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Comments for Endless Expansion

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HimaJinJP

Feb. 20, 2016

Under rating threshold (show) To outpost or to activate radar, which is easier? i think outpost is.

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(0)

Vegetarian

Feb. 18, 2016

Under rating threshold (show) Nevermind lol.

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(-1)

Vegetarian

Feb. 18, 2016

Under rating threshold (show) The game hasn't been loading for me all of a sudden. It's just a black screen. Has this been happening to anyone else recently?

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(-1)

EndCancer

Feb. 16, 2016

Under rating threshold (show) Cool game, but Its taking me a very long time to actually get started.

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(0)

Zirgof

Feb. 16, 2016

Under rating threshold (show) i think liquid reservoirs should be called tanks. simpler but better

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(2)

Zirgof

Feb. 16, 2016

Under rating threshold (show) making second instead of upgrading needs you to build roads and/or cables and/or water pipes. and they increase in cost too exponentially

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(3)

minimungo

Feb. 16, 2016

Under rating threshold (show) add platforms to put over water so you can build on lakes

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(6)

Kodemunkey

Feb. 15, 2016

Under rating threshold (show) When we're in a resource defecit, it would be helpful if the amount that we're missing was displayed next to the deficit.

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(8)

joe130794

Feb. 15, 2016

Under rating threshold (show) Can we have a way to create land on water and water where land is etc. Want to connect all my power grid up so theres no waste but can't connect some areas due to a gap that's too big.

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(3)

Cezar55

Feb. 14, 2016

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(-6)

Deadly_archer1

Feb. 14, 2016

Under rating threshold (show) add bridges

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(4)

Soul_Reaper_25

Feb. 14, 2016

Under rating threshold (show) Maybe some device that speeds up time? I know its highly unrealistic but it would be nice to not have to wait a day for concrete

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(3)

furiouscapn

Feb. 14, 2016

Under rating threshold (show) energy pathing is still broken

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(2)

PJ6211

Feb. 14, 2016

Under rating threshold (show) The only thing that bugs me is that solar panels are made almost completely out of glass and silicon (sand), not plastic.

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(1)

romulusnr

Feb. 14, 2016

Under rating threshold (show) In other words to turn a level 10 into a level 11 is 1.5 MORE expensive than just building another level 10.

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(1)

romulusnr

Feb. 14, 2016

Under rating threshold (show) It is always much cheaper to buy 2 of the same level than to increase the level. Increasing a level is 2.5 of the previous cost and it *accumulates*, so the total price of a level 2 is 3.5* one (although this diminishes), where it is 2* one for two of the same.

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(5)

howj

Feb. 14, 2016

Under rating threshold (show) What about making a "Land reclamation works site" which makes land and you can choose where to put it. 100 land req. for water, 200 land req. for deep water. And a suggestion: MORE DEEP WATER!!!

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(2)

grymwulf

Feb. 13, 2016

Under rating threshold (show) Needs more content, something to do after you get to self-sufficient fiberglass

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(10)

PJ6211

Feb. 12, 2016

Under rating threshold (show) Wow, talk about a glass ceiling.

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(6)

TheKompetitor

Feb. 12, 2016

Under rating threshold (show) Really good game, thoroughly enjoyed working out input:process:output. spent far too long on here already ;-)

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(1)

FernandoB30

Feb. 12, 2016

Under rating threshold (show) how do i make stone quarry, sand quarry, or wood factory to work? it says low efficiency

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(0)

fleirdo

Feb. 11, 2016

Under rating threshold (show) Is there a limit to how much each storage can hold? The coal quarry and wood factories don't seem to work for me, even when they're connected

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(0)

eoghandaboss

Feb. 11, 2016

Under rating threshold (show) please give an option so you can give the amount of steel to the outpost

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(1)

HeroOfChaoz

Feb. 10, 2016

Under rating threshold (show) Are you planning on adding more to the game like fiber glass factories space labs drone factories steel mills etc.?

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(2)

Dandyangle

Feb. 09, 2016

Under rating threshold (show) the concrete plant won't work

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(-2)

Wulfston1

Feb. 09, 2016

Under rating threshold (show) So can this game get it's own forum? I've seen other idle games with one. I think it would be useful.

