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why exactly is the archer doing more damage than the warrior? and why is the archer second and not last? and why in the 7 gates of hell does the warrior not know how to tank?
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after 3 tries to get the Galloping reward (use the surrender option at certain points) I get 'reserved for future reward'?
Dude, I love your game; but you seriously should have put that there BEFORE unlocking it so I'd know not to waste my time just yet
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Thank you for giving a "disable rewards" option, it works well seeing that it can be disabled before doing the "Academy" reward. Would it be possible in a later update to select which rewards should be disabled?
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Decent game, I suppose, but when you are left trying to beat a boss, and all you have to depend on is RNG and none of your perks or other skills matter, it ruins the game. Sure, I could let the game sit for days and days on end, but what purpose does a game serve if it isn't played?
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Solution for level 41 demon guardian, prottecting Agility ability. Start a new dark ritual if necessary. You can use snipers, warriors etc before level 41. Once at 41, sell all units and just have no veterans, snipers, archmages. Have no magic schools, archeries, arenas etc. Set max Jacket for Cleric, to maximize his health. The point is to have as less as possible armor and attack. Start the battle once Cleric’s health + heal will be more than guardian’s attack level. Wait until battle ends. Good luck
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would it be possible to introduce a slight chance into the worker overseer? I was doing fast idle run to farm dark mana and there is one thing less than optimal: the worker overseer recruit one farmer, on lumberjack and one miner. then he wait to have enought food to recruit every idle worker in one time... would it be possible to have the worker overseer recruit work either by a fixed amount (10 by 10 for exemple) or as many worker as possible considering the food limite and wanted reservE ?
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All the comments about "monsters scaling" with arsenal purchases do not know what they are talking about. Guardians scale with highest armor and Heal spell, not every mob in the game.
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Many new updates since the time I've played this. It still has every flaw. Upgrade archer and use protection, healing or fury. Upgrade anything else and the game punishes you for doing so. Don't hire any veterans or buy magic school. If there is a strong boss, fire all your snipers and use heal spells.
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I think this game should have badges - I know idle games normally don't get them, but I think this game should be an exception.
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The New Update with Demonic Fighter made it impossible to get Academy. I have Dark Weapon 2, and when I have no attack perks I deal 241 damage and the overseer only has 232 hp (if you add armor to health) Before I was well in the clear, but the 130% bonus made it impossible. I love the bonus, but maybe a way to toggle your rewards on or off to see which bonuses are active or not.
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the top comments are really outdated.
im at cave 60 and with all the new upgrades, perks and rewards the balancing is fixed.
Meaning that just keeps protection up is not the only viable strat
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Is the font messed up in latest version? Can't read improvement costs and other numbers. This is on Firefox if it matters..
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Hi VSTgames I quite like Cave Heroes, but recently lost my save after going on vacation. I was told in chat that you can help with this. According to my high scores on kong I had made it to floor 40 and had 13269 dark mana. (I put this on your profile but I figure I'd pop it here too in case you don't read that.)
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I just lost all progress I've made.
I logged in yesterday and found everything was gone, I thought well okay I'll just start again, now everything I progressed yesterday is gone, so I'm not supposed to ever close the game or my progress is lost?
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There shouldn't be a rollback vadhaghl. emailing the support helped me get my rewards back, maybe you need to do the same.
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I saw the Dominion of Slugoth once but now I can only seem to load an older version of the game, without even rewards. Not sure how to fix this.
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As it sits, I will give it 4/5 stars for now. It is pretty slow for new players, but being an idle game, I dunno if that can really count as a complaint. ;)
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one other thing if your regularly using the bonus button understand that if you use it to much it becomes unresponsive and times out and if you abuse it too much you might even get a message telling you this;)
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the best thing I have discovered is focus on getting the overseers you need the first five to get the best out of your ritual cycling once you have these you will probably be strong enough to kill everything in the first 15 levels without helping the overseers by fleshing out the rest of your stats.
once you can do this you can start a ritualing cycle of running through the first fifteen levels then ritual at first you will spend but later on you save and as you get stronger you keep going deeper. for any of you EQ survivors its a lot like camping a spawn site to level when you can't get a group.
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So my bonuses don't work As in I click the ad, it puts the "watch one minute for reward" and does an infinite load. Left it up for an hour and was still loading. I got bored and refreshed 10 times, closed and reopened the browser, restarted my lap top, and still it doesn't work. No ads, no bonus.
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Just a message to newcomers: this game gets more and more content as you go on. This mean the first few days it will feel like a poorly balanced game, but later on as you unlock demon guardians, abilities, new perks, global spells, dark equipment, overseers and most importantly rewards, you will see there's a lot more content to it than it seems at first. This is also where the game is balanced around: later the warrior will buff the archer's attack and act like an actual meatshield, the cleric gains tons of utilities and the archer becomes you damage, rather than the early game where the warrior and cleric are useless. So please stick with this game for a few days and appreciate it's actual worth, rather than leaving too soon without seeing the true game.
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Being able to sell "Dark Weapon" spellcasts is vital for being able to beat the new reward "Academy", the fact that the first overseer have such a meagre amount of hp makes it completely impossible for me to get my warrior to not onehit him.
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So...archer's sniping skill at 33%. So, statistically speaking, one out of three hits should be an armor piercing shot. Now, I understand probability-with-replacement just fine. But it seems to me that something is wrong with your algorithm when I'm in a boss fight on floor 40 and I go ten or more rounds without a single armor piercing attack.
Also...yeah, balancing. Enemies shouldn't scale with the upgrades I make to the heroes. That's an interesting mechanic, but it makes the difficulty curve WAY too steep. Scale with floor level instead using a mild exponential curve in terms of damage output, health, and armor. I think that would be far more effective than the current system in encouraging Dark Ritual uses/continued play.
Or, you know, just tone down the scaling a bit. When you build a single Veteran and the monster's attack jumps by 200 points (estimation)...
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Perma stuck at cave 7. Been stuck since the first week this was released. Can't upgrade HP of heroes, so they get instagibbed no matter what. Can't get any more quest items nor can I Dark Ritual to reset for perks.
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I hoped that fight and balance would be fixed at some point. But it seems that devs are more into adding new levels instead of listening to players. Sad as this game seemed really cool.
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Timer spell it's be very nice! , show howmuch time you will need wait , to all spells, or single spells time will be done
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trying to get the 40 wounds before killing an enemy.. and the floor im on has 15% chance to lose a wound and my archer has 42% chance to wound him yet he's sropping more wounds than I can give.