under rating threshold (show) roads and cables being independent and not able to overlap makes the game/strategy clunky and annoying.

+ - !

(-1)

dragonaste

Jan. 13, 2016

Under rating threshold (show) Why is my sand quarry only working at 12%? it got both energy and location (have tried both land and coast, both is 12%).

+ - !

(-2)

dragonaste

Jan. 13, 2016

Under rating threshold (show) How do I "restart"?

+ - !

(-2)

treedwards

Jan. 13, 2016

Under rating threshold (show) A research center that reduces the price of roads, cables and pipes by 16% after 5 upgrades, then a university later on for another 16% with 5 upgrades. Also new ones like bitumen roads made out of oil and stone, fiber cables and plastic pipes. or something like it is needed because they get way too expensive.

+ - !

(1)

allentur21

Jan. 12, 2016

Under rating threshold (show)

+ - !

(-5)

snakey1

Jan. 12, 2016

Under rating threshold (show) There needs to be more stuff. Perhaps a way to place things on water. I also feel that there needs to be some competition. Perhaps add defense systems to keep back marauders without creating a war-based game. Cables badly need price reduction too. Perhaps consider adding a nuclear power source with uranium mines and waste disposal. If those are fixed, 5/5.

+ - !

(2)

mcgrillz

Jan. 12, 2016

Under rating threshold (show) The ability to see total needs for each resource or in and outputs would be really great for planning. deficit makes it hard to plan as much

+ - !

(4)

phielp

Jan. 12, 2016

Under rating threshold (show) The energy emitter can be pretty usefull for those large mountain regions (combined with solarpanels and windmills) It's also more space efficient than hooking energy buildings up with cable. Still a work in progress but you can see the pattern: http://imgur.com/YbNpQgf

+ - !

(7)

HenrichV

Jan. 12, 2016

Under rating threshold (show) Heyo, in the next update could you add the option of letting roads and pipes going across each other?

+ - !

(3)

mathiash98

Jan. 12, 2016

Under rating threshold (show) There should be added a tunnelroad, so we can place iron mines etc in the middle of the mountain and retrieve resources

+ - !

(0)

christkids

Jan. 12, 2016

Under rating threshold (show) Great game. It would be nice though to have a way (such as in the options menu) of also seeing what gross incomes are, as opposed to only seeing the net (green or red) incomes beside the resources.

+ - !

(5)

mathiash98

Jan. 12, 2016

Under rating threshold (show) Would love to hvae this game in some sort of ages, start in stone age, and upgrade to higher tech, maybe add researching as well, og boy this game is and can be so good!

+ - !

(8)

Jax023

Jan. 11, 2016

Under rating threshold (show) Great game so far. A few things needed for end-game (or worked into the mid-game): building towns, currency as a late game resource, late-game land expansion reveals new types of terrain, more advanced resources, graphical updates to buildings every 10(?) levels, etc. The good thing is, you can always update the game and "cash-in" every updated building down to the original resources.

+ - !

(5)

GhostTropper1987

Jan. 11, 2016

Under rating threshold (show) Good game needs more optons

+ - !

(1)

LouiThelight

Jan. 11, 2016

Under rating threshold (show) This game is aawwessommeee-o!

+ - !

(0)

infomage27

Jan. 11, 2016

Under rating threshold (show) moving buildings is annoying. either add a Move option somehow, or an instant-upgrade-to-max button so that destroying it and re-building elsewhere doesn't require 30+ clicks at higher levels

+ - !

(6)

Petrust

Jan. 11, 2016

Under rating threshold (show) Maybe some new materials? Electronics? Silicon, graphen, superconductors? uranium ore and nuclear plant? thermonuclear? annihilation based power plant? Further expanse into space?

+ - !

(3)

  • add a comment
Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2026 Kongregate