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More buildings would be nice, maybe random nature catastrophes. It's still one of the funnest idle games I've played, mostly because I got to design the layout of stuff
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Been playing for about an hour, just realized that everything I do to make more resources is done only to make more resources
It's a closed system! Nothing is being sold, it exists only for the purpose of sustaining it's own existence
You've created a living creature! It consumes and grows and evolves!
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can you add some kind of sell all button? I want to reset the map but without losing all of my money (because my early building is so messy so that I realize it's not optimal) but clicking all of them even with CTRL+Click is so tiring.
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heres an idea for soft reseting: theres a structure that requires a rare tile and one thousand fiberglass a million power, a hundred plastic, and two thousand steel to produce one point that can be used on reset, the points should give a small buff to flat production and can be used to buy some upgrades such as 1/2 upkeep cost for _____
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I spawned a hard world with only 1 mountain tile and 1 forest tile and ~20% land tiles ~80% water tiles if anyone is interested in a challenge. I already started a little bit so its not a fresh new world but I was only playing for about 5 minutes before I made this pastebin of the world save data http://pastebin.com/75uzQAWa
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it would be nice if there would be like one final building to focus, maybe a tower that has to be build higher and higher or maybe a city tthat needs to grow
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I like the game. N/E/W expansion would be cool. The 100% resource refund is nice. No overlapping cables/roads was frustrating at first, but there is a puzzle element to this game that I've come to appreciate. To be blunt, the energy emitter is cool but useless. I'd love to see you do more with this game.
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I think this game is a pretty interesting take on the idle game concept. I actually like that it feels a bit like a puzzle game since you can't cross roads, cables, or pipes. I don't know if this was purely intentional, but it does add a major mechanic to the game. In fact, I think that I would like to see all the storage, accumulator, and reservoir buildings get nerfed by removing the resource "teleportation" ability. To compensate, I would make the roads, cables, and pipes much cheaper. Not only would this emphasis the puzzle aspects of the game, it would allow more room to add upgraded buildings that do allow for unconnected transportation of resources (for example, a shipping port that must be built in water and connects resources to any other shipping port on the same body of water).
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Request: Tesla transmitters: build on peaks or land, requires power input from something which carries energy, but allows it to be sent (not received) to any square within 2 tiles horizontally and 2 tiles diagonally (5 by 5 overall). It would be really useful to power steel/board/stone factories without a lot of fuss.
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Hot damn, I love the outline on the structure levels. I didn't realize how difficult some of the numbers were to read until now.
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@decochef first off, no one cares what your rating is. 2nd, the point of the game is in the name. There's no final boss or level, you just expand endlessly.
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let me rephrase. What is the final goal of this game? Make power? Make money? make the most of anything?
Answer me that and I will give you 4 starts, until then, just another 3 star game
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This game is relly addicting. Also is really well done. But:
1) Cables, pipes and other connecting stuff should pass under street and also above structures, just like in real factory;
2) Windmills should be build over mountain also (as in real life);
3) Make a trading system and use boats (as JusBlock suggest).
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Consult on the grammar, there're numerous mistakes. Please, change "millions" to "M". It shouldn't say "Deficit" if the balance is actually 0.
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bug: i have a set up slowly feeding steel to an outpost. it's not connected to any warehouse. if i reload the game all the steel in the outpost will have been shunted to the warehouse storage
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My expansion is only to log all the forests I see, because roads are becoming a bit expensive (14 trillion stone apiece). On the other hand, cable is cheap, because I only use it to support water/oil pumping. I consider my layout pretty efficient; maybe you'll get some inspiration from it: http://i.imgur.com/sUrwLoE.png
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I love this game, but the concrete plant is not working. I have the resources, and its linked by roads to the storage. I still give this game a 5/5, just letting you know whats going on.
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1. As Zsirsertes said: motivation. What am I trying to do? Gather fiberglasses? Expand land? Until what?
2. Energy emitter (thus fiber) is useless. Same for radar.
3. EVERY building which is an "upgrade" to something (wood factory to manufactury, solar to windmill etc) is (pm for math proof) is 100 to billions of times less efficient. Coupled with 1), it's disastrous: even if one were to try to have max land, they are better off without using anything over outpost.