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(4)

Maldrete

Feb. 07, 2016

Under rating threshold (show) Why can't we endlessly expand to the left or right?

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(12)

phayd

Feb. 07, 2016

Under rating threshold (show)

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(-6)

Arthan_the_one

Feb. 07, 2016

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(-5)

RyanKyleRankin

Feb. 07, 2016

Under rating threshold (show) Love this game! keep the updates rolling!

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(1)

Helvetier

Feb. 07, 2016

Under rating threshold (show) I created a picture with all constructions and where they could be builded: https://picload.org/image/woodild/endlessexpansionwheretobuild.png

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(3)

Muskar

Feb. 07, 2016

Under rating threshold (show) @Volch please fix this distribution algorithm: http://imgur.com/cn2yKZ2 - the windmill is ignored since the upper coal plant prioritizes the upper wood factory, even though it has a windmill for itself.

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(1)

xAprend1z_

Feb. 06, 2016

Under rating threshold (show) cables are very expensive...

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(0)

romulusnr

Feb. 06, 2016

Under rating threshold (show) Fun fact if you put the feedstock production right next to the factory that uses it no roads are needed. There are some weirdnesses though when buildings are close, especially with power plants -- sometimes factories pull from certain power plants and ignore others even if it means sub-optimal power. Also some combinations, like a coal quarry next to a power plant, need to be "primed" with a road/warehouse/tunnel but once going they can be removed.

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(0)

VOOLFIN

Feb. 05, 2016

Under rating threshold (show) "Sir, there are reports of lands to the east and west and they are rich and a lot closer than-" "I SAID GO SOUTH!" "Yes sir."

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(454)

superjin1234

Feb. 05, 2016

Under rating threshold (show) the question in all idle games, where's the fast forward button???

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(6)

STifT10

Feb. 05, 2016

Under rating threshold (show) roads become too expensiv after time

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(3)

Gameguy602

Feb. 05, 2016

Under rating threshold (show) You have to link stone factories to warehouses via roads. If the warehouse is right next to the stone then you don't need roads.

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(1)

dennis606

Feb. 05, 2016

Under rating threshold (show) My stone factories do not produce anything. I have linked them with pipelines together. What am I doing wrong?

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(-1)

bqnzelot

Feb. 04, 2016

Under rating threshold (show) I'm pretty sure concrete doesn't cost that much.

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(2)

Gameguy602

Feb. 04, 2016

Under rating threshold (show) Finally got all my resources positive. So I guess I'm done here?

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(1)

XxcaptrexX

Feb. 04, 2016

Under rating threshold (show) love it so much so good

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(0)

caleron

Feb. 04, 2016

Under rating threshold (show) now we wait for un update (that probably will never come)

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(5)

vesperbot

Feb. 04, 2016

Under rating threshold (show) Okay, I've finally built a poultryizing lab, now what?

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(1)

dantose

Feb. 03, 2016

Under rating threshold (show) +1 fiberglass the classy way: http://postimg.org/image/r9v90qvj9/

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(1)

a2019

Feb. 03, 2016

Under rating threshold (show) +1 Fiberglass Levels http://prntscr.com/9yn3kc http://i.imgur.com/S48ZCdr.png

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(1)

a2019

Feb. 03, 2016

Under rating threshold (show) +1 Fiberglass Example http://prntscr.com/9ymxol http://i.imgur.com/1zM8gN2.png

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(1)

Grantlysme

Feb. 02, 2016

Under rating threshold (show) locking a upgrade path for a particular station would be a nice extra. see http://prntscr.com/9ycro5

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(1)

Grantlysme

Feb. 02, 2016

Under rating threshold (show) I like the idea of the item directly in contact with its user item. Like windmill put next to a stone quarry with no accumulator powers the quarry. Suggestion: Take this concept to the next lvl by allowing same type of items directly in contact to be a conduit to the accumulator or storage or end user. This would diminish the exponential growth cost of the base items like roads, cable, accum, etc. Which imo is the impassable brick wall to this game for long term play.

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(4)

Grantlysme

Feb. 02, 2016

Under rating threshold (show) A land item like stone or wood and beside energy that has no ongoing cost like charcoal would be nice. Most of my map is empty land.

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(1)

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