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royalfarmer34

Feb. 21, 2015

Under rating threshold (show) how about adding a small button to add workers for each "skill " or a button that divides the population equally between all the jobs

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(1)

Developer response from vsistudio

This is now a feature :) Thanks for feedback

tnikolai

Feb. 21, 2015

Under rating threshold (show) Enter numbers to hire... it was much better before

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(1)

Developer response from vsistudio

I've added some +/- buttons to make it easier to assign people

mistermicha

Feb. 21, 2015

Under rating threshold (show) I would like to be able to work with the TAB-key.

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(0)

Developer response from vsistudio

I'll try and implement this

Cidy5

Feb. 21, 2015

Under rating threshold (show) Nice, I restarted and got -108 food guys...so I'm in the negative now...öÖ Somehow this doesn't feel right xD But so fart it's good

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(0)

Developer response from vsistudio

Reload the game, that issue has been fixed.

lactic

Feb. 21, 2015

Under rating threshold (show) Can you make auto population icon different when its turned on and off there is a cross always have to look down if it is closed or not.

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(0)

Developer response from vsistudio

Yes, I will next patch

LimeLight1

Feb. 21, 2015

Under rating threshold (show) tyvm for fast reply

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(-1)

LimeLight1

Feb. 21, 2015

Under rating threshold (show) faith dont work and religion tab not open

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(1)

Developer response from vsistudio

That's coming soon like it says in the research :) Probably a few days

lactic

Feb. 21, 2015

Under rating threshold (show) Religion research doesn't grant access to religion tab like it said.

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(0)

Developer response from vsistudio

That's coming soon like it says in the research :) Probably a few days

TheSnowstorm

Feb. 21, 2015

Under rating threshold (show) Mecânica muito interessante, mas eu acho que vocês deveriam criar algo como um mapa da sua civilização e tudo mais para poder descontrair melhor quem joga. i'm brazilian player please translate , if i can play your game you can undersantd me too

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(0)

LimeLight1

Feb. 21, 2015

Under rating threshold (show) i like last update tyvm

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(1)

Chubawuba

Feb. 21, 2015

Under rating threshold (show) If the graphic masking problem is Unity/OSX based, you might talk to the makers of AdVenture Capitalist. They had the exact same problem, but seem to have fixed it. Maybe they could help out?

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(0)

Developer response from vsistudio

That's actually very helpful! I'll ask them, thanks a lot!

NotoriousB0B

Feb. 21, 2015

Under rating threshold (show) Population never increases. Been playing for several hours and my pop is still 2.

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(0)

Developer response from vsistudio

You need to get some Huts for that :)

vanderbuzzard

Feb. 21, 2015

Under rating threshold (show) smelter costs display incorrectly. says 98 wood and 98 metal, doesn't scale.

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(0)

Developer response from vsistudio

This is now fixed! You'll have to refresh your page though :)

Joey324

Feb. 21, 2015

Under rating threshold (show) Game doesn't work for me. All that happens is that the unity loader gets to about 3/4 full and then it crashes.

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(0)

tijntie

Feb. 21, 2015

Under rating threshold (show) I am stuck on getting 250 population. I go with Mailesmyth i think the lowering rate for the food has to be a %. Keep up the good work game looks promising

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(1)

Developer response from vsistudio

This is now doable, costs have been reduced, but you'll have to refresh your browser page to reload the new version.

GonzoPOL

Feb. 21, 2015

Under rating threshold (show) how to get currency

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(0)

bloody941

Feb. 21, 2015

Under rating threshold (show) i dont know what happened, but when i created a colony and got back to where i could assign workers... my workers went negative and now they make me lose resources

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(1)

Developer response from vsistudio

This is now fixed, refresh your game to load the new version!

Feobl

Feb. 21, 2015

Under rating threshold (show) Manul labor achievement is buged... I can earn over 20k resources with a click, but i cant get it...

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(0)

weatherdave1

Feb. 21, 2015

Under rating threshold (show) Why not make the adviser available at 150 population, not 125. I almost colonized, but then realized what I would do, as well as that I was 25 population short of the influence point.

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(0)

Developer response from vsistudio

points are gained every 75 population now :)

Chubawuba

Feb. 21, 2015

Under rating threshold (show) There's a graphics glitch in the building page. I can't see any buttons. They flicker when my screen moves, reappear, then disappear when I try to click on them. All I was doing was clicking to gather resources.

