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I find the game good and well balanced so far. There are some walls, but it's an idle game and not an action game. there are some gold generation and i guess gem as well later.
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It's 2 hours i'm trying to kill a fallen which one shot my cleric, one shot my warrior, one shot my archer in cave 7. I farm a lot for the added damage but it's kind of useless if i'm one shooted as long as i can't do 400 more damage in one shot.
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ok, once you get to cave level 5, it becomes inplayable. Theres no way to go back, so im ALWAYS losing the first fight, ALWAYS. Should be a way to go back a level in the cave and grind for some coins :(
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Ring of cure? Heal all my heroes at once? Gee, that would be neat if the cleric had more than 70 HP and didn't die instantly.
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why dont ANY ofyou "incremental" people have your own ideas? this is literally TRIMPS with a face change. nice palette swap fgt
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first 10 levels: dont build to many farmers, after lvl 10 your worker problem is solved. lvl 15: build archery lvl 2, after beating this boss you can soft reset to increase your powers. After this hard start the game becomes more like most idles
Dark Ritual (soft reset) unlocks at Hell Knight death (level 15). Dark ritual resets everything except artifacts, quests and some equipments and workers.
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The heal spell needs to heal the one with the lowest hp (or at least let us select) It's useless if my warrior gets healed 3x in a row when my archer is pretty much dead.
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small tip for everyone who want to defeat guardian on 21 lvl:
its attack power is always bigger than your heal + your warrior defense, so you can beat him using powerful archer and weak warrior.
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Fun for first 20 minutes, but then the battles come down to this: do a tiny bit of damage to a demon before he one-shots your party. rinse, repeat.
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So you can click on some of the production boxes, but it seems like you need to click a few dozen times before they become activated? That and the prices of improving compared to the production is terrible. Needs balance.
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Maybe a chance to replay a beaten area with less gold gain and only a low chance to find gems would outweight the mismanagement of workers.
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Cool. Thought the dark ritual was used to apply perks, not soft reset and then apply them for my next playthrough. My mistake, I guess, but damn that was annoying. Game progresses way too slowly to have it unlocked that early.
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some way of going back would be nice. being trqapped in the same level unable to beat the first guy for several hours is pretty pointless
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wow. level 5 and my guys cant beat the first critter. might be nice if your team levels somehow, since eveything else is...
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I don't understand games where upgrades give +4%, but are actually giving +4% of some baseline number that you can't see and don't give anything close to +4% of the stat that is actually visible. If you insist on setting the game up that way, give us some method of telling what the baseline is. Or just make the upgrade be plus a certain fixed amount, since the percentage is meaningless.
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Other thing to know... don't level too much your primary building. Ganary, storage, forge, well should be lvl 10 approx and well 6 to 8 depend of how many time you idle. You eventualy receive house after the hutt so it will be way faster to get new worker. upgrading spell factory is important up to 5 cause you will get shield at lvl 14 and it's a really good spell. Don't level up mage too much not taht useful. When you only look at the screen click on a ressource so it income will be doubled for 10 second. Worker should be around 7 to 8 on farmer, lumberjack and miner.
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So dark ritual do work... it's the reset like in other idle game... you can activate it after lvl 15. Other thing don't lvl up armor fo archer, and cleric it's useless. Up a lot health for warrior a bit health for archer and minimal for cleric. up attack for archer a lot, for warrior a bit and not for cleric.
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Good start but the game is terribly unbalanced. It takes way too long idling for resources to entice people. It can get harder as it goes, but it grinds to a halt too quickly.
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Considering how quickly the enemies become strong I don't think adding a gem and gold generation facility would break the game. Otherwise the only things that should cost gold and gems should be buildings as workers don't refund.
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umm what happened im in cave 13 and it shows some demon that says defeat and he will join you. i hit it once his attack goes to 2600 and then bam im dead he poofs????
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Firefox keeps crashing on this game and the screen is bouncing up and down on chrome. I feel like I'm playing on a trampoline.
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No sound, no music, no high resolution... But hey, there is a grind - most hated thing by all gamers. This game is a waste of time, a bad waste of time i must say.
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quickly becomes unplayable if you mismanage your funds as all workers cost gold. needs some gold generation other than fighting
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Dark mana is working, but u need to unlock the "Dark Ritual". once u unlock, u allocate dark mana, then click Dark Ritual