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When creating maps, could you add an option to disable certain units? That way, you can make a water map and disable bridges so the player would have to use the existing bridges.
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I really like the simplicity of the game, and I think the mechanics/gameplay work very well. However, I very much dislike the inability of dealing with spreading fires. I have had some small success with using Demo units to get rid of the fires, but it is haphazard at best, and more fire just comes next turn. I was just about to win the last level of the fire realm (I know, it is the fire realm after all), when all of a sudden, waves and waves of fire just wiped everything out. There was absolutely nothing I could do. And I was playing on the lowest difficulty! Anyway, still fun, but the random disasters are a bit too much. Thanks. I'll be looking for additional games by this 'author/creator.'
Thanks nymalous, I appreciate the feedback. I've scalled way back the randomness in the campaign but i've never come up with a good way to implement a "Fire Fighter" unit. I'm open to suggesions! - 4/24 - The builder now doubles as a firefighter. Now you have a tactical way to deal with fire.
Sorry jclaudio, some of he victory data was hopelessly corrupted, in fixing the bug so that future data is not corrupted, some old data was lost. Sorry for the inconvenience.
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@Warstrider: I have either found one, or two. I just had my data wiped in between. I wasn't paying the closest attention when I found one, either time though. So I'm at one for now. @aaasssddd123: Capturing the farm itself in the bottom right is a no-no, just capture around it. That should help.
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I can't seem to get the achievement for "earth 1". I'm assuming it's the first map of the earth realm. I've completed it with maximum of 2 units on adept and super cheater. Units got upgraded and I think I've built some towers and farms as well, not sure though. Does that change anything?
Another thing, I think the latest patch messed up fire a bit. I was replaying one of the fire campaigns and the fire neither spread nor got extinguished. Besides the usual explosions, there was fire popping up on a random square every so often as well, which I assume is normal, but it was not adjacent to any other fire square.
Thanks aaasssddd123. I was sloppy in the 1.25K patch with the fire bug, just fixed it in 1.26K. The achievement for "Earth 1" includes towers and farms and such... they count. You've got to do it with only two guys at all. It's a hard one!
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I just posted 1.25K which should correct the map rating problem you've been seeing. Some of the ratings will regretably stay damaged, but there won't be any new ones.
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Buggy maps or win screen? Finished a map (second in the GOW1 list I think) and it is stuck on the win screen, with two buttons marked test that are locked. Refreshing, even closing the browser and coming back it goes right to this, the whole system gets unresponsive, then flash crashes.
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Interestingly, some maps that I've never played before from the GOW1 uploads are marked as me having either won on Super Cheater mode, or lost.
Glad to hear it! Don't forget you can use the search feature to bring up new GOW1 maps as well. The next patch, v1.23K, will have some more map maker features to people to use.
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The latest patch, v1.22K is now live. Check out "updates" fo more info. A tip for map makers... you can press enter to put your story text on different lines. The "Delay" command must be on a line all its own to work.
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I wasn't expecting much from this game after the tutorial, but once I got into it, I have been extremely hooked. This is a great game. Thanks for uploading :)
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Oops... Well, as you can see, I am not the most observant person. This'll be the second time this week I've suggest a feature to be added to a game, even though the feature already existed. And it's only Monday! Well, glad to have the hotkeys pointed out to me. They will be helpful. Thanks.
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Ahh, solved puzzle #4. I had figured out what I WANTED to do, just not how to do it. After trying the wrong solution (right idea, though) over and over again, it became obvious. I would be willing to give hints via PM if anyone needs help.
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Hotkeys for unit placement (1=Soldier, 2=Tower, 3=Portal, etc.) would be a fantastic addition to the game. After a while clicking back and forth gets tedious, especially when you've been stockpiling cash and the enemy experiences one of the 'mass death' situations that you can swoop in after.
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Amazing game. I like the strategy :) Music is good. I've been playing it for a week now. I like the simple but fun mechanics :)
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Should add a map comments feature in-game, so we can comment on other player's maps there instead of in the game comments here :p
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How can I have 146 maps won on super cheater but have 101 total maps won? I really dont think I won 100+ super cheater maps.
That certainly seems suspect doesn't it. I'll see what I can find! - 4/10 - This was a bug causing map wins to get counted twice... so 146 maps won on super cheater should have been 73 maps won. I fixed it in the latest patch but it won't correct old stats, sorry.
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@ Blue0Dwarf I figured it out finally. I don't want to put spoilers up, but if you want to know how send me a mail.
And once again. Thank you so much Warstrider for making this. So addicting.
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Just tested my puzzle campaign with the new updates. All the maps are still solvable. Each map also has a hint in the defeat story section. For people having difficulty with the 3rd map, here's a second hint: Buy one soldier on the second round and never delete it.
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Accidentally wiped out all my data for this game. All my trophies gone D:
Time to rebuild... But this time, with all Super Cheater crowns!
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Overall, I like it; but I think the fire/water random disasters need to be a bit less harsh. A way to mitigate them (e.g., sprayer/sandbag(?) units) would be nice. ...As far as the puzzle levels (by RedeemedWahrior), after 2 uber-easy ones the 3rd has me stumped. It doesn't appear to me to even be possible, but 2 people here have said that the LAST one (4th) stumped them, so I guess I'm just missing something...?
The severity of the disasters are controlled by the mapmaker and range from "none" to "slay them all". For the time being your on yor own, no support units. But it is something i'm considering adding at a later date.
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This really is an enjoyable game. Simple, yet good game play. Not a huge fan of flooding and loosing land permanently, but it sure is good motivation to be aggressive. Also playing one of the campaigns with fire.. All the AI was eliminated from the fireballs..and nearly was myself. Nice way to force players change tactics though.
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How does one win more maps than there are available? *looking at Total Maps Won highscores* @gorp That last puzzle map has me stumped too.
I'm strugging with the puzzles too, what a great map idea! As for how to win more, that should be more accuratly renamed to "Games won", you can play a map multiple times.
That is poorly worded, your right. I'll tweak the language in the next patch. To get that achievement you have to beat it without ever using a level 3 or 4 soldier. - 4/10 Latest patch clarifies this.
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I've recently discovered the joy of island warfare... Using bridges and tier 4 explosives. 80 bucks to wipe your foe off the face of the earth? Why certainly! FWOOSH!
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Raiders aren't scary, they only ever attack unguarded spots. And even when they do, the max raider level is 2, so you can claim the spot back with a lvl 3 soldier. What's really scary is the flood, you permanently lose the land, ANY land, even if theres a lvl 4 soldier on it. Even if you rebuild a bridge there, there's no more income.
Yeah, often requested. I'm afraid that is a monumental development effort, more than I can do as a solo-developer. So I'm with you ToxicBlitz, that would be kewll. But unfortunitly I can't add it. Sorry.
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v1.17K is live! It fixes allot of the bugs and enhancements that have been mentioned. Check the upgrade notes for details.
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A 'delete items' brush, and an undo button would be great for the editor (unless those are there, just hiding). Portals and graves are super annoying if you accidentally place one wrong.
Undo is regretably tricky, but i'll see what I can do. The other couple of enhancements you mentioned Blue0Dwarf i'll try to put in v1.17K, which i'm working on now. It is lower priority (aka not game disabling) bugs so i'm delaying releasing it so it can include more content. I'll aim for tomorrow, though Easter may delay that.