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(0)

Developer response from vsistudio

If you are running on OSX there seems to be a Unity problem with masked panels that I unfortunately can't fix for now. I will keep looking for workarounds but it seems to be a Unity problem right now :(

Caithleen

Feb. 21, 2015

Under rating threshold (show) Clicking 2000 times just to pay off for the upgrade? Nah!

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(-1)

Parranoia

Feb. 21, 2015

Under rating threshold (show) The villagers end up hardly producing anything once you have a few buildings made. The amount of food you need for each new person seems like it scales up too quickly

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(0)

Developer response from vsistudio

Hi, the amount of food needed has been adjusted in this patch, also, look into getting Workforce Allocation (research - has been made cheaper too) :)

Kiritsukeru

Feb. 21, 2015

Under rating threshold (show) manual gather achievements seem to not take into account how much resource you gather per click, I've collected well over 1000 of each resource manually and it's not triggering.

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(0)

Developer response from vsistudio

I've worded the achievement better in this version

exile2

Feb. 21, 2015

Under rating threshold (show) So you need to spend these colony influence points? If not they disappear after you create a new colony? Is that supposed to happen?

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(0)

Developer response from vsistudio

That has now been fixed and the patch is live

EmiS3

Feb. 21, 2015

Under rating threshold (show) the reasearch for currency is way to hard to obtain

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(0)

jaf6286

Feb. 21, 2015

Under rating threshold (show) When I started a new colony, my food production went negative as soon as I researched specialized production.

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(1)

Developer response from vsistudio

This bug has now been fixed

Kiritsukeru

Feb. 21, 2015

Under rating threshold (show) settlers colony influence upgrade doesn't seem to do anything, my base birth rate is still the same 1 it always was.

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(1)

Developer response from vsistudio

This bug has now been fixed and the functionality improved

GeorgeH51

Feb. 21, 2015

Under rating threshold (show) The population spread is ridiculous... Ill have 50 Bil of every other resource before I have 250 population. Either decrease that spread to a more obtainable number, change the House upgrade to a percentage off food req (Instead of 25 (seriously? 25? These things cost 1 bil)), or dont hedge 85% of the game upgrades on reaching that stat... It just sucks the fun out of it early.

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(6)

Developer response from vsistudio

This has now been addressed and population costs are a lot more manageable now

rckatz

Feb. 21, 2015

Under rating threshold (show) Also, the metal research costs should shift down an order of magnitude. asking for 25M at the start of production is unreasonable compared to asking for 25k.

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(0)

Developer response from vsistudio

I'm still doing some math on this one :)

rckatz

Feb. 21, 2015

Under rating threshold (show) Needs balancing. Should also probably keep cost of quarry as wood/stone, since it takes quite a white to work up to that much metal and my stone production is horribly off compared to food/wood until I can buy a quarry to keep up.

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(1)

RamiroM5

Feb. 21, 2015

Under rating threshold (show) Fun game, but after you build a colony for the first time and research "specialized villagers" my food production became "-158" and I started to lose food till I was at -2k and refreshed the page, and it fixed itself.

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(1)

Developer response from vsistudio

This is now fixed!

Bahlmung12

Feb. 21, 2015

Under rating threshold (show) good game but definitly need auto save option

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(1)

Developer response from vsistudio

The game already autosaves every 30 seconds and it should persist through playthroughs on the same computer

Lukashiky

Feb. 21, 2015

Under rating threshold (show) Not all the currecny buildings are showed. I can't see past the foundry.

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(1)

Developer response from vsistudio

You have to build a foundry to see what's next:)

Thorongilen

Feb. 21, 2015

Under rating threshold (show) This game has a lot of potential, but the balance issues are a huge problem. Researching Currency requires such a large population, and the food requirements are so enormous, it means leaving your computer on forever just doing nothing but waiting for it. I hope it gets fixed so the game is playable.

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(20)

Developer response from vsistudio

I've adjusted the population cost issue and I'm still working on other balance issues, it's a somewhat hard issue for me but with all your feedback I'll get there

vanderbuzzard

Feb. 21, 2015

Under rating threshold (show) errm its really not the metal, its the food...i have 9 Billion metal and still only 243 population

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(2)

hondoom1

Feb. 21, 2015

Under rating threshold (show) With enough work this game could be amazing. I know this is still a work in progress but the balance and progression needs a lot of work. It takes pretty long to build up the resources for writing and mining but its stupid how long i would need to wait for currency(50M metal is way too much).

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(1)

Developer response from vsistudio

Thanks a lot! I'm hard at work here and fixing everything based on you lovely folks' feedback

Tenzhi

Feb. 21, 2015

Under rating threshold (show) It seems to me that the cost to research Currency is a bit high.

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(0)

Red_Raccoon

Feb. 20, 2015

Under rating threshold (show) The game seems to get very wonkey after establishing a colony. At present I'm looking at a population of 30 and only 16 workers total. As soon as I had started there were negative 8 workers in my choice of food or lumber, one would be set to 0 workers and the other to - 8 no matter what I did. I'm only assuming this happening is a bug and not some sort of colony penalty that was not explained in game.

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(3)

Developer response from vsistudio

This is now fixed!

jamoore1999

Feb. 20, 2015

Under rating threshold (show) I am gaining negative resources after i colonized :P Before that, great game but still needs work.

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(1)

Developer response from vsistudio

This is now fixed!

zero9109

Feb. 20, 2015

Under rating threshold (show) I like this game but I do think that the balance is way off. Stone becomes very important quickly but it is the only one of the three starting resources that requires an advanced resource to build the third building. Add that it requires and incredible amount of said resource and in order to unlock that resource you need an incredible amount of stone makes for a rough start. Although I really do enjoy this game and I understand that it is a beta so I will keep an eye on it.

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(8)

Developer response from vsistudio

Thanks for this, I'm hard at work to address all the balance issues, I've fixed quite a few in this patch!

deadtosurvive

Feb. 20, 2015

Under rating threshold (show) this is one of the worst idle games, ever. come on man! it needs a lot of balancing, for a start. A start.

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(-2)

Developer response from vsistudio

I hope you'll grow to like it eventually, I know the balance is off but, based on everyone's feedback, I'm improving on it as quickly as I can

Ghostbuster

Feb. 20, 2015

Under rating threshold (show) have bein play rought atleast a hour orso all i notice is is there any use for population beside 250 resarch and per 150 = 1 Colony influence because 1 population gain 0.50 to increase production because around 100 orso i just form max out population on a one production is like 0.01k increase ((later in line alot longer i just drop now all stuff on metal because it got need at moment X_X

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(0)

Developer response from vsistudio

This is now more manageable. Costs have been adjusted and with the Workforce Allocation research (which is now a lot cheaper), you'll massively increase the bonuses from your villagers based on how many buildings you have

Frostbite117

Feb. 20, 2015

Under rating threshold (show) I encountered the same bug as cazar where after I create a colony resource production goes negative

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(3)

Developer response from vsistudio

This is now fixed!

kalob

Feb. 20, 2015

Under rating threshold (show) Creating a colony needs work. The first time I did it gave me a negative number in the hunter/farmer population slider. I had to refresh the page.

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(2)

Developer response from vsistudio

This is now fixed!

schurke

Feb. 20, 2015

Under rating threshold (show) clicking the facebook link in the credits menu caused my game to crash

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(3)

Developer response from vsistudio

This is now fixed!

kalob

Feb. 20, 2015

Under rating threshold (show) You should have the sliders work based upon a percentage instead of a exact number. I.E. 100 pop with hunter at %50 will give 50 workers and so forth.

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(1)

Developer response from vsistudio

Sliders are gone and you can now type in the number of villagers you want to work at something

surkeith15

Feb. 20, 2015

Under rating threshold (show) a trading post might be a cool idea i feel like the population growth food cost shouldn't grow quite as fast as it does gets ridiculous quickly and i love the upgrade skill tree idea but adding more and more too it is never a bad idea i love the idea though keep it coming gonna be a great game

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(0)

Developer response from vsistudio

Costs are now improved and...how would a trading post work? Trade one resource for another? :)

Oakshield

Feb. 20, 2015

Under rating threshold (show) Clicking and Villagers get really useless real quick. Just the buildings matter, non-balanced.

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(3)

Developer response from vsistudio

I'm working on improving this. This patch brings some imrpoved utility to villagers with a cheaper Workforce Allocation upgrade

eyuboglu1

Feb. 20, 2015

Under rating threshold (show) reaching 250 population takes too long

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(2)

Developer response from vsistudio

This is now a lot easier!

arigold16

Feb. 20, 2015

Under rating threshold (show) There should also be a way to trade all my excess wood for stone/metal/currency. You've put too much emphasis on using metal and currency for upgrades and a lot of the other resources become obsolete.

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(3)

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