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BTW - I want the ability to make large weapons appear simply by saying "I need a bigger gun" - one of the few worthwhile points in the game.
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im not sure if this is a glitch but on the lvl after your first run in with zombies the door wont open i have 900 + kills but it still wont open (everyone else in my chat only needed 550 kills)
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I've like the previous Thing Things but this one seems poorly implemented. You run out of ammo way too often an all the levels seem to be small contained spaces where you just jump around until you kill enough people to get through. Theres no real variety and it make the game more tedious then fun.
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HOW MANY ZOMBIES ARE THERE?! ARGGGHHH
I can no longer see the floor. Unless the floor is supposed to be blood and zombie brains...why couldnt u make the kill list lower?
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An amazing game the gears of war syle health is a terible idea though, and hate how you have to kill a certain amount of enemies to move. I usualy end up just standing next to the teleporter and killing stuff as it pops out. thing thing 3 was much better. 4/5
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dude when u ppl run out of ammo..use the steel pipe...game overall wasnt as bad as u ppl say..tho it was a bit too long so i would give it a 4 out of 5 rating..if it wasn't so long then i would have gave it 5/5 having only 2 wpn makes it more challenging..if all u want is a easy game then u just sux i'm sorry
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buggy :( being able to camp spawns with a pipe is kinda lame.. and i REALLY prefer a health bar.. i'm not sure you want to associate the diseased productions logo with being about to die either :P
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Few games exhibit this problem as much as the thing-thing series - they get a LOT less fun to play the longer you play them, to the point of becoing painful.
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I have never liked these games and one thing that makes me not like playing it is that when you run out of ammo your done because you can't kill any dudes to get more ammo. You should at least have a knife or something if you run out of ammo. I also do not like how the aimer moves when you jump, to me the aimer should stay where you place it.
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It's not too bad, it's just really repetitive. And I actually like the easy readability of a normal health bar, not this "a red background starts appearing" stuff.
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Walk forward. Kill an obscene number of enemies to make the door open. Walk forward again. Kill an even more obscene number of enemies to make another door open. Repeat ad nauseum. Like someone else said, every game in this series looks more and more polished and professional, while the gameplay and levels get more and more derivative. 5/5 for appearance, 0/5 for entertainment value, so 2.5 overall.
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even though this game stinks, i want to play it for the card. unfortunately, the game loads some times and doesnt load other times. too many bugs here...
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this game is so nice. a definate 5/5 i like the red screen and the weapons system.its nice to have many weapons like this.
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Gets repetitive after a while, but it's still fun. The 88 melee-kills badge is very easy though, just go to the first level, stand near a teleporter and keep swinging that pipe.
The gameplay mechanics and playability are nearly perfect and I love the graphics style, so you'll get a 5/5 from me.
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Serious bug--the only weapon i can use, starting at level 6 or so, is the lead pipe--whenever I pick up anything else, it says ammunition undefined. So not fun to have nothing but a pipe....
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to anyone who has troubles getting into the weapons cache that are hidden in the roof just jump up then jump backward (as the 2nd jump)
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a lot of good cocepts, but a WHOLE LOT of problems. Too long. The helicopter should be weaker, but harder to hit. Things like that would make it a good game. but 3/5 as it is, and I'm being generous
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More: Finally got E to cycle through weapons (any weapon there is, apparently, with full ammo according to readout) but nothing shoots.
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Game seems cool at first, and then a minute passes and you realize nothing is ever going to change.
Card Challenge will take way too much effort and time for this.
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Glitch: Second area, start w/ lead pipe but clicking mouse doesn't swing it. Hit space to change weapon, but that just throws out this ever-changing weapon in front of me, doesn't change the pipe. Died, now the ever-changing weapon is in my hand in the menu page too. Tried reloading, same thing. WTF?
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The levels with the celing opening after you shoot the red light, how do you get up there? the double flip/backflip dont seem to get enough air.
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Ugh. The recoil is horrible in this one. Mind you I enjoyed most of the other Thing-Things, but when my gun is sitting on the ceiling in a high-ceilinged room, while I'm crouched on the floor using it like a turret because of the recoil, there's something wrong. I'm not even kidding, level 5 bottom room I had my gun touching the ceiling while I was crouched on the floor thanks to the insane recoil.
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Finally completed this game, mastering the backflip is a must to complete this game since you don't take damage while in backflip mode. Rating: 4/5
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dam the graphics keep getting better and the game play keeps getting worse. this game has become complete garbage from its roots. Its almost as if it keeps getting rushed out after the graphics are finished, and its not play tested. Similar to a lot of mid budget games. Any how, now I'm just flaming so Ill stop.