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This is highly frustrating, and I'm not too sure I like this game. I do however, enjoy the concept of the new twist on Tetris, gives a fun new meaning to the word "puzzle games." However, the creator of this game should really take some physics class before he continues making more games on these. Technically, a larger mass in the middle in one big pile (the green blocks) and there are long purple bricks on each side, it would not wobble. However, the game still wobbles despite your many reinforcments, and the physics is just plain annoying due to it. Also, the bricks shouldn't be "one touch one hit rule." This means that whenever you tap another brick with the brick that you're controlling, its done. It should be your to control until it actually touches some contact instead of some light taps. Not too shabby of a game, but definitely needs work.
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Okay even with a perfect base middle and top weight it still.....wobbled then toppled at 441 and no imp. or hard badge coming....
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ok for the people complaining that their "perfect" towers keep falling, dont press down or s to add a brick cause the speed makes it wobble more...speed it up to a point then ease it in there, also just one open spot will hurt you, but can be there
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Endless, though it would be hard to stack nothing but lines on end, you would get 4,000 points. You can get about 250 every ten blocks by stacking them all vertical. So 600 is hard, but not impossible.
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totally luck based - the tower gets instable even if its perfect build at a height about 200 - dunno why a game like this deserves badges... 2/5
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Only one goal/play mode, arbitrary brick limitation, physics compromise your tower even when it's perfectly build, half-snap is stupid and makes me ruin a perfectly good tower because I mistakenly use it, and the music is boring as all hell. On the plus side, it a "physics tetris" that I've always dreamed about, albeit an a different form than I would have liked, and it's a fairly entertaining game. 3/5
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Hmmm wind in an endless abyss? They swaying adds challenge, but it doesn't make sense for a tower that is perfectly balenced to sway in the land of nothing.
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the reason the blocks fall apart is because you have to have every single "seam" supported. the problem with this is that the funnest part about tetris, where you could swap a block into a tight space, is ruined because the block "dies" as soon as it touches anything, which is lame as hell. good concept and good execution but fail at details
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hahaha. i built a sytraight tower, made 619 before it "snapped". use red, orange, blue, green,and purple (flipped vertically) and C out yellow/pink until you reach 300 ( hold down) then start ti flip yellow/pinks and add them as well. with REALLY quick timing,you shoudl be able to breach 600 just as the tower falls. it was REALLY hard.
Reach for Dubai
Dude! You just completed the Reach for Dubai achievement in 99 Bricks and won the Reach for Dubai badge and 30 points!
View all badges.
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u should b ashamed of urself....this is NOT tetris...the blocks don't mesh, rather they repel each other. I hope every1 gives u 1 star, even though it's more than you deserve
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playing jenga with hand hand tied behind my back and i was threatened if i failed that my pets would get killed then this piece of crap called a game! seriously there's no sense of balance and when i build a legit structure it wobbles more than a skyscraper! just stick to tetris and jenga dont combine the 2
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I got the easy and the card by holding down the whole time... I swear, sometimes greg makes this TOO easy... Otherwise, great game, but the re-occurence of "Z" blocks gets aggravating. 3/5.