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Interesting game but not enough content to keep me interested. I wish there were upgrades and optional equipment and such.
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@MrFish, when u face against the bio plans and they have no guns and their faster than u, get in front and do a 360. u will shoot them then safely get away.
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Very fun. I really like it! Difficulty is kind of out-of-order, though. 1945 is very difficult, but 1948 was super easy. Still playing.
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minor bug - if you hit the superspeed option and the plane is too close to the edge, you cannot grab the selector to turn the plane as it's selector has extended off the edge of the map with no way to get it back.
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Good idea, better execution, with 2 major problems i can see. One, some upgrades you get from star points/ ranking up should be needed, otherwise its fairly difficult to complete missions, and makes getting points useless. 2, i agree with Flame_Grenadier, it needs a plane weaponry ranged. Maybe with the upgrades you can add a rocket in the later ranks, to quickly down strong opponents.
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Why can't I mute the menu music on mission selection screen? It forgets that I have it muted. Also, after I beat Mission 1, I get nothing new... Bug on my end? I'd like to at least try this game.
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I don't care what anyone else says. 5/5, this game has so much potential, I'd love to see an expansion on it. I LIKE how there AREN'T any options to customize ships, it keeps everything fair and almost like a puzzle.
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Is there any way to finish 1946 without taking damage? The levels before that were easy, instant 4 stars, but I just can't figure out how to handle the enemy formation in 46...
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This is a wonderful game. I have put it under my favorite list. the only problem I see are the gun ranges and the cloud time for the noxious gas That is the only problem other then that * high Five!* 4.5/5
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My plan on 1945; The zeppilin can hit you anywhere except from directly behind it, unless you get really close. Send your 4 planes to teh observers, 2 on each side to take them down in the first few turns. After that, get your planes far away from the zeppilin so they won't be shot. You have the space to move and the zeppilin won't be speedin. Get your planes behindthe zeppilin, and send in one at a time to hit the rear end. Do a 180 before you reach directly behind it so it won't shoot back. I kept the rest of the planes in case I made a mistake, and sometimes I sent them all in if I could avoid friendly fire. I made it with 3 planes almost full and 1 plane almost dead(2 stars). Good luck!
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I got 4 stars on '45. kill the spotters on the first 2 turns. Remember you have better range than them. Then sneak up to the back of the zeplin and hit and run.
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My first impression was that this would be a rather mundane turn-based strategy game, with the typical lack of any actual strategy, but I'm quite glad that I decided to try it anyways, because it's absolutely delightful! I love it! 5/5 and a fave!
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Great game. Just a thing, sometimes, I make a perfect mission and my planes get hit by the green trail because the AI takes control at the end and doesn't turn to evade them. 5/5 anyway.
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I gotta say, this is a pretty sweet idea. And so wonderfully executed to boot! The only thing I would like is a feature that shows you your and your enemy's plane's gun range. Some of the planes gun ranges aren't apparent by just looking at the plane's shape.
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My finally winning strategy for 1945 (1 star lol): take spotters down to nearly dead, then back planes away. Next, Tail the blimp with all planes, making sure that once in firing range, you minimize movements. Turn planes away (pref. with shield or 180) when you get very close to the back of the blimp. Rinse and repeat (spotters should be taken out when the blimp moves toward them.) 5/5 - awesome